Dungeon Sprint DCSS version 0.16-a0-330-gcc2d852 (webtiles) character file. 9 password the Ducker (level 2, -12/13 HPs) Began as a Felid Monk on Sept 6, 2014. Mangled by an ogre ... wielding a +0 giant club (15 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:18 (161 turns). password the Ducker (Felid Monk) Turns: 161, Time: 00:00:18 HP -12/13 AC 1 Str 7 XL: 2 Next: 6% MP 3/3 EV 20 Int 11 God: Gold 0 SH 0 Dex 18 Spells: 0 memorised, 1 level left Lives: 0, deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . rCorr . (shield unavailable) rPois . rRot . (helmet unavailable) rElec . Spirit . (cloak unavailable) SustAb . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: paw claws, no armour, no weapons or thrown items, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, jump 1 a: Jump Attack You were in the Dungeon. You were full. You visited 1 branch Inventory: Comestibles b - a meat ration Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.6 Fighting + Level 4.7 Dodging + Level 3.6 Stealth * Level 4.0 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. You can jump attack at a short distance. Message History You kill the goblin! You have reached level 2! The bat zombie barely misses you. You scratch the bat zombie. Your bite misses the bat zombie. The bat zombie closely misses you. The bat zombie completely misses you. The bat zombie barely misses you. You barely miss the bat zombie. The bat zombie closely misses you. The bat zombie hits you but does no damage. You scratch the bat zombie. You destroy the bat zombie! Your Unarmed Combat skill increases to level 4! You barely miss the ogre. The ogre hits you with a giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You scratch the ogre. The ogre begins to bleed from its wounds! The ogre is moderately wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<.....')....'@O...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre (bleeding). Vanquished Creatures An orc (D) A bat zombie (D) 2 goblins (D) 3 kobolds (D) A kobold skeleton (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | password, the Felid Monk, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 2/2 151 | D | Noticed an ogre 156 | D | Reached XP level 2. HP: 13/13 MP: 3/3 161 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Unarmed || 18 Eat: Chunk || 2