ERROR: range check error (-1 / 80) Version: Dungeon Crawl Stone Soup 0.16-a0-261-g3187ff9 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-3187ff9494 -name password -rc /dgldir/rcfiles/crawl-git/password.rc -macro /dgldir/rcfiles/crawl-git/password.macro -morgue /dgldir/morgue/password/ -sprint -webtiles-socket /crawl-master/webserver/sockets/password:2014-08-24.21:29:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-3187ff9494(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x5604a1]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-3187ff9494(_Z13do_crash_dumpv+0x309) [0x568699]: do_crash_dump() /usr/games/crawl-git-3187ff9494(_Z20crash_signal_handleri+0x9c) [0x56075c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fb42c81d4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fb42cbb3b7b]: /usr/games/crawl-git-3187ff9494() [0x567e29] /usr/games/crawl-git-3187ff9494() [0x568384] /usr/games/crawl-git-3187ff9494() [0x6446c3] /usr/games/crawl-git-3187ff9494() [0x4d4b5e] /usr/games/crawl-git-3187ff9494(_Z15activate_talentRK6talent+0x287) [0x4d6a77]: activate_talent(talent const&) /usr/games/crawl-git-3187ff9494(_Z16activate_abilityv+0x1b5) [0x4d6f75]: activate_ability() /usr/games/crawl-git-3187ff9494(_Z15process_command12command_type+0xcbf) [0x74408f]: process_command(command_type) /usr/games/crawl-git-3187ff9494() [0x7460d9] /usr/games/crawl-git-3187ff9494(main+0x64d) [0x74b01d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fb42c80876d]: /usr/games/crawl-git-3187ff9494() [0x4c1899] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fb42cbb384e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fb42cbb384e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000560bab in call_gdb (file=0x7fb42cb9e180) at crash.cc:409 gdb = attach_cmd = "attach 4772\000\000\000\000\000\000\000\000" #2 0x00000000005686ae in do_crash_dump () at dbg-asrt.cc:692 t = 1408916079 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2309118 "/dgldir/morgue/password/"}} name = "/dgldir/morgue/password/crash-password-20140824-213439.txt", '\000' file = 0x7fb42cb9e180 #3 0x000000000056075c in crash_signal_handler (sig_num=6) at crash.cc:185 No locals. #4 No symbol table info available. #5 0x00007fb42cbb3b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000567e29 in _BreakStrToDebugger (mesg=, assert=) at dbg-asrt.cc:819 No locals. #7 0x0000000000568384 in die_noline (format=) at dbg-asrt.cc:902 tmp = "range check error (-1 / 80)", '\000' mesg = "ERROR: range check error (-1 / 80)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fff8a4b6800, reg_save_area = 0x7fff8a4b6740}} #8 0x00000000006446c3 in operator[] (this=, index=) at fixedvector.h:69 No locals. #9 operator() (i=..., this=) at fixedarray.h:65 No locals. #10 _create_plant (hp_adjust=150, target=...) at godabil.cc:2145 No locals. #11 fedhas_plant_ring_from_fruit () at godabil.cc:2623 collected_fruit = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x1af1b90, _M_finish = 0x1af1b98, _M_end_of_storage = 0x1af1b98}}, } adjacent = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1992cc0, _M_finish = 0x1992cc8, _M_end_of_storage = 0x1992cc8}}, } target_count = 2 not_used = created_count = total_fruit = show_range = {_vptr.range_view_annotator = 0xb36cb0} hp_adjust = 150 range = { = {_vptr.targetter = 0xba95f0, origin = {x = 52, y = 56}, aim = {x = 52, y = 56}, agent = 0xdce500, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x20f13c8 "You cannot see that place."}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {14385, 0, 0, 0, -1, 0, 0, 0, 0, 1, 35871608, 0, -1, -1, 0, 0, 0, 0, 11244773}}, {mData = {0, 0, 0, 1, 0, 746797000, 32692, -1974769392, 32767, -1974768976, 32767, -1974769152, 32767, 1, 0, -1974769016, 32767, 7999, 0}}, {mData = {11270607, 0, -1974768976, 32767, 747562368, 32692, -72515583, 0, -1974768976, 32767, -1974768976, 32767, -1974768976, 32767, -1974768976, 32767, -1974768974, 32767, -1974760977}}, {mData = {32767, -1974768976, 32767, -1974760977, 32767, 0 , 4, 750376736, 32692}}, {mData = {27, 0, 2, 0, 4980928, 0, 2, 0, -6, 0, 747018821, 32692, 0, 0, 2, 0, 27, 0, 2}}, {mData = {0, 4980928, 0, 758672877, 32692, 0, 0, 2, 0, -1974759568, 32767, 758577801, 32692, -1974768976, 32767, 758584496, 32692, 0, 0}}, {mData = {-1974768976, 32767, -1974759568, 32767, -1974768979, 32767, 4980928, 0, 758584803, 32692, -1974759680, 32767, 11270607, 0, -1974760904, 32767, -1974759568, 32767, 11270607}}, {mData = {0, 10056946, 0, 0, 0, 24, 48, -1974760688, 32767, -1974760880, 32767, 0, 0, 0, 0, 14385, 0, 0, 0}}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 , 16, 48, -1974759376, 32767, -1974759568, 32767, 0, 0}}, {mData = {0 }}, {mData = {0 }}, {mData = {0, 0, 0, 0, 0, 0, 0, 0, -1974768096, 32767, -1974767680, 32767, -1974767856, 32767, 1, 0, -1974767720, 32767, 7999}}}}}, exp_map_max = {mData = {mData = {{mData = {0, 11244772, 0, -1974767680, 32767, 747562368, 32692, -72515583, 0, -1974767680, 32767, -1974767680, 32767, -1974767680, 32767, -1974767680, 32767, -1974767679, 32767}}, {mData = {-1974759681, 32767, -1974767680, 32767, -1974759681, 32767, 0 , 4, 750376736}}, {mData = {32692, 26, 0, 1, 0, -1974758512, 32767, 1, 0, 0, 0, 747018821, 32692, 0, 0, 1, 0, 26, 0}}, {mData = {1, 0, -1974758512, 32767, 758672877, 32692, 0, 0, 1, 0, -1974759584, 32767, 758577801, 32692, -1974767680, 32767, 758584469, 32692, 0}}, {mData = {0, -1974767680, 32767, -1974759584, 32767, -1974767683, 32767, -1974758512, 32767, 758584803, 32692, -1974759680, 32767, 11244772, 0, -1974759608, 32767, -1974759584, 32767}}, {mData = {11244772, 0, 10056946, 0, 0, 0, 24, 48, -1974759376, 32767, -1974759568, 32767, 0, 0, 0, 0, 95, 0, 0}}, {mData = {0 }} }}}, range2 = 2, affects_walls = false, affects_pos = 0} #12 0x00000000004d4b5e in _do_ability (abil=..., fail=false) at ability.cc:2931 power = spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42, colour = 0, flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, beam_source = 27000, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, is_beam = false, is_explosion = false, is_big_cloud = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, range_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, damage_funcs = {, std::allocator >&), std::allocator, std::allocator >&)> >> = {_M_impl = {, std::allocator >&)>> = {<__gnu_cxx::new_allocator, std::allocator >&)>> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, hit_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, aoe_funcs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, affect_func = 0, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, can_see_invis = false, nightvision = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff8a4b8520, _M_right = 0x7fff8a4b8520}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = -1, use_target_as_pos = 22, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff8a4b85c8, _M_right = 0x7fff8a4b85c8}, _M_node_count = 0}}}} args = {hitfunc = 0x0, restricts = DIR_TARGET, mode = TARG_ANY, range = -1, just_looking = false, needs_path = false, may_target_monster = false, may_target_self = false, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x10fb7d8 ""}}, behaviour = 0x0, cancel_at_self = false, show_floor_desc = false, get_desc_func = 0, default_place = {x = 0, y = 0}} #13 0x00000000004d6a77 in activate_talent (tal=...) at ability.cc:1847 hungerCheck = true fail = false ability_result = zpcost = 0 #14 0x00000000004d6f75 in activate_ability () at ability.cc:1447 talents = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x20f1140, _M_finish = 0x20f11b0, _M_end_of_storage = 0x20f11c0}}, } selected = #15 0x000000000074408f in process_command (cmd=CMD_USE_ABILITY) at main.cc:2005 No locals. #16 0x00000000007460d9 in _input () at main.cc:1416 player_disabled = {was_disabled = false} #17 0x000000000074b01d in _launch_game () at main.cc:470 game_start = true ccon = {cstate = false, smartcstate = false} #18 _launch_game_loop () at main.cc:376 game_ended = false #19 main (argc=, argv=) at main.cc:334 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Aug 24 2014 at 03:24:18 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3187ff9494/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3187ff9494/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3187ff9494/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 97 at (73, 62): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Use which ability? (? or * to list) Okay, then. You start resting. Your magical contamination has completely faded away. You open the door. There is an open door here. You start resting. Magic restored. You start resting. You feel a little less mighty now. Assign waypoint to what number? (0-9) Okay, then. You pace your travel speed to your slowest ally. You sense a monster nearby. You swap places. You swap places. You smell something rotten. (slot a) You open the door. Found six items. Found a +0 mace. There is an open door here. Found 2 scrolls of enchant armour. f - 6 potions of curing (gained 1) Found a scroll of fog. You see here a potion of berserk rage. Found a scroll of blinking. g - 3 potions of heal wounds (gained 2) Found a scroll of fear. g - 5 potions of heal wounds (gained 2) Found 2 scrolls of enchant weapon. e - a potion of cure mutation k - 3 scrolls of amnesia (gained 1) You see here a +5 scimitar of protection. You see here a +0 mace. h - 2 scrolls of enchant armour r - a scroll of fog You see here a scroll of blinking. s - a scroll of fear t - 2 scrolls of enchant weapon You open the door. A komodo dragon, 2 quokkas, a hound, a giant frog and 2 snakes come into view. The hound barks! The komodo dragon hisses angrily. The giant frog gives a loud, deep croak! The water moccasin hisses angrily. A porcupine comes into view. You closely miss the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You block the water moccasin's attack. You hit the water moccasin. The water moccasin is lightly wounded. You feel sick. You block the water moccasin's attack. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. You feel sick. You block the water moccasin's attack. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! You impale the water moccasin!! You kill the water moccasin! Your Fighting skill increases to level 8! Your Invocations skill increases to level 10! You feel sick. You puncture the quokka! You kill the quokka! You feel sick. The giant frog hits you but does no damage. You puncture the giant frog! The giant frog is severely wounded. You feel sick. You block the giant frog's attack. You closely miss the giant frog. The giant frog is severely wounded. You feel sick. You block the giant frog's attack. The giant frog hits you. The quokka twitches its whiskers. An adder comes into view. You closely miss the giant frog. The giant frog is severely wounded. You feel sick. The giant frog misses you. The giant frog hits you. You barely miss the giant frog. The giant frog is severely wounded. You feel sick. You block the giant frog's attack. The giant frog hits you but does no damage. You barely miss the giant frog. The giant frog is severely wounded. You feel sick. The giant frog barely misses you. You barely miss the giant frog. The giant frog is severely wounded. You feel sick. You block the giant frog's attack. The giant frog misses you. You hit the giant frog. The giant frog is severely wounded. You feel sick. The giant frog hits you but does no damage. The giant frog barely misses you. You puncture the giant frog! You kill the giant frog! Your Dodging skill increases to level 6! Your Shields skill increases to level 9! You feel sick. You hit the komodo dragon. The komodo dragon is lightly wounded. You block the komodo dragon's attack. You swap places. You feel sick. The komodo dragon bites your wandering mushroom!! Your wandering mushroom releases spores at the komodo dragon. The komodo dragon is engulfed in a cloud of spores! The komodo dragon appears confused. The komodo dragon misses the adder. Your wandering mushroom releases spores at the komodo dragon. The komodo dragon is engulfed in a cloud of spores! You feel sick. The komodo dragon bites the adder!! The adder dies! Your wandering mushroom releases spores at the komodo dragon. The komodo dragon is engulfed in a cloud of spores! The komodo dragon appears confused. Your wandering mushroom releases spores at the komodo dragon! The komodo dragon is engulfed in a cloud of spores! You feel sick. Your wandering mushroom releases spores at the komodo dragon! The komodo dragon is engulfed in a cloud of spores! The komodo dragon appears confused. The komodo dragon bites your wandering mushroom!! Your wandering mushroom is destroyed! You feel a little guilty. The komodo dragon looks stronger. You swap places. You see here a scroll of blinking. Your wandering mushroom releases spores at the komodo dragon. The komodo dragon is engulfed in a cloud of spores! The komodo dragon appears confused. You offer a prayer to Fedhas. Fedhas is most pleased with you. You