Dungeon Sprint DCSS version 0.17-a0-2055-gb4e23be (webtiles) character file. 4 password the Insei (level 1, -1/16 HPs) Began as an Octopode Monk on Oct 11, 2015. Slain by an ogre ... wielding a +0 giant club (17 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:04 (54 turns). password the Insei (Octopode Monk) Turns: 54, Time: 00:00:04 Health: -1/16 AC: 1 Str: 10 XL: 1 Next: 60% Magic: 1/1 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . NoTele + (no ring) MR ..... (no ring) Stlth ++++...... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Comestibles a - a bread ration Skills: + Level 3.2 Fighting + Level 3.3 Dodging + Level 3.3 Stealth * Level 4.5 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History You tentacle-slap the goblin. You kill the goblin! You tentacle-slap the rat. You kill the rat! There is an open door to the Dungeon, spattered with blood here. Things that are here: a rat corpse; a goblin corpse; a ball python corpse You start resting. HP restored. You open the door. A quokka, an orc wizard, 2 ogres and a crimson imp come into view. The ogre shouts! The orc wizard shouts! There is an open door here. The ogre shouts! You tentacle-slap the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓5▓ ▓O▓ ▓o▓ ▓r▓ ▓+▓ You could see 2 ogres, an orc wizard, a crimson imp and a quokka. Vanquished Creatures A goblin (D) A ball python (D) A bat (D) A giant newt (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | password the Octopode Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 52 | D | Noticed an ogre 52 | D | Noticed a crimson imp 52 | D | Noticed an ogre 52 | D | Noticed an orc wizard 54 | D | Slain by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 10