Dungeon Crawl Stone Soup version 0.22.0-16-gc6d26f6 (webtiles) character file. 13 penpaper the Firebug (level 2, 0/17 HPs) Began as an Octopode Fire Elementalist on Aug 17, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (453 turns). penpaper the Firebug (Octopode Fire Elementalist) Turns: 453, Time: 00:01:11 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 37% Magic: 0/5 EV: 13 Int: 17 God: Gold: 38 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . c - -1 mace (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a cursed -1 mace (weapon) (You found it on level 1 of the Dungeon) Jewellery a - an uncursed ring of stealth {unknown} (You found it on level 1 of the Dungeon) Comestibles b - a ration d - a chunk of flesh Skills: - Level 2.0 Dodging - Level 2.7 Stealth - Level 2.0 Spellcasting * Level 1.6 Conjurations * Level 3.3 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fireball Conj/Fire ##........ 88% 5 ######. Conjure Flame Conj/Fire ##...... 21% 3 ###.... Throw Flame Conj/Fire ##.... 11% 2 ###.... Sticky Flame Conj/Fire ##...... 56% 4 #####.. Inner Flame Hex/Fire #....... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The bat closely misses you. A jackal and a hobgoblin come into view. The bat completely misses you. You miss the bat. Your grab misses the bat. The bat is severely wounded. The bat barely misses you. The bat hits you. The bat closely misses you. You miss the bat. Your grab misses the bat. The bat is severely wounded. The bat misses you. The bat barely misses you. You barely miss the bat. Your grab misses the bat. The bat is severely wounded. The jackal barks! You hear a shout! A bat comes into view. The bat barely misses you. A jackal comes into view. The teleport trap disappears. The bat disappears! A goblin comes into view. The jackal barks! The hobgoblin shouts! You hear a bark! x2 A jackal comes into view. x2 The bat hits you. The hobgoblin closely misses you. The jackal completely misses you. The jackal barks! x2 You hit the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. The hobgoblin hits you with a club! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The hobgoblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barely misses you. Casting: Flame Tongue (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The flame tongue hits the jackal. You kill the jackal! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. Casting: Flame Tongue (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You miscast Flame Tongue. You are very lightly contaminated with residual magic. The air around you burns with energy! The bat closely misses you. x2 Casting: Flame Tongue (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat The flame tongue hits the bat. The bat is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. Casting: Flame Tongue (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The flame tongue hits the bat. The bat appears unharmed. The bat is moderately wounded. The bat closely misses you. The bat misses you. The bat barely misses you. Casting: Flame Tongue (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The flame tongue hits the bat. The bat is severely wounded. The bat hits you but does no damage. The bat misses you. The bat closely misses you. Casting: Flame Tongue (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You are too injured to fight recklessly! You miss the bat. Your grab misses the bat. The bat is severely wounded. The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. You grab the bat. The bat is severely wounded. You constrict the bat. You kill the bat! You hit the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. You die... ###.##### .......# # #.....# ...###.....## ### ......h.....# .. ......b.gh..# .##### .......##...##...... ....... #g###.....# ....... #hh@...#### ####### ####......# ###....#.# #...##.# #.####.# # ###. #.# #.# # (. .... #.####.#.#... .... #......#.... .>..#. ####......'... You could see 2 jackals and a hobgoblin. Vanquished Creatures A giant cockroach (D:1) 4 hobgoblins (D:1) A jackal (D:1) 4 kobolds (D:1) 2 bats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | penpaper the Octopode Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 445 | D:1 | HP: 4/17 [bat (1)] 453 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Mace || 27 Constrict || 9 Tentacles || 2 Cast: Flame Tongue || 6 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 41 Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 47.2 | 31.3 | 453.0 Dungeon | 100.0 | 100.0 | 0.0 | 47.2 | 31.3 | 453.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 19.0 +-------+-------+-------+-------+-------+----------------------