swap places. You feel sick. Your wandering mushroom releases spores at the komodo dragon. The komodo dragon is engulfed in a cloud of spores! The komodo dragon barely misses the hound. Your wandering mushroom releases spores at the komodo dragon. The komodo dragon is engulfed in a cloud of spores! The komodo dragon bites itself. Your wandering mushroom releases spores at the komodo dragon! The komodo dragon is engulfed in a cloud of spores! The komodo dragon appears confused. You feel sick. The komodo dragon bites the hound. Your wandering mushroom releases spores at the komodo dragon. The komodo dragon dies! Your wandering mushroom releases spores at the hound! The hound is engulfed in a cloud of spores! The hound bites your wandering mushroom but does no damage. The hound bites your wandering mushroom. Your wandering mushroom releases spores at the hound but does no damage. The hound bites your wandering mushroom but does no damage. Your wandering mushroom releases spores at the hound! The hound dies! You feel sick. The porcupine bites your wandering mushroom. The porcupine bites your wandering mushroom. Your wandering mushroom releases spores at the porcupine!! The porcupine is engulfed in a cloud of spores! The porcupine bites your wandering mushroom. Your wandering mushroom releases spores at the porcupine! The porcupine dies! The quokka bites your wandering mushroom but does no damage. You feel sick. The quokka bites your wandering mushroom. Your wandering mushroom barely misses the quokka. The quokka bites your wandering mushroom. Your wandering mushroom releases spores at the quokka. The quokka is engulfed in a cloud of spores! The quokka bites your wandering mushroom. Your wandering mushroom releases spores at the quokka. The quokka dies! The adder bites your wandering mushroom. You feel sick. You are no longer poisoned. The adder bites your wandering mushroom but does no damage. Your wandering mushroom completely misses the adder. You offer a prayer to Fedhas. A toadstool grows from a nearby corpse. Fedhas appreciates your contribution to the ecosystem. Fedhas is most pleased with you. The adder bites your wandering mushroom but does no damage. Your wandering mushroom releases spores at the adder! The adder dies! You swap places. You see here a scroll of blinking. You swap places. Things that are here: an adder corpse; a quokka corpse You offer a prayer to Fedhas. A toadstool grows at your feet. A toadstool grows from nearby corpses. Fedhas appreciates your contribution to the ecosystem. You can now spawn explosive spores. You can now control the weather. Fedhas is extremely pleased with you. There is an open door to the Lair, spattered with blood here. You walk carefully through the fungus. You see here an adder skeleton. A nearby toadstool withers and dies. You start resting. A nearby toadstool withers and dies. x2 All of the chunks of flesh in your inventory have rotted away. You start resting. You start resting. You are feeling hungry. You swap places. You swap places. You see here an adder skeleton. You swap places. You swap places. Eat which item? (? for menu, Esc to quit) Okay, then. You open the door. A quokka, a hydra, 3 giant frogs, a blink frog and a torpor snail come into view. The spiny frog croaks. The giant frog croaks. The spiny frog gives a loud, deep croak! The blink frog croaks. You barely miss the quokka. Your wandering mushroom is no longer moving slowly. x2 The quokka closely misses you. You barely miss the quokka. Your wandering mushroom is no longer moving slowly. x2 The quokka bites you but does no damage. You hit the quokka. The quokka is heavily wounded. You block the quokka's attack. The blink frog blinks! The quokka barely misses you. The blink frog blinks! You closely miss the quokka. The quokka is heavily wounded. Your wandering mushroom is no longer moving slowly. x2 You block the quokka's attack. The blink frog blinks! A blink frog comes into view. You miss the quokka. The quokka is heavily wounded. Your wandering mushroom is no longer moving slowly. x2 The quokka closely misses you. The blink frog blinks! You block the quokka's attack. You puncture the quokka! You kill the quokka! Your wandering mushroom is no longer moving slowly. x2 The blink frog blinks! You offer a prayer to Fedhas. A toadstool grows from a nearby corpse. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. The torpor snail bites the toadstool. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (heavily damaged, peaceful) An open door. The toadstool can now pick up its mycelia and move. Your piety has decreased. The blink frog gives a loud, deep croak! Your wandering mushroom is no longer moving slowly. x2 The torpor snail bites your wandering mushroom but does no damage. Your wandering mushroom releases spores at the torpor snail. The torpor snail is engulfed in a cloud of spores! You swap places. Your wandering mushroom is no longer moving slowly. x3 The blink frog blinks! The torpor snail completely misses you. There is an open door here. You see here a quokka skeleton. You puncture the torpor snail! The torpor snail is moderately wounded. Your wandering mushroom is no longer moving slowly. x3 The blink frog hits your wandering mushroom. The blink frog blinks! Your wandering mushroom releases spores at the blink frog. The blink frog is engulfed in a cloud of spores! Your wandering mushroom misses the blink frog. You puncture the torpor snail! The torpor snail is heavily wounded. The blink frog hits your wandering mushroom!! The torpor snail bites you! Your wandering mushroom releases spores at the blink frog!! The blink frog is engulfed in a cloud of spores! The blink frog appears confused. Your wandering mushroom releases spores at the blink frog! The blink frog is engulfed in a cloud of spores! You hit the torpor snail. The torpor snail is severely wounded. Your wandering mushroom is no longer moving slowly. x3 You block the torpor snail's attack. Your wandering mushroom completely misses the blink frog. Your wandering mushroom releases spores at the blink frog! The blink frog dies! Your Maces & Flails skill increases to level 8! Your Invocations skill increases to level 11! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You puncture the torpor snail! The torpor snail is almost dead. Your wandering mushroom is no longer moving slowly. x3 You block the torpor snail's attack. You sock the torpor snail! The torpor snail is almost dead. Your wandering mushroom is no longer moving slowly. x3 The torpor snail bites you but does no damage. You hit the torpor snail. The torpor snail is almost dead. Your wandering mushroom is no longer moving slowly. x3 The blink frog blinks! You hit the torpor snail but do no damage. The torpor snail is almost dead. You block the torpor snail's attack. You hit the torpor snail. You kill the torpor snail! Your Armour skill increases to level 9! Your wandering mushroom is no longer moving slowly. x3 The blink frog blinks! You bludgeon the four-headed hydra!! The four-headed hydra is moderately wounded. The four-headed hydra barely misses you. The four-headed hydra bites you. The four-headed hydra bites you but does no damage. The four-headed hydra barely misses you. You swap places. The four-headed hydra bites your wandering mushroom. x2 The four-headed hydra bites your wandering mushroom! The four-headed hydra bites your wandering mushroom. Your wandering mushroom barely misses the four-headed hydra. The four-headed hydra bites your wandering mushroom! x3 Your wandering mushroom is destroyed! You feel a little guilty. The blink frog blinks! You swap places. The four-headed hydra bites your wandering mushroom! The four-headed hydra bites your wandering mushroom. x2 The four-headed hydra bites your wandering mushroom! Your wandering mushroom releases spores at the four-headed hydra! The four-headed hydra is engulfed in a cloud of spores! The four-headed hydra bites your wandering mushroom! Your wandering mushroom is destroyed! You feel a little guilty. The four-headed hydra misses you. The four-headed hydra bites you! You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. You puncture the four-headed hydra! The four-headed hydra is severely wounded. You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. The four-headed hydra barely misses you. The four-headed hydra misses you. You barely miss the four-headed hydra. The four-headed hydra is severely wounded. You block the four-headed hydra's attack. The four-headed hydra completely misses you. You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. You bludgeon the four-headed hydra!! You kill the four-headed hydra! Your Fighting skill increases to level 9! Your Dodging skill increases to level 7! Your Shields skill increases to level 10! Your Invocations skill increases to level 12! The blink frog blinks! Your wandering mushroom releases spores at the blink frog!! The blink frog is engulfed in a cloud of spores! The spiny frog stings you! You hit the spiny frog. The spiny frog is lightly wounded. You block the blink frog's attack. The blink frog blinks! The spiny frog barely misses you. You sock the spiny frog! The spiny frog is heavily wounded. The blink frog barely misses you. You block the spiny frog's attack. You block the blink frog's attack. You closely miss the spiny frog. The spiny frog is heavily wounded. You block the spiny frog's attack. You block the blink frog's attack. The spiny frog barely misses you. The blink frog hits you but does no damage. You closely miss the spiny frog. The spiny frog is heavily wounded. The blink frog misses you. You block the spiny frog's attack. Drink which item? (? for menu, Esc to quit) You feel much better. The blink frog hits you. The blink frog blinks! The spiny frog completely misses you. You completely miss the spiny frog. The spiny frog is heavily wounded. You block the blink frog's attack. The spiny frog stings you! You are poisoned. The spiny frog poisons you! The blink frog completely misses you. You bludgeon the spiny frog!! The spiny frog is almost dead. You feel sick. You block the spiny frog's attack. The blink frog closely misses you. You block the spiny frog's attack. You bludgeon the spiny frog!! You kill the spiny frog! Your Maces & Flails skill increases to level 9! You feel sick. The blink frog hits you! You block the blink frog's attack. The spiny frog closely misses you. You hit the blink frog but do no damage. The blink frog is moderately wounded. You feel sick. The blink frog blinks! You block the blink frog's attack. You block the spiny frog's attack. The blink frog blinks! You miss the blink frog. The blink frog is moderately wounded. You feel sick. The blink frog blinks! You block the spiny frog's attack. You feel sick. The blink frog blinks! You feel sick. You swap places. You feel sick. The spiny frog stings your wandering mushroom! The spiny frog stings your wandering mushroom!! The spiny frog stings your wandering mushroom!! Your wandering mushroom is destroyed! You feel a little guilty. You offer a prayer to Fedhas. Fedhas is extremely pleased with you. Use which ability? (? or * to list) Okay, then. Use which ability? (? or * to list) Okay, then. You feel sick. The blink frog blinks! You puncture the spiny frog! The spiny frog is moderately wounded. You feel sick. The spiny frog closely misses you. Drink which item? (? for menu, Esc to quit) You feel better. You block the spiny frog's attack. You completely miss the spiny frog. The spiny frog is moderately wounded. You block the spiny frog's attack. The blink frog blinks! You block the spiny frog's attack. You hit the spiny frog but do no damage. The spiny frog is moderately wounded. The spiny frog closely misses you. You completely miss the spiny frog. The spiny frog is moderately wounded. The blink frog blinks! The spiny frog stings you! * * * LOW HITPOINT WARNING * * * You barely miss the spiny frog. The spiny frog is moderately wounded. The blink frog blinks! The spiny frog closely misses you. Your ring mail prevents you from hitting the spiny frog. The spiny frog is moderately wounded. The blink frog blinks! You block the spiny frog's attack. The blink frog blinks! You hit the spiny frog but do no damage. The spiny frog is moderately wounded. The spiny frog barely misses you. You block the spiny frog's attack. Use which ability? (? or * to list) Okay, then. You closely miss the spiny frog. The spiny frog is moderately wounded. You block the spiny frog's attack. The blink frog hits you. * * * LOW HITPOINT WARNING * * * The blink frog blinks! Use which ability? (? or * to list) Okay, then. Use which ability? (? or * to list) Select sunlight destination. Press: ? - help, Dir - move target cursor, f - giant frog Aim: a giant frog You feel slightly more hungry. You block the spiny frog's attack. You hit the spiny frog. The spiny frog is moderately wounded. The blink frog blinks! The spiny frog stings you. * * * LOW HITPOINT WARNING * * * The blink frog blinks! You hit