Dungeon Crawl Stone Soup version 0.25-a0-474-ga8a2ee3 (console) character file. Game seed: 13890130101167786130, levelgen mode: deterministic 0 pigah the Magician (level 1, 16/16 HPs) Began as a Draconian Wanderer on Feb 6, 2020. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). pigah the Magician (Draconian Wanderer) Turns: 1, Time: 00:00:11 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 15 God: Gold: 0 SH: 7 Dex: 7 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . d - +0 shield rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 shield (worn) Comestibles f - a ration Skills: + Level 1.1 Fighting Level 1.0 Long Blades + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.0 Shields + Level 2.0 Spellcasting Level 1.7 Charms Level 1.0 Ice Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex #...... 80% 1 #...... Magic Dart Conj #... 80% 1 #...... Conjure Flame Conj/Fire #....... 99% 3 ###.... Tukima's Dance Hex #....... 99% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, pigah the Draconian Wanderer. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 shield, a ration; and the following spells available to memorise: Corona, Magic Dart, Conjure Flame, Tukima's Dance. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+###+# #.....# #.....# #..>@.# #.....# #.....# #+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pigah the Draconian Wanderer began the quest for the Orb. 0 | D:1 | pigah set off with the following items: a +0 club, a +0 | shield, a ration; and the following spells available to | memorise: Corona, Magic Dart, Conjure Flame, Tukima's Dance 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------