Dungeon Sprint DCSS version 0.16-a0-328-gfd822c7 (webtiles) character file. 58 password the Ducker (level 3, -2/27 HPs) Began as a Felid Monk on Sept 5, 2014. Splashed by a jelly's acid (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:17 (227 turns). password the Ducker (Felid Monk) Turns: 227, Time: 00:00:18 HP -2/27 AC 1 Str 13 XL: 3 Next: 75% MP 5/5 EV 21 Int 11 God: Gold 0 SH 0 Dex 18 Spells: 0 memorised, 2 levels left Lives: 0, deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . rCorr . (shield unavailable) rPois . rRot . (helmet unavailable) rElec . Spirit . (cloak unavailable) SustAb . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: paw claws, no armour, no weapons or thrown items, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, jump 1 a: Jump Attack You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Comestibles b - a meat ration Scrolls h - a scroll of blinking Potions c - a potion of curing e - a potion of haste f - 2 potions of magic Skills: + Level 3.7 Fighting + Level 5.8 Dodging + Level 5.4 Stealth * Level 5.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. You can jump attack at a short distance. Message History You claw the worker ant zombie! You destroy the worker ant zombie! Your Stealth skill increases to level 5! You scratch the shadow imp. The shadow imp is heavily wounded. You closely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp picks up a beetle and eats it. The shadow imp completely misses you. You scratch the shadow imp. The shadow imp is severely wounded. You claw the shadow imp! You kill the shadow imp! You claw the orc! You kill the orc! There is an open door, spattered with blood here. Things that are here: a whip; an orc corpse You claw the jelly! Your paws burn! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ You could see a jelly. Vanquished Creatures A worker ant (D) A worker ant zombie (D) An adder (D) A shadow imp (D) An orc (D) 3 goblins (D) A hobgoblin (D) A rat (D) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | password, the Felid Monk, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 2/2 191 | D | Noticed a jelly 191 | D | Noticed a worker ant 196 | D | Reached XP level 2. HP: 6/13 MP: 3/3 210 | D | Killed a worker ant 210 | D | Reached skill level 5 in Dodging 210 | D | Reached skill level 5 in Unarmed Combat 210 | D | Reached XP level 3. HP: 6/17 MP: 5/5 220 | D | Reached skill level 5 in Stealth 227 | D | Splashed by a jelly's acid Action || total -------------------------++------- Melee: Unarmed || 52 Use: Potion || 2