Dungeon Sprint DCSS version 0.16-a0-261-g3187ff9 (webtiles) character file. 7 password the Insei (level 2, 0/21 HPs) Began as an Octopode Monk on Aug 24, 2014. Slain by an ogre ... wielding a +0 giant spiked club (21 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:08 (137 turns). password the Insei (Octopode Monk) Turns: 137, Time: 00:00:08 HP 0/21 AC 1 Str 10 XL: 2 Next: 0% MP 2/2 EV 13 Int 12 God: Gold 0 SH 0 Dex 14 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . (no shield) rNeg . . . rCorr . (helmet restricted) rPois . rRot . (no amulet) rElec . Spirit . (no ring) SustAb . Warding . (no ring) rMut . NoTele + (no ring) Gourm . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Comestibles b - a bread ration Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 3.4 Fighting + Level 3.4 Dodging + Level 3.7 Stealth * Level 4.6 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History a club; a hobgoblin corpse; a giant cockroach corpse You start resting. HP restored. You open the door. A bat, an adder, an orc priest, an ogre and a skeleton come into view. There is an open door here. The helpless ogre fails to defend itself. You tentacle-slap the ogre. You squeeze the ogre. The ogre is lightly wounded. The ogre misses you. You barely miss the ogre. The ogre is lightly wounded. You tentacle-slap the ogre. The ogre is moderately wounded. The ogre closely misses you. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<.....%)....@ObSoZ+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, an orc priest (sleeping), an adder (sleeping), a bat and a bat skeleton. Vanquished Creatures An ooze (D) A giant cockroach (D) 2 hobgoblins (D) A bat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | password, the Octopode Monk, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 15 | D | Reached XP level 2. HP: 13/21 MP: 2/2 132 | D | Noticed an ogre 132 | D | Noticed an orc priest 137 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 13 Stab: Sleeping || 1