ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8938954762035582225, deterministic pregen: 1 Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Command line: /usr/games/crawl-git-c4d14cd842 -name particleface -rc /dgldir/rcfiles/crawl-git/particleface.rc -macro /dgldir/rcfiles/crawl-git/particleface.macro -morgue /dgldir/morgue/particleface/ -webtiles-socket /crawl-master/webserver/sockets/particleface:2020-06-05.01:27:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 26 stack frames. /usr/games/crawl-git-c4d14cd842(_Z17write_stack_traceP8_IO_FILE+0x23) [0x614393]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c4d14cd842(_Z13do_crash_dumpv+0x415) [0x61c1f5]: do_crash_dump() /usr/games/crawl-git-c4d14cd842(_Z20crash_signal_handleri+0x9c) [0x61461c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7fd17596f0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fd175d09b7b]: /usr/games/crawl-git-c4d14cd842() [0x61b7be] /usr/games/crawl-git-c4d14cd842() [0x61bb36] /usr/games/crawl-git-c4d14cd842() [0x6eefdb] /usr/games/crawl-git-c4d14cd842(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xc1) [0x6807f1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /usr/games/crawl-git-c4d14cd842() [0x5819d4] /usr/games/crawl-git-c4d14cd842() [0x581f62] /usr/games/crawl-git-c4d14cd842() [0x582357] /usr/games/crawl-git-c4d14cd842() [0x582b17] /usr/games/crawl-git-c4d14cd842(_Z14generate_abyssv+0x92) [0x584ce2]: generate_abyss() /usr/games/crawl-git-c4d14cd842() [0x6b94f0] /usr/games/crawl-git-c4d14cd842(_Z7builderb+0x2b2) [0x6bacc2]: builder(bool) /usr/games/crawl-git-c4d14cd842(_Z14generate_levelRK8level_id+0x195) [0x6ebff5]: generate_level(level_id const&) /usr/games/crawl-git-c4d14cd842(_Z14pregen_dungeonRK8level_id+0x57e) [0x6ec9de]: pregen_dungeon(level_id const&) /usr/games/crawl-git-c4d14cd842(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x430) [0x6ecf40]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-c4d14cd842(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x37a) [0xada7ea]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-c4d14cd842(_Z8banishedRKSsi+0x2a2) [0x583232]: banished(std::string const&, int) /usr/games/crawl-git-c4d14cd842(_Z12world_reactsv+0xcc) [0xc5c54c]: world_reacts() /usr/games/crawl-git-c4d14cd842() [0xc602fe] /usr/games/crawl-git-c4d14cd842(main+0x55d) [0xc644cd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fd17595a7ed]: /usr/games/crawl-git-c4d14cd842() [0x56b5e9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fd175d0984e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fd175d0984e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000614a5b in call_gdb (file=0x7fd175cf4180) at crash.cc:436 gdb = attach_cmd = "attach 8233\000\000\000\000\000\000\000\000" #2 0x000000000061c215 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/particleface/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7fd175cf4180 t = 1591325656 name = "/dgldir/morgue/particleface/crash-particleface-20200605-025416.txt", '\000' #3 0x000000000061461c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007fd175d09b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000061b7be in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc362f0180 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=assert@entry=true) at dbg-asrt.cc:817 No locals. #7 0x000000000061bb36 in AssertFailed (expr=0xc7a93b "!crawl_state.generating_level", file=0xc7a53f "files.cc", line=3000, text=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", '\000' , "\001\000\000\000\004\000\000\000)\346Nv\321\177", '\000' "\220, \002/6\374\177\000\000 7\317u\321\177\000\000\320#/6\374\177\000\000F\000\000\000\000\000\000\000P(\271\003\000\000\000\000c\314\306\000\000\000\000\000\020%/6\374\177\000\000Ů\233u\321\177\000\000\222\332\306\000\000\000\000\000F\000\000\000\000\000\000\000\320#/6\374\177\000\000 \003/6\374\177\000\000P(\271\003\000\000\000\000xHIv\321\177\000\000-\000\000\000\000\000\000\000"... args = {{gp_offset = 13517680, fp_offset = 0, overflow_arg_area = 0x7ffc362f0320, reg_save_area = 0x7fd175a44330}} fileName = #8 0x00000000006eefdb in level_excursion::go_to (this=, next=...) at files.cc:3000 No locals. #9 0x00000000006807f1 in LevelLayout::LevelLayout (this=0x3ab3810, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 5}, ever_changed_levels = false, allow_unvisited = false} #10 0x00000000005819d4 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DUNGEON, depth = 13} pt = {x = 345287526, y = 2057218817} sample = {c = {x = 909053120, y = 32764}, ft = 12356873, cp = 0, m = MMT_NONE} #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=morph@entry=false) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN feat = #12 0x0000000000581f62 in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 345287526, y = 2057218817} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 2500 altars_wanted = 0 use_abyss_exit_map = true ii = exits_wanted = 0 used_queue = false delta = 1 #13 0x0000000000582357 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = false #14 0x0000000000582b17 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x0000000000584ce2 in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[64] = 