Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (console) character file. Game seed: 9452208104504074767, levelgen mode: deterministic 0 pigah the Vexing (level 1, 17/17 HPs) Began as a Draconian Wanderer on Nov 9, 2019. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). pigah the Vexing (Draconian Wanderer) Turns: 1, Time: 00:00:02 Health: 17/17 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 3 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) Comestibles f - a ration Skills: + Level 2.1 Fighting Level 2.0 Long Blades + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.0 Shields + Level 2.6 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 36% 2 ###.... Confuse Hex #....... 41% 3 ####... Tukima's Dance Hex #....... 41% 3 ####... Corpse Rot Necr N/A 56% 2 ###.... Sublimation of Blood Necr #......... 56% 2 ###.... Dazzling Spray Conj/Hex #..... 61% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, pigah the Draconian Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a hand axe and a murky pink potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a ration; and the following spell memorised: Corona; and the following spells available to memorise: Ensorcelled Hibernation, Confuse, Tukima's Dance, Corpse Rot, Sublimation of Blood, Dazzling Spray. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈## ♣≈≈≈ ###!.♣♣♣# #@...)..+ ###..♣♣♣# ♣≈≈≈ ≈## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pigah the Draconian Wanderer began the quest for the Orb. 0 | D:1 | pigah set off with the following items: a +0 club, a +0 | buckler, a ration; and the following spell memorised: | Corona; and the following spells available to memorise: | Ensorcelled Hibernation, Confuse, Tukima's Dance, Corpse | Rot, Sublimation of Blood, Dazzling Spray 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring, serial_bayou_lake_a