the spiny frog but do no damage. The spiny frog is moderately wounded. The spiny frog barely misses you. You block the spiny frog's attack. Drink which item? (? for menu, Esc to quit) You feel much better. The blink frog blinks! The spiny frog closely misses you. You puncture the spiny frog! The spiny frog is heavily wounded. The blink frog completely misses you. The blink frog blinks! The spiny frog stings you!! * * * LOW HITPOINT WARNING * * * You are poisoned. The spiny frog poisons you! The blink frog hits you but does no damage. You puncture the spiny frog! The spiny frog is almost dead. You feel sick. The blink frog blinks! The blink frog completely misses you. You block the spiny frog's attack. You hit the spiny frog. The spiny frog is almost dead. You feel sick. You block the blink frog's attack. The spiny frog closely misses you. The blink frog barely misses you. The spiny frog barely misses you. You puncture the spiny frog! You kill the spiny frog! Your Armour skill increases to level 10! You have reached level 10! You feel sick. You block the blink frog's attack. The giant frog hits you but does no damage. Drink which item? (? for menu, Esc to quit) You feel better. You block the blink frog's attack. You block the giant frog's attack. The blink frog blinks! The blink frog blinks! You block the giant frog's attack. You miss the blink frog. The blink frog is moderately wounded. The blink frog hits you but does no damage. The giant frog misses you. The blink frog blinks! The blink frog hits you. The blink frog blinks! You puncture the giant frog! The giant frog is heavily wounded. The giant frog hits you but does no damage. The blink frog blinks! The giant frog hits you. * * * LOW HITPOINT WARNING * * * You sock the giant frog! You kill the giant frog! Your Invocations skill increases to level 13! You block the blink frog's attack. You see here a giant frog corpse. You closely miss the blink frog. You block the blink frog's attack. You hit the blink frog. The blink frog is lightly wounded. You block the blink frog's attack. The blink frog blinks! The blink frog closely misses you. You closely miss the blink frog. The blink frog is lightly wounded. You block the blink frog's attack. x2 You closely miss the blink frog. The blink frog is moderately wounded. The blink frog blinks! The blink frog hits you but does no damage. You block the blink frog's attack. You closely miss the blink frog. The blink frog is lightly wounded. You block the blink frog's attack. The blink frog momentarily phases out as your attack passes through it. The blink frog is lightly wounded. The blink frog blinks! The blink frog barely misses you. The blink frog misses you. The blink frog momentarily phases out as your attack passes through it. The blink frog is lightly wounded. You block the blink frog's attack. You bludgeon the blink frog!! The blink frog is severely wounded. You block the blink frog's attack. The blink frog hits you! * * * LOW HITPOINT WARNING * * * The blink frog momentarily phases out as your attack passes through it. The blink frog is severely wounded. The blink frog misses you. You are feeling very hungry. You sock the blink frog! You kill the blink frog! Your Fighting skill increases to level 10! Use which ability? (? or * to list) No evolvable flora in sight. Unknown command. Use which ability? (? or * to list) Okay, then. Use which ability? (? or * to list) Select sunlight destination. Press: ? - help, Dir - move target cursor, f - blink frog Aim: a blink frog (moderately wounded) You feel slightly more hungry. You block the blink frog's attack. You impale the blink frog!! The blink frog is almost dead. You block the blink frog's attack. You hit the blink frog. You kill the blink frog! Your Dodging skill increases to level 8! Your Shields skill increases to level 11! Things that are here: a blink frog corpse; a spiny frog corpse You offer a prayer to Fedhas. A toadstool grows at your feet. Some toadstools grow from nearby corpses. Fedhas appreciates your contribution to the ecosystem. Fedhas is extremely pleased with you. Eat which item? (? for menu, Esc to quit) Okay, then. You walk carefully through the fungus. You see here a spiny frog skeleton. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool Aim: a toadstool (peaceful) An open door. The toadstool can now pick up its mycelia and move. Your piety has decreased. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful) The floor. The toadstool can now pick up its mycelia and move. Your piety has decreased. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful) The floor, spattered with blood. The toadstool can now pick up its mycelia and move. Your piety has decreased. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful) The floor. The toadstool can now pick up its mycelia and move. Your piety has decreased. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful) The floor. The toadstool can now pick up its mycelia and move. Your piety has decreased. A nearby toadstool withers and dies. Use which ability? (? or * to list) Select plant or fungus to evolve. Press: ? - help, Dir - move target cursor, f - toadstool, p - wandering mushroom Aim: a toadstool (peaceful) The floor. The toadstool can now pick up its mycelia and move. Your piety has decreased. You swap places. There is an open door here. You see here a quokka skeleton. You swap places. You swap places. You start resting. Magic restored. You start resting. You are near starving! You start resting. You open the door. 6 elephants and a dire elephant come into view. The dire elephant trumpets! The elephant trumpets! The elephant trumpets! The elephant trumpets! You hit the elephant. The elephant is lightly wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You barely miss the elephant. The elephant is lightly wounded. You block the elephant's attack. The elephant barely misses you. You thump the elephant! The elephant is lightly wounded. You block the elephant's attack. x2 You sock the elephant! The elephant is heavily wounded. The elephant tramples you but does no damage. The elephant completely misses you. You hit the elephant but do no damage. The elephant is heavily wounded. The elephant tramples you! You hold your ground! You block the elephant's attack. An elephant comes into view. You hit the elephant. The elephant is heavily wounded. You block the elephant's attack. The elephant closely misses you. You hit the elephant but do no damage. The elephant is heavily wounded. The elephant completely misses you. The elephant trunk-slaps you but does no damage. You sock the elephant! The elephant is severely wounded. You block the elephant's attack. x2 You hit the elephant. The elephant is severely wounded. The elephant tramples you! You hold your ground! You block the elephant's attack. You sock the elephant! The elephant is almost dead. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You sock the elephant! You kill the elephant! You thump the elephant! The elephant is lightly wounded. The elephant tramples you. You hold your ground! The elephant barely misses you. You bludgeon the elephant!! The elephant is heavily wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is heavily wounded. The elephant tramples you but does no damage. The elephant barely misses you. You puncture the elephant! The elephant is severely wounded. You block the elephant's attack. x2 You puncture the elephant! You kill the elephant! You hit the elephant. The elephant is lightly wounded. The elephant tramples you! You hold your ground! You block the elephant's attack. You barely miss the elephant. The elephant is lightly wounded. The elephant barely misses you. You block the elephant's attack. You sock the elephant! The elephant is moderately wounded. The elephant tramples you. You hold your ground! You block the elephant's attack. You hit the elephant. The elephant is moderately wounded. The elephant barely misses you. You block the elephant's attack. You hit the elephant but do no damage. The elephant is moderately wounded. The elephant tramples you. You hold your ground! You block the elephant's attack. You puncture the elephant! The elephant is heavily wounded. The elephant completely misses you. The elephant misses you. You thump the elephant! The elephant is severely wounded. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You impale the elephant!! You kill the elephant! Your Invocations skill increases to level 14! You puncture the elephant! The elephant is moderately wounded. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You sock the elephant! The elephant is heavily wounded. The elephant tramples you! You hold your ground! You block the elephant's attack. You hit the elephant. The elephant is heavily wounded. You hit the dire elephant. The dire elephant is lightly wounded. You swap places. The dire elephant tramples your wandering mushroom!! Your wandering mushroom holds its ground! The dire elephant trunk-slaps your wandering mushroom! Your wandering mushroom releases spores at the dire elephant! The dire elephant is engulfed in a cloud of spores! The dire elephant appears confused. You swap places. The dire elephant tramples the elephant!! The elephant holds its ground! The elephant dies! Your Maces & Flails skill increases to level 10! Your wandering mushroom releases spores at the dire elephant but does no damage. The dire elephant tramples your wandering mushroom!! Your wandering mushroom holds its ground! Your wandering mushroom is destroyed! You feel a little guilty. Your wandering mushroom releases spores at the dire elephant. The dire elephant is engulfed in a cloud of spores! The dire elephant appears confused. The dire elephant tramples the elephant!! The elephant holds its ground! The dire elephant trunk-slaps the elephant. Your wandering mushroom releases spores at the dire elephant but does no damage. The dire elephant tramples the elephant but does no damage. The dire elephant trunk-slaps the elephant. Your wandering mushroom releases spores at the dire elephant but does no damage. The dire elephant tramples your wandering mushroom!! Your wandering mushroom holds its ground! The dire elephant trunk-slaps your wandering mushroom! Your wandering mushroom releases spores at the dire elephant! The dire elephant is engulfed in a cloud of spores! The dire elephant tramples your wandering mushroom!!! Your wandering mushroom holds its ground! Your wandering mushroom is destroyed! You feel a little guilty. You can no longer control the weather. The dire elephant tramples you. You stumble backwards! You hit the dire elephant. The dire elephant is moderately wounded. You block the dire elephant's attack. The dire elephant trunk-slaps you but does no damage. You catch the helpless dire elephant completely off-guard! You hit the dire elephant but do no damage. The dire elephant is moderately wounded. You catch the helpless dire elephant completely off-guard! You hit the dire elephant. The dire elephant is moderately wounded. You sock the dire elephant! The dire elephant is heavily wounded. The dire elephant tramples the elephant!! The elephant holds its ground! The dire elephant trunk-slaps the elephant. You puncture the dire elephant! The dire elephant is heavily wounded. You are starving! The dire elephant completely misses you. You block the dire elephant's attack. You hit the dire elephant but do no damage. The dire elephant is heavily wounded. You hit the dire elephant but do no damage. The dire elephant is heavily wounded. The dire elephant tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! You puncture the dire elephant! The dire elephant is severely wounded. The dire elephant tramples the elephant. The elephant stumbles backwards! You swap places. Your wandering mushroom releases spores at the dire elephant. The dire elephant is engulfed in a cloud of spores! Your wandering mushroom releases spores at the dire elephant! The dire elephant is engulfed in a cloud of spores! The dire elephant appears confused. The dire elephant tramples your wandering mushroom! Your wandering mushroom holds its ground! The dire elephant trunk-slaps your wandering mushroom but does no damage. Your wandering mushroom releases spores at the dire elephant. The dire elephant is engulfed in a cloud of spores! You swap places. The dire elephant barely misses you. You block the dire elephant's attack. You hit the dire elephant. The dire elephant is almost dead. You hit the dire elephant but do no damage. The dire elephant is almost dead. You hit the dire elephant. The dire elephant is almost dead. The dire elephant closely misses you. The dire elephant trunk-slaps you but does no damage. You puncture the dire elephant! The dire elephant is almost dead. The dire elephant tramples the elephant!! The elephant holds its ground! The elephant dies! You puncture the dire elephant! You kill the dire elephant! Your Fighting skill increases to level 11! Your Armour skill increases to level 11! You have reached level 11! You hit the elephant. The elephant is lightly wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You sock the elephant! The elephant is moderately wounded. The elephant tramples you but does no damage. The elephant closely misses you. You bludgeon the elephant!! The elephant is severely wounded. The elephant completely misses you. The elephant trunk-slaps you but does no damage. You thump the elephant! The elephant is almost dead. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant misses you. You hit the elephant but do no damage. The elephant is almost dead. The elephant completely misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is almost dead. The elephant tramples you but does no damage. The elephant misses you. You hit the elephant but do no damage. The elephant is almost dead. The elephant closely misses you. The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * You sock the elephant! You kill the elephant! Your Dodging skill increases to level 9! Your Shields skill increases to level 12! You hit the elephant. The elephant is lightly wounded. The elephant barely misses you. You block the elephant's attack. You thump the elephant! The elephant is moderately wounded. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! You block the elephant's attack. You hit the elephant but do no damage. The elephant is moderately wounded. You block the elephant's attack. x2 You hit the elephant. The elephant is heavily wounded. You block the elephant's attack. x2 You hit the elephant. The elephant is heavily wounded. You block the elephant's attack. The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * You sock the elephant! The elephant is almost dead. You block the elephant's attack. x2 You hit the elephant but do no damage. The elephant is almost dead. You block the elephant's attack. The elephant misses you. You impale the elephant!! You kill the elephant! Your Invocations skill increases to level 15! You see here an elephant corpse. You start butchering the elephant corpse. You continue butchering the corpse. x3 You finish butchering the elephant corpse. Eat one of 2 chunks of elephant flesh? (ye/n/q/i?) This raw flesh tastes terrible. You are feeling very hungry. You continue eating. x2 Eat a chunk of elephant flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 There is an open door to Lair:8, spattered with blood here. You see here an elephant corpse. You start butchering the elephant corpse. You continue butchering the corpse. x3 You finish butchering the elephant corpse. a - 6 chunks of elephant flesh There is an open door to Lair:8, spattered with blood here. You see here an elephant skeleton. Eat which item? (? for menu, Esc to quit) You don't have any such object. Eat which item? (? for menu, Esc to quit) You can't eat that! Unknown command. You offer a prayer to Fedhas. A toadstool grows at your feet. Some toadstools grow from a nearby corpse. Fedhas appreciates your contribution to the ecosystem. You can now control the weather. Fedhas is extremely pleased with you. Found 9 gold pieces. You see here an elephant skeleton. You start resting. A nearby toadstool withers and dies. x4 Eating one of 6 chunks of elephant flesh. This raw flesh tastes terrible. You continue eating. x2 You start resting. Ugh! There is something really disgusting in your inventory. (slot a) Found 12 arrows. Found a +0 club. You start resting. Found a scroll of identify. You start resting. HP restored. You start waiting. You now have 9 gold pieces. You see here 12 arrows. You see here a +0 club. u - a scroll of identify You open the door. Found five items. There is an open door here. v - 40 fruits; d - 13 bread rations (gained 12); w - 12 meat rations You see here a +0 pair of boots. x - a +0 pair of boots Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 pair of boots. x4 You finish taking off your +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Drop what? (_ for help) (? for menu, Esc to quit) Okay, then. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 pair of boots. x4 You finish taking off your +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Drop what? (_ for help) (? for menu, Esc to quit) You drop a +0 pair of boots. You see here a +0 pair of gloves. You see here a +0 cloak. x - a +0 cloak Drop what? (_ for help) (? for menu, Esc to quit) You drop a +0 cloak. You swap places. You see here a +0 pair of gloves. x - a +0 pair of gloves Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. You swap places. All of the chunks of flesh in your inventory have rotted away. You see here a +0 cloak. You see here a +0 naga barding. You open the door. There is an open door here. You sense a monster nearby. You are feeling hungry. Eat which item? (? for menu, Esc to quit) Okay, then. Eat which item? (? for menu, Esc to quit) You continue eating. x3 You finish eating. That bread ration really hit the spot! A wolf comes into view. x2 The wolf barks! Grum the Hunter comes into view. He is wielding a runed glaive. Grum growls angrily. You barely miss the wolf. You block the wolf's attack. You block the wolf's attack. A wolf comes into view. Use which ability? (? or * to list) No evolvable flora in sight. Unknown command. Use which ability? (? or * to list) Okay, then. Use which ability? (? or * to list) How many plants will you create? (1 max) How many plants will you create? (1 max) How many plants will you create? (1 max) A plant, strengthened by Fedhas, grows up from the ground. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [password] Species: Formicid Job: Fighter class_name: Fighter HP: 93/93; mods: 0/0 MP: 29/29; mod: 0 Stats: 25 (25) 7 (7) 13 (13) Position: (52, 56), god: Fedhas (16), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 14 | 11 | 3031 | 130/630 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 14 | 10 | 3121 | 321/650 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 14 | 11 | 3091 | 190/630 Dodging | X | 1 | 14 | 9 | 2770 | 95/654 Stealth | X | 0 | 0 | 0 | 0 | 0/29 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | X | 1 | 14 | 12 | 3071 | 102/601 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/35 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 2 | 28 | 15 | 5000 | 15/813 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 9 #27: 8812 #49: 1950 Mutations: antennae: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +2 morningstar of crushing eq slot #1, inv slot #12: +0 cloak eq slot #3, inv slot #23: +0 pair of gloves eq slot #4, inv slot #13: +0 pair of boots eq slot #5, inv slot #2: +0 shield eq slot #6, inv slot #14: +2 ring mail eq slot #7, inv slot #15: +2 ring of evasion eq slot #8, inv slot #16: +3 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: {{{{{{{{{{ {{{{{{{{{{{{{ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ........fff.f..P@hh..g.h. {{ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ......%%..%%f..%'%.?..))....!.'.. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ................................. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ___________________'....%)...PPPP ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (8, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (8, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 2 at (9, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (10, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (10, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (10, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (10, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 7 at (11, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (12, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (12, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (15, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (15, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (16, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 14 at (17, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (18, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 16 at (19, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 17 at (19, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (20, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 19 at (23, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (24, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (24, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 22 at (24, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 23 at (24, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:5 }}}} Lua marker 24 at (24, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (24, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 26 at (28, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 27 at (28, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (28, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 29 at (30, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (30, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 31 at (30, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (31, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (31, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 34 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 35 at (31, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 36 at (32, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 37 at (32, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:8 }}}} Lua marker 38 at (33, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (33, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:4 }}}} Lua marker 40 at (34, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (34, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 42 at (37, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 43 at (37, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (37, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 45 at (38, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (38, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (38, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:5 }}}} Lua marker 48 at (38, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (38, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 50 at (39, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (42, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (44, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (44, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (46, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (46, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 56 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (47, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (47, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 59 at (48, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (48, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 61 at (52, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (52, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:5 }}}} Lua marker 63 at (52, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 64 at (52, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 65 at (53, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (55, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 68 at (55, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 69 at (56, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 70 at (56, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 71 at (58, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 72 at (58, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 73 at (58, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 74 at (58, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 75 at (60, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (60, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (60, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 78 at (61, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (61, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 80 at (63, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (63, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 82 at (64, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (64, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 84 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (66, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (66, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (66, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:5 }}}} Lua marker 88 at (66, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 89 at (67, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 90 at (67, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 91 at (68, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (68, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 93 at (70, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (70, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 95 at (70, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (70, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} >>>>>>>>>>>>>>>>>>>>>>