1, [66] = 1, [68] = 1, [74] = 1, [75] = 1, [76] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [85] = 1, [86] = 1, [133] = 1, [136] = 1, [137] = 1, [141] = 1, [143] = 1, [144] = 1, [147] = 1, [149] = 1, [150] = 1, [152] = 1, [153] = 1, [192] = 1, [194] = 1, [196] = 1, [197] = 1, [200] = 1, [203] = 1, [204] = 1, [205] = 1, [208] = 1, [209] = 1, [210] = 1, [211] = 1, [213] = 1, [214] = 1, [899] = 1, [900] = 1, [904] = 1, [907] = 1, [910] = 1, [914] = 1, [915] = 1, [920] = 1, [1091] = 1, [1093] = 1, [1094] = 1, [1097] = 1, [1100] = 1, [1104] = 1, [1105] = 1, [1106] = 1, [1107] = 1, [1109] = 1, [1113] = 1, [1114] = 1, [1116] = 1, [1117] = 1, [1122] = 1, [1123] = 1, [1124] = 1, [1125] = 1, [1126] = 1, [1127] = 1, [1128] = 1, [1129] = 1, [1130] = 1, [1131] = 1, [1132] = 1, [1133] = 1, [1134] = 1, [1155] = 1, [1157] = 1, [1158] = 1, [1161] = 1, [1164] = 1, [1168] = 1, [1169] = 1, [1170] = 1, [1171] = 1, [1173] = 1, [1177] = 1, [1178] = 1, [1180] = 1, [1181] = 1, [1186] = 1, [1187] = 1, [1188] = 1, [1189] = 1, [1190] = 1, [1191] = 1, [1192] = 1, [1193] = 1, [1194] = 1, [1195] = 1, [1196] = 1, [1197] = 1, [1198] = 1, [1284] = 1, [1286] = 1, [1288] = 1, [1289] = 1, [1294] = 1, [1296] = 1, [1297] = 1, [1298] = 1, [1301] = 1, [1303] = 1, [1305] = 1, [1475] = 1, [1476] = 1, [1479] = 1, [1481] = 1, [1484] = 1, [1488] = 1, [1489] = 1, [1490] = 1, [1491] = 1, [1493] = 1, [1497] = 1, [1498] = 1, [1500] = 1, [1501] = 1, [1506] = 1, [1507] = 1, [1508] = 1, [1509] = 1, [1510] = 1, [1511] = 1, [1512] = 1, [1513] = 1, [1514] = 1, [1515] = 1, [1516] = 1, [1517] = 1, [1518] = 1, [1539] = 1, [1540] = 1, [1543] = 1, [1545] = 1, [1548] = 1, [1552] = 1, [1553] = 1, [1554] = 1, [1555] = 1, [1557] = 1, [1561] = 1, [1562] = 1, [1564] = 1, [1565] = 1, [1570] = 1, [1571] = 1, [1572] = 1, [1573] = 1, [1574] = 1, [1575] = 1, [1576] = 1, [1577] = 1, [1578] = 1, [1579] = 1, [1580] = 1, [1581] = 1, [1582] = 1, [1888] = 1, [1889] = 1, [1890] = 1, [1891] = 1, [1892] = 1, [1893] = 1, [1894] = 1, [1895] = 1, [1896] = 1, [1897] = 1, [1898] = 1, [1899] = 1, [1900] = 1, [1901] = 1, [1902] = 1, [1903] = 1, [1904] = 1, [1905] = 1, [1906] = 1, [1907] = 1, [1908] = 1, [1909] = 1, [1910] = 1, [1911] = 1, [1912] = 1, [1913] = 1, [1914] = 1, [1915] = 1, [1916] = 1, [1917] = 1, [1918] = 1, [1919] = 1, [1921] = 1, [1922] = 1, [1924] = 1, [1952] = 1...}} #16 0x00000000006b94f0 in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = false nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = #19 0x00000000006bacc2 in builder (enable_random_maps=true) at dungeon.cc:300 uniq_tags = std::set with 0 elements uniq_names = std::set with 0 elements levelgen_rng = {previous = rng::GAMEPLAY} tries = 49 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} saved_position = {val = , oldval = {x = 0, y = 0}} #20 0x00000000006ebff5 in generate_level (l=...) at files.cc:1609 vault_list = level_vaults = level_name = "Abyss:5" depth = {val = , oldval = 5} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = save_name = "" #21 0x00000000006ec9de in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length 775208, capacity 5562320 = { at_end = #22 0x00000000006ecf40 in load_level (stair_taken=DNGN_ENTER_ABYSS, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:5" make_changes = true popped = false hatch_name = "" just_created_level = return_pos = {x = 0, y = 0} dest_pos = {x = 70, y = 44} #23 0x0000000000ada7ea in floor_transition (how=DNGN_ENTER_ABYSS, whence=DNGN_FLOOR, whither=..., forced=, going_up=, shaft=, update_travel_cache=true) at stairs.cc:831 old_level = {branch = BRANCH_DEPTHS, depth = 3} collect_travel_data = stair_pos = {x = 70, y = 44} newlevel = #24 0x0000000000583232 in banished (who="an ancient lich", power=) at abyss.cc:423 what = "Cast into level 5 of the Abyss (an ancient lich)" #25 0x0000000000c5c54c in world_reacts () at main.cc:2194 No locals. #26 0x0000000000c602fe in _input () at main.cc:1176 player_disabled = {was_disabled = false} #27 0x0000000000c644cd in _launch_game () at main.cc:454 game_start = false #28 _launch_game_loop () at main.cc:363 game_ended = false #29 main (argc=, argv=) at main.cc:317 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c4d14cd842/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 5 Level id: Abyss:5 Abyssal state: major_coord = (345287524,2057218815) seed = 0x2fb72c08 depth = 332880150 phase = 0 destroy_all_terrain = 0 level = (0 : 13) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 28 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< d - 658 arrows (gained 1) You see here a +0 robe. d - 661 arrows (gained 3) You butcher the elf corpse. Your pack is full. Things that are here: a +0 short sword; a chunk of flesh; an elf skeleton Could not pick up an item here; shall I ignore it? Okay, then. Your pack is full. Things that are here: a +0 short sword; a chunk of flesh; an elf skeleton Unknown command. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed amulet of guardian spirit. