Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 3 penpaper the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on May 22, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (172 turns). penpaper the Conjurer (Octopode Conjurer) Turns: 172, Time: 00:00:31 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of noise {unknown} Books a - a book of Conjurations Comestibles b - a bread ration {@e1} d - a fruit Skills: + Level 2.2 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, penpaper the Octopode Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. c - a scroll labeled UNUBIE HOHE A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 2/3 mp. You start resting. MP restored: 3 A giant newt comes into view. Aim: a giant newt (resting) The magic dart hits the giant newt. You kill the giant newt! A rat comes into view. You now have 2/3 mp. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 1/3 mp. You start resting. MP restored: 3 d - a fruit A goblin comes into view. Aim: a goblin (resting) The magic dart hits the goblin. You kill the goblin! You now have 2/3 mp. You start resting. MP restored: 3 You see here a goblin corpse. A jackal comes into view. Aim: a jackal (resting) The magic dart hits the jackal. The jackal barks! A jackal comes into view. You now have 2/3 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal barks! A jackal comes into view. You now have 1/3 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. You now have 0/3 mp. You don't have enough magic to cast that spell. A jackal comes into view. The jackal moves out of view. You see here a goblin corpse. The jackal bites you. You take 1 damage, and have 10/11 hp. The jackal bites you. You take 1 damage, and have 9/11 hp. You completely miss the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. You barely miss the jackal. You constrict the jackal. The jackal closely misses you. The jackal bites you but does no damage. You tentacle-slap the jackal. You constrict the jackal. The jackal bites you. You take 3 damage, and have 6/11 hp. MASSIVE DAMAGE!! You release your grip on the jackal. The jackal bites you. You take 1 damage, and have 5/11 hp. The jackal bites you. You take 1 damage, and have 4/11 hp. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/11 hp. Aim: a jackal (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/11 hp. You now have 1/3 mp. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... ..# ..# #.# #.# #.# #.# #.# #############.# #...#.#.@hhh#†# #.#.#.#####.#.# #.#.#...#.#.#.# #.#.###.#.#h#h# #.#.....#.#.#.# #<#.#####.#.#h# ###.#...#...#h# #...#.#.#.#.#.# ###.#.#.#.#...# You could see 3 jackals. Vanquished Creatures A goblin (D:1) A giant newt (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | penpaper the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 171 | D:1 | HP: 1/11 [jackal (2)] 172 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Magic Dart || 7 Armor: Skin || 1 Dodge: Dodged || 3 Vault maps used: D:1: onia_arrival_mini_maze, minivault_27 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 14.3 | 11.9 | 42.0 Dungeon | 100.0 | 100.0 | 0.0 | 14.3 | 11.9 | 42.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------