Dungeon Crawl Stone Soup version 0.20-a0-259-gc929cd2 (console) character file. 0 petzl the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Dec 2, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). petzl the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:06 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 9 Int: 15 God: Gold: 0 SH: 7 Dex: 12 Spells: 8/8 levels left rFire . . . SeeInvis . d - +0 dagger {!f =f} rCold . . . Gourm . a - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) {!f =f} Armour a - a +0 shield (worn) Books b - the Compendium of Orientation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Sif Muna's Disquisition on the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 Comestibles f - a bread ration Skills: + Level 1.0 Throwing + Level 1.0 Shields + Level 4.0 Spellcasting Level 2.0 Translocations Level 1.0 Transmutations Level 1.0 Ice Magic You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, petzl the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labeled HEN USETUBA. Found a staircase leading out of the dungeon. No target in view! No target in view! No target in view! No target in view! Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## ..# #.# ###.### # ≈#.#≈## #≈ ≈.≈P≈## ♣8♣.P8P≈# ♣.@.P≈# #≈P...P≈# #≈P8P.P8P≈# ##≈P...P≈## ##≈#?#≈## ###.### ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | petzl the Octopode Wanderer began the quest for the Orb. 0 | D:1 | petzl set off with: a +0 shield, the Compendium of Orientation, Sif Muna's Disquisition on the Entourage, a +0 dagger {!f =f}, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 0 | D:1 | Identified the Compendium of Orientation 0 | D:1 | Identified Sif Muna's Disquisition on the Entourage 0 | D:1 | Quit the game Vault maps used: D:1: ldierk_walled_garden_2, dk_noncrumbling_3