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You see here a +0 giant club. C - 6 scrolls of identify (gained 1) The boggart shouts! You hear a shout! The boggart is too close now for your liking. Firing (i - inventory. (/) - cycle) d - 661 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - boggart Aim: a boggart You shoot an arrow. The arrow closely misses the boggart. Firing (i - inventory. (/) - cycle) d - 660 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - boggart Aim: a boggart You shoot an arrow. The arrow hits the boggart! The arrow burns the boggart. The boggart is severely wounded. The boggart mumbles some strange words. The boggart flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory. (/) - cycle) d - 659 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. Unknown command. You hear some strange, mumbled words. There is a stone staircase leading up here. Search for what [Enter for "helm", or ? for help]? sinv Can't find anything matching that. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start waiting. Done waiting. You climb downwards. The boggart hits you. The boggart hits you but does no damage. There is a stone staircase leading up here. Unknown command. Firing (i - inventory. (/) - cycle) d - 659 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - boggart Aim: a boggart (lightly wounded) You shoot an arrow. The arrow closely misses the boggart. Firing (i - inventory. (/) - cycle) d - 658 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - boggart Aim: a boggart (lightly wounded) You shoot an arrow. The arrow hits the boggart! The arrow burns the boggart. You kill the boggart! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 657 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. A boggart comes into view. Unknown command. A boggart is nearby! A boggart is nearby! Firing (i - inventory. (/) - cycle) d - 657 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - boggart Aim: a boggart (wandering, hasn't noticed you) You shoot an arrow. The boggart shouts! The arrow hits the boggart!! The arrow burns the boggart. You kill the boggart! Fedhas accepts your kill. A boggart comes into view. Firing (i - inventory. (/) - cycle) d - 656 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - boggart Aim: a boggart (wandering, hasn't noticed you) You shoot an arrow. The arrow closely misses the boggart. The boggart shouts! Firing (i - inventory. (/) - cycle) d - 655 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - boggart Aim: a boggart You shoot an arrow. The arrow closely misses the boggart. The boggart mumbles some strange words. Firing (i - inventory. (/) - cycle) d - 654 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - boggart Aim: a boggart You shoot an arrow. The arrow hits the boggart! The arrow burns the boggart. The boggart is almost dead. The boggart mumbles some strange words. The boggart blinks! Firing (i - inventory. (/) - cycle) d - 653 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - boggart Aim: a boggart (almost dead) You shoot an arrow. The arrow hits the boggart! The arrow burns the boggart. You kill the boggart! Fedhas accepts your kill. The iron troll dissolves into shadows! HP restored. d - 654 arrows (gained 2) d - 655 arrows (gained 1) d - 658 arrows (gained 3) Found a gateway to Hell. Found a stone staircase leading down. d - 659 arrows (gained 1) d - 660 arrows (gained 1) f - 64 rations (gained 1) There is a gateway to Hell here. Found a stone staircase leading up. Found 13 stones. Things that are here: a chain mail; 18 bolts You see here 13 stones. C - 7 scrolls of identify (gained 1) Found a glowing chain mail. Things that are here: 3 large rocks; a +0 battleaxe of freezing Things that are here: a +0 animal skin; a +2 antimagic flail; a scroll of noise You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling hungry. You see here 20 bolts. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. You eat one of the 64 rations. That ration really hit the spot! Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths (H) Hell Where to? (Enter - Depths:2, ? - help) What level of the Depths? (default 1, ? - help) You see here a +2 great sword of flaming. Things that are here: 3 large rocks; a +0 battleaxe of freezing There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. A golden dragon skeleton comes into view. Firing (i - inventory. (/) - cycle) d - 660 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - golden dragon skeleton Aim: a golden dragon skeleton You shoot an arrow. The arrow hits the golden dragon skeleton! The arrow burns the golden dragon skeleton. The golden dragon skeleton is lightly damaged. You hear an angry squeal. You hear a deafening roar! You hear an angry squeal. You hear a shout! Firing (i - inventory. (/) - cycle) d - 659 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - golden dragon skeleton Aim: a golden dragon skeleton (lightly damaged) You shoot an arrow. The arrow hits the golden dragon skeleton!! The arrow burns the golden dragon skeleton. The golden dragon skeleton is moderately damaged. Firing (i - inventory. (/) - cycle) d - 658 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - golden dragon skeleton Aim: a golden dragon skeleton (moderately damaged) You shoot an arrow. The arrow hits the golden dragon skeleton. The arrow burns the golden dragon skeleton. The golden dragon skeleton is moderately damaged. Firing (i - inventory. (/) - cycle) d - 657 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - golden dragon skeleton Aim: a golden dragon skeleton (moderately damaged) You shoot an arrow. The arrow hits the golden dragon skeleton. The arrow burns the golden dragon skeleton. The golden dragon skeleton is moderately damaged. Firing (i - inventory. (/) - cycle) d - 656 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - golden dragon skeleton Aim: a golden dragon skeleton (moderately damaged) You shoot an arrow. The arrow hits the golden dragon skeleton!!! The arrow burns the golden dragon skeleton. The golden dragon skeleton is severely damaged. A necromancer comes into view. It is wielding a +0 dagger. Firing (i - inventory. (/) - cycle) d - 655 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - golden dragon skeleton Aim: a golden dragon skeleton (severely damaged) You shoot an arrow. The arrow hits the golden dragon skeleton!! The arrow burns the golden dragon skeleton. The golden dragon skeleton is almost destroyed. Firing (i - inventory. (/) - cycle) d - 654 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - golden dragon skeleton Aim: a golden dragon skeleton (almost destroyed) You shoot an arrow. The arrow hits the golden dragon skeleton!! The arrow burns the golden dragon skeleton. You destroy the golden dragon skeleton! Fedhas accepts your kill. A rakshasa comes into view. It is wielding a +0 whip. A hog comes into view. The rakshasa weaves an illusion. Firing (i - inventory. (/) - cycle) d - 653 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - rakshasa Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe You shoot an arrow. The arrow hits the rakshasa but does no damage. The necromancer casts a spell. The necromancer binds the souls of nearby monsters. Firing (i - inventory. (/) - cycle) d - 652 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rakshasa Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe You shoot an arrow. The arrow hits the rakshasa! The arrow burns the rakshasa. The rakshasa is moderately wounded. Firing (i - inventory. (/) - cycle) d - 651 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rakshasa Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow hits the rakshasa!! The arrow burns the rakshasa. The rakshasa is severely wounded. The injured rakshasa weaves a defensive illusion! The necromancer gestures wildly while chanting. The necromancer binds the souls of nearby monsters. Firing (i - inventory. (/) - cycle) d - 650 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - rakshasa Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe (severely wounded) You shoot an arrow. The arrow hits the rakshasa. The arrow burns the rakshasa. The rakshasa is almost dead. The rakshasa blinks! Firing (i - inventory. (/) - cycle) d - 649 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rakshasa Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe (almost dead) You shoot an arrow. The arrow hits the rakshasa!!! The arrow burns the rakshasa! You kill the rakshasa! Fedhas accepts your kill. The necromancer shimmers and vanishes! The rakshasa shimmers and vanishes! x2 A spark wasp simulacrum comes into view. Firing (i - inventory. (/) - cycle) d - 648 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (soul bound) You shoot an arrow. The arrow completely misses the necromancer. Firing (i - inventory. (/) - cycle) d - 647 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (soul bound) You shoot an arrow. The arrow closely misses the necromancer. The arrow hits the spark wasp simulacrum!!! The arrow melts the spark wasp simulacrum. The spark wasp simulacrum vapourises! Fedhas accepts your kill. The necromancer gestures at you while chanting. You resist with almost no effort. Firing (i - inventory. (/) - cycle) d - 646 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (soul bound) You shoot an arrow. The arrow hits the necromancer!! The arrow burns the necromancer. The necromancer is almost dead. A fire dragon comes into view. Firing (i - inventory. (/) - cycle) d - 645 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (almost dead, soul bound) You shoot an arrow. The fire dragon roars deafeningly! The arrow hits the necromancer!!! The arrow burns the necromancer. You kill the necromancer! Fedhas accepts your kill. A freezing mist starts to gather... A necromancer simulacrum comes into view. Firing (i - inventory. (/) - cycle) d - 644 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer simulacrum Aim: a necromancer simulacrum You shoot an arrow. The arrow hits the necromancer simulacrum!! The arrow melts the necromancer simulacrum. The necromancer simulacrum is almost destroyed. Firing (i - inventory. (/) - cycle) d - 643 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer simulacrum Aim: a necromancer simulacrum (almost destroyed) You shoot an arrow. The arrow hits the necromancer simulacrum!! The arrow melts the necromancer simulacrum. The necromancer simulacrum vapourises! Firing (i - inventory. (/) - cycle) d - 642 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - fire dragon Aim: a fire dragon (freezing vapour, soul bound) You shoot an arrow. The arrow hits the fire dragon. The fire dragon is lightly wounded. The fire dragon is engulfed in freezing vapours. Firing (i - inventory. (/) - cycle) d - 641 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (lightly wounded, soul bound) You shoot an arrow. The arrow hits the fire dragon! The fire dragon is moderately wounded. Firing (i - inventory. (/) - cycle) d - 640 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (moderately wounded, soul bound) You shoot an arrow. The arrow hits the fire dragon! The arrow burns the fire dragon. The fire dragon is heavily wounded. Firing (i - inventory. (/) - cycle) d - 639 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (heavily wounded, soul bound) You shoot an arrow. The arrow hits the fire dragon!!! The arrow burns the fire dragon. You kill the fire dragon! Fedhas accepts your kill. A freezing mist starts to gather... No target in view! No target in view! d - 639 arrows (gained 1) A fire dragon simulacrum comes into view. A fire dragon simulacrum is nearby! A fire dragon simulacrum is nearby! A fire dragon simulacrum is nearby! Firing (i - inventory. (/) - cycle) d - 639 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - fire dragon simulacrum Aim: a fire dragon simulacrum You shoot an arrow. The arrow hits the fire dragon simulacrum!!! The arrow melts the fire dragon simulacrum! The fire dragon simulacrum vapourises! No target in view! No target in view! No target in view! d - 640 arrows (gained 2) Items here: )) [[ † a +0 dagger; a +0 robe; a +0 whip; a +0 robe; a human corpse d - 643 arrows (gained 3) You see here a fire dragon corpse. d - 646 arrows (gained 3) The hog is too close now for your liking. Firing (i - inventory. (/) - cycle) d - 646 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hog Aim: a hog (soul bound) You shoot an arrow. The arrow hits the hog!! The arrow burns the hog! You kill the hog! Fedhas accepts your kill. The hog's shape twists and changes as it dies. A freezing mist starts to gather... A hog simulacrum comes into view. Firing (i - inventory. (/) - cycle) d - 645 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hog simulacrum Aim: a hog simulacrum You shoot an arrow. The arrow hits the hog simulacrum!! The arrow melts the hog simulacrum! The hog simulacrum vapourises! No target in view! No target in view! d - 645 arrows (gained 1) d - 647 arrows (gained 2) Found a stone staircase leading up. d - 649 arrows (gained 2) d - 650 arrows (gained 1) There is an open door, spattered with blood here. You see here a shapeshifter corpse. d - 652 arrows (gained 2) Found an escape hatch in the ceiling. A deep elf high priest zombie comes into view. You see here 2 arrows. A deep elf high priest zombie is nearby! d - 654 arrows (gained 2) A deep elf high priest zombie is nearby! Firing (i - inventory. (/) - cycle) d - 654 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - deep elf high priest zombie Aim: a deep elf high priest zombie You shoot an arrow. The arrow hits the deep elf high priest zombie! The arrow burns the deep elf high priest zombie. The deep elf high priest zombie is moderately damaged. Firing (i - inventory. (/) - cycle) d - 653 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf high priest zombie Aim: a deep elf high priest zombie (moderately damaged) You shoot an arrow. The arrow barely misses the deep elf high priest zombie. Firing (i - inventory. (/) - cycle) d - 652 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf high priest zombie Aim: a deep elf high priest zombie (moderately damaged) You shoot an arrow. The arrow hits the deep elf high priest zombie!! The arrow burns the deep elf high priest zombie. The deep elf high priest zombie is heavily damaged. Firing (i - inventory. (/) - cycle) d - 651 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf high priest zombie Aim: a deep elf high priest zombie (heavily damaged) You shoot an arrow. The arrow completely misses the deep elf high priest zombie. A deep elf high priest zombie is nearby! Firing (i - inventory. (/) - cycle) d - 650 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf high priest zombie Aim: a deep elf high priest zombie (heavily damaged) You shoot an arrow. The arrow hits the deep elf high priest zombie!!! The arrow burns the deep elf high priest zombie! You destroy the deep elf high priest zombie! Fedhas accepts your kill. No target in view! No target in view! No target in view! d - 651 arrows (gained 2) g - 10 potions of curing (gained 1) d - 652 arrows (gained 1) d - 653 arrows (gained 1) A great orb of eyes and Frederick come into view. Frederick is wielding a +4 demon trident and wearing a +0 plate armour of magic resistance. Frederick shouts! The great orb of eyes turns its gaze towards you. There are monsters nearby! There are monsters nearby! There are monsters nearby! Firing (i - inventory. (/) - cycle) d - 653 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes Okay, then. Press: ? - help, v - describe, . - travel The floor. You see here 2 arrows. Unknown command. Press: ? - help, v - describe, . - travel Here: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance The floor. Unknown command. Unknown command. Unknown command. Throwing (i - inventory. (/) - cycle) q - 9 curare-tipped darts Press: ? - help, Shift-Dir - straight line, f - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance You throw a curare-tipped dart. The curare-tipped dart hits Frederick. Frederick is poisoned. Frederick convulses. Frederick seems to slow down. Frederick is lightly wounded. Frederick casts a spell. Frederick summons a servant imbued with his destructive magic! Firing (i - inventory. (/) - cycle) d - 653 arrows Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance (lightly wounded, very poisoned, slow) You shoot an arrow. The arrow hits Frederick!!! The arrow burns Frederick! Frederick is moderately wounded. The spellforged servitor hums quietly as it recharges. Firing (i - inventory. (/) - cycle) d - 652 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance (moderately wounded, very poisoned, slow) You shoot an arrow. The arrow hits Frederick! The arrow burns Frederick. Frederick is heavily wounded. Firing (i - inventory. (/) - cycle) d - 651 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance (heavily wounded, very poisoned, slow) You shoot an arrow. The arrow completely misses Frederick. Firing (i - inventory. (/) - cycle) d - 650 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance (heavily wounded, very poisoned, slow) You shoot an arrow. The arrow hits Frederick!! The arrow burns Frederick! Frederick is severely wounded. The spellforged servitor hums quietly as it recharges. Firing (i - inventory. (/) - cycle) d - 649 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance (severely wounded, very poisoned, slow) You shoot an arrow. The arrow hits Frederick but does no damage. Frederick is severely wounded. The great orb of eyes gazes at you. You resist with almost no effort. Firing (i - inventory. (/) - cycle) d - 648 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Frederick Aim: Frederick, wielding a +4 demon trident and wearing a +0 plate armour of magic resistance (severely wounded, very poisoned, slow) You shoot an arrow. The arrow hits Frederick!!! The arrow burns Frederick! You kill Frederick! Fedhas accepts your kill. The spellforged servitor disappears in a puff of smoke! Your Fighting skill increases to level 17! The great orb of eyes gazes at you. You resist with almost no effort. Firing (i - inventory. (/) - cycle) d - 647 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes You shoot an arrow. The arrow hits the great orb of eyes! The arrow burns the great orb of eyes. The great orb of eyes is moderately wounded. Firing (i - inventory. (/) - cycle) d - 646 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (moderately wounded) You shoot an arrow. The arrow barely misses the great orb of eyes. Firing (i - inventory. (/) - cycle) d - 645 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (moderately wounded) You shoot an arrow. The arrow hits the great orb of eyes but does no damage. The great orb of eyes is moderately wounded. The great orb of eyes bites you but does no damage. Firing (i - inventory. (/) - cycle) d - 644 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (moderately wounded) You shoot an arrow. The arrow hits the great orb of eyes but does no damage. The great orb of eyes is moderately wounded. The great orb of eyes gazes at you. You resist with almost no effort. Firing (i - inventory. (/) - cycle) d - 643 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (moderately wounded) You shoot an arrow. The arrow hits the great orb of eyes! The arrow burns the great orb of eyes. The great orb of eyes is heavily wounded. Firing (i - inventory. (/) - cycle) d - 642 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (heavily wounded) You shoot an arrow. The arrow completely misses the great orb of eyes. The great orb of eyes completely misses you. Firing (i - inventory. (/) - cycle) d - 641 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (heavily wounded) You shoot an arrow. The arrow hits the great orb of eyes! The arrow burns the great orb of eyes. The great orb of eyes is heavily wounded. The great orb of eyes bites you but does no damage. Firing (i - inventory. (/) - cycle) d - 640 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (heavily wounded) You shoot an arrow. The arrow hits the great orb of eyes!!! The arrow burns the great orb of eyes! You kill the great orb of eyes! Fedhas accepts your kill. No target in view! No target in view! d - 641 arrows (gained 2) d - 642 arrows (gained 1) d - 646 arrows (gained 4) d - 647 arrows (gained 1) W - 2 potions of heal wounds (gained 1); d - 649 arrows (gained 2) Things that are here: a +4 demon trident; a +0 plate armour of magic resistance the demigod corpse of Frederick d - 650 arrows (gained 1) d - 651 arrows (gained 1); q - 9 curare-tipped darts (gained 1) d - 652 arrows (gained 1) d - 654 arrows (gained 2) You open the door. There is an open door here. You open the gate. There is an open gate here. A glowing orange brain comes into view. The glowing orange brain turns its attention towards you. A glowing orange brain is nearby! A glowing orange brain is nearby! A glowing orange brain is nearby! Firing (i - inventory. (/) - cycle) d - 654 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - glowing orange brain Aim: a glowing orange brain You shoot an arrow. The arrow hits the glowing orange brain!!! The arrow burns the glowing orange brain! You kill the glowing orange brain! Fedhas accepts your kill. No target in view! No target in view! No target in view! No target in view! Found a great sword. Found a ring mail. A yaktaur captain comes into view. The yaktaur captain shouts! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! You see here a bolt. Firing (i - inventory. (/) - cycle) d - 653 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering 36 bolts You shoot an arrow. The arrow hits the yaktaur captain!!! The arrow burns the yaktaur captain! The yaktaur captain is severely wounded. Firing (i - inventory. (/) - cycle) d - 652 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering 36 bolts (severely wounded) You shoot an arrow. The arrow hits the yaktaur captain! The arrow burns the yaktaur captain. The yaktaur captain is severely wounded. Firing (i - inventory. (/) - cycle) d - 651 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest and quivering 36 bolts (severely wounded) You shoot an arrow. The arrow hits the yaktaur captain! The arrow burns the yaktaur captain. You kill the yaktaur captain! Fedhas accepts your kill. No target in view! No target in view! HP restored. d - 651 arrows (gained 1) You see here a ring mail. d - 653 arrows (gained 2) Things that are here: a +0 arbalest; 36 bolts; a yaktaur corpse C - 8 scrolls of identify (gained 1) You open the gate. There is an open gate here. A necromancer and a vampire knight come into view. The necromancer is wielding a +0 dagger and wearing a +1 robe of magic resistance. The vampire knight shouts! The necromancer shouts! A vampire knight comes into view. It is wielding a +0 battleaxe. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. Found a deep troll skeleton. Unknown command. Press: ? - help, v - describe, . - travel Here: a vampire knight, wielding a +0 great mace and wearing a +0 chain mail The floor. Unknown command. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or v - a +4 ring of evasion > or J - the ring of Eca Vufe {rCorr Str+3 Dex+4 Stlth-} ^ or j - the ring of Emyag {Wiz +Blink Slay+4 Stlth-} You remove the ring of Eca Vufe {rCorr Str+3 Dex+4 Stlth-}. H - a ring of protection from magic (right hand) The vampire knight mumbles some strange words. The vampire knight seems to speed up. Firing (i - inventory. (/) - cycle) d - 653 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a +0 battleaxe and wearing a +0 chain mail (fast) You shoot an arrow. The arrow hits the vampire knight!! The arrow burns the vampire knight. The vampire knight is heavily damaged. Firing (i - inventory. (/) - cycle) d - 652 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 battleaxe and wearing a +0 chain mail (fast) You shoot an arrow. The arrow hits the vampire knight!! The arrow burns the vampire knight. The vampire knight is almost destroyed. Firing (i - inventory. (/) - cycle) d - 651 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 great mace and wearing a +0 chain mail (almost destroyed) You shoot an arrow. The arrow hits the vampire knight but does no damage. The vampire knight is almost destroyed. Firing (i - inventory. (/) - cycle) d - 650 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 great mace and wearing a +0 chain mail (almost destroyed) You shoot an arrow. The arrow hits the vampire knight! The arrow burns the vampire knight. You destroy the vampire knight! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 649 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a +0 battleaxe and wearing a +0 chain mail (fast) You shoot an arrow. The arrow hits the vampire knight!! The arrow burns the vampire knight! The vampire knight is heavily damaged. The vampire knight casts a spell. The vampire knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory. (/) - cycle) d - 648 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +1 robe of magic resistance You shoot an arrow. Firing (i - inventory. (/) - cycle) d - 647 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +1 robe of magic resistance You shoot an arrow. Fedhas accepts your kill. Reactivating autopickup. You feel a bit more experienced. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. Firing (i - inventory. (/) - cycle) d - 646 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +1 robe of magic resistance You shoot an arrow. The arrow hits the necromancer!!! The arrow burns the necromancer! You kill the necromancer! Fedhas accepts your kill. A vampire knight comes into view. It is wielding a -3 glaive. Firing (i - inventory. (/) - cycle) d - 645 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a -3 glaive and wearing a +0 chain mail (wandering, hasn't noticed you) You shoot an arrow. The vampire knight shouts! The arrow hits the vampire knight!! The arrow burns the vampire knight. The vampire knight is moderately damaged. Firing (i - inventory. (/) - cycle) d - 644 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a -3 glaive and wearing a +0 chain mail (moderately damaged) You shoot an arrow. The arrow hits the vampire knight!! The arrow burns the vampire knight! The vampire knight is severely damaged. Firing (i - inventory. (/) - cycle) d - 643 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a -3 glaive and wearing a +0 chain mail (severely damaged) You shoot an arrow. The arrow hits the vampire knight!! The arrow burns the vampire knight. You destroy the vampire knight! Fedhas accepts your kill. No target in view! No target in view! No target in view! No target in view! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or v - a +4 ring of evasion > or H - a ring of protection from magic ^ or j - the ring of Emyag {Wiz +Blink Slay+4 Stlth-} You remove your ring of protection from magic. You feel stronger. You feel agile. J - the ring of Eca Vufe (right hand) {rCorr Str+3 Dex+4 Stlth-} A necromancer comes into view. It is wielding a +0 dagger. Firing (i - inventory. (/) - cycle) d - 642 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (wandering, soul bound, hasn't noticed you) You shoot an arrow. The arrow hits the necromancer! The arrow burns the necromancer. The necromancer is moderately wounded. Firing (i - inventory. (/) - cycle) d - 641 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, soul bound) You shoot an arrow. The arrow hits the necromancer!!! The arrow burns the necromancer! You kill the necromancer! Fedhas accepts your kill. A freezing mist starts to gather... A necromancer simulacrum comes into view. Firing (i - inventory. (/) - cycle) d - 640 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer simulacrum Aim: a necromancer simulacrum You shoot an arrow. The arrow closely misses the necromancer simulacrum. Firing (i - inventory. (/) - cycle) d - 639 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer simulacrum Aim: a necromancer simulacrum You shoot an arrow. The arrow hits the necromancer simulacrum!! The arrow melts the necromancer simulacrum! The necromancer simulacrum vapourises! A vampire knight comes into view. It is wielding a +0 glaive. A vampire knight is nearby! A vampire knight is nearby! Firing (i - inventory. (/) - cycle) d - 638 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 chain mail You shoot an arrow. The arrow hits the vampire knight!! The arrow burns the vampire knight. The vampire knight is heavily damaged. Firing (i - inventory. (/) - cycle) d - 637 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 chain mail (heavily damaged) You shoot an arrow. The arrow hits the vampire knight. The arrow burns the vampire knight. The vampire knight is heavily damaged. Firing (i - inventory. (/) - cycle) d - 636 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 chain mail (heavily damaged) You shoot an arrow. The arrow barely misses the vampire knight. Firing (i - inventory. (/) - cycle) d - 635 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 chain mail (heavily damaged) You shoot an arrow. The arrow completely misses the vampire knight. Firing (i - inventory. (/) - cycle) d - 634 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 chain mail (heavily damaged) You shoot an arrow. The arrow hits the vampire knight!!! The arrow burns the vampire knight. You destroy the vampire knight! Fedhas accepts your kill. No target in view! A fire giant zombie comes into view. Things that are here: an arrow; a +0 battleaxe; a +0 chain mail A fire giant zombie is nearby! A fire giant zombie is nearby! A fire giant zombie is nearby! Firing (i - inventory. (/) - cycle) d - 633 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - fire giant zombie Aim: a fire giant zombie You shoot an arrow. The arrow hits the fire giant zombie! The arrow burns the fire giant zombie. The fire giant zombie is lightly damaged. Firing (i - inventory. (/) - cycle) d - 632 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (lightly damaged) You shoot an arrow. The arrow hits the fire giant zombie! The arrow burns the fire giant zombie. The fire giant zombie is moderately damaged. Firing (i - inventory. (/) - cycle) d - 631 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (moderately damaged) You shoot an arrow. The arrow hits the fire giant zombie. The arrow burns the fire giant zombie. The fire giant zombie is moderately damaged. Firing (i - inventory. (/) - cycle) d - 630 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (moderately damaged) You shoot an arrow. The arrow hits the fire giant zombie but does no damage. The fire giant zombie is moderately damaged. A tengu reaver skeleton comes into view. Firing (i - inventory. (/) - cycle) d - 629 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (moderately damaged) You shoot an arrow. The arrow hits the fire giant zombie!!! The arrow burns the fire giant zombie! The fire giant zombie is severely damaged. Firing (i - inventory. (/) - cycle) d - 628 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (severely damaged) You shoot an arrow. The arrow hits the fire giant zombie! The arrow burns the fire giant zombie. The fire giant zombie is almost destroyed. A deep elf death mage comes into view. It is wielding a +0 long sