Dungeon Sprint DCSS version 0.16-a0-225-g0df2dad (webtiles) character file. 0 password the Shield-Bearer (level 1, -5/18 HPs) Began as a Formicid Fighter on Aug 21, 2014. Slain by a mermaid ... wielding a +0 spear (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (17 turns). password the Shield-Bearer (Formicid Fighter) Turns: 17, Time: 00:00:10 HP -5/18 AC 6 Str 25 XL: 1 Next: 0% MP 1/1 EV 7 Int 7 God: Gold 0 SH 9 Dex 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . rCorr . c - +0 shield rPois . rRot . (helmet unavailable) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: mighty, mesmerised, not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Comestibles d - a bread ration Potions f - a potion of curing g - a potion of heal wounds i - 2 potions of magic Skills: + Level 3.2 Fighting * Level 2.0 Axes + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History You open the door. A brain worm comes into view. You close the door. There is a staircase leading out of the dungeon here. You open the door. A mermaid comes into view. She is wielding a spear. The mermaid shouts! The mermaid chants a haunting song. You are mesmerised by the mermaid! Drink which item? (? for menu, Esc to quit) You feel very mighty all of a sudden. The mermaid hits you with a spear! Ouch! That really hurt! There is an open door here. You miss the mermaid. The mermaid chants her luring song. You closely miss the mermaid. The mermaid hits you with a spear. * * * LOW HITPOINT WARNING * * * The mermaid hits you with a spear! You die... { ##{ .# {{ # w## ## #. #+# #.## #H##.##...# #+.<.@m# #H##.##...# #. #+# #.##{ # {#{ ## .B B. ##$ .## ## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | password, the Formicid Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a hippogriff 5 | D | Noticed a hippogriff 9 | D | Noticed a brain worm 13 | D | Noticed a mermaid 17 | D | Slain by a mermaid Action || total -------------------------++------- Melee: War axe || 2 Use: Potion || 1