Dungeon Crawl Stone Soup version 0.22.0-6-g71bd7aa (webtiles) character file. 6 penpaper the Firebug (level 1, 0/11 HPs) Began as an Octopode Fire Elementalist on Aug 16, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (45 turns). penpaper the Firebug (Octopode Fire Elementalist) Turns: 45, Time: 00:00:26 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 90% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Potions c - a potion of mutation {unknown} Comestibles b - 2 rations Skills: + Level 0.2 Short Blades - Level 2.0 Dodging * Level 2.9 Stealth - Level 2.0 Spellcasting * Level 1.2 Conjurations * Level 3.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 8% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fireball Conj/Fire #......... 91% 5 ######. Conjure Flame Conj/Fire #....... 24% 3 ###.... Throw Flame Conj/Fire #..... 12% 2 ###.... Sticky Flame Conj/Fire #....... 61% 4 #####.. Inner Flame Hex/Fire #....... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, penpaper the Octopode Fire Elementalist. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. A frilled lizard comes into view. You see here a dagger. The helpless frilled lizard fails to defend itself. You tentacle-slap the frilled lizard. You kill the frilled lizard! a - a dagger a - a +0 dagger (weapon) b - 2 rations (gained 1) A hobgoblin comes into view. It is wielding a club. You see here a black potion. c - a black potion A jackal comes into view. A jackal comes into view. A bat and a kobold come into view. A jackal comes into view. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. You hit the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin, but do no damage. The jackal barks! x2 The bat closely misses you. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. You constrict the hobgoblin. You kill the hobgoblin! The bat hits you. You hit the bat. You kill the bat! The jackal closely misses you. You hit the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The jackal misses you. The jackal barely misses you. You hit the jackal. You grab the jackal. Your squeeze misses the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. Your squeeze misses the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal closely misses you. x2; The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal barely misses you. x2 You hit the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal misses you. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. You squeeze the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. You see here a jackal corpse. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... #### ##### ..# ........... # ... #....#..... . #. #..##...#...8.. .## ##.##.......#...... #.#. #...#..#...#..... #.##.#.#..##...#...# .#.#..#......#..@h# ##.##......##.....# .##.#...#.........# ##.#...#..#..##....# ..#..#...#............ ##.##....#.#...#....... #...#....##....##...8.. #.##....#....#...#..... ##...##.............K.. You could see a jackal. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | penpaper the Octopode Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D:1 | HP: 2/11 [jackal (2)] 45 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 11 Constrict || 2 Tentacles || 2 Unarmed || 1 Stab: Sleeping || 2 Dodge: Dodged || 16 Vault maps used: D:1: erik_arrival_cave_to_civilisation, hangedman_decor_points Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 46.7 | 45.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 46.7 | 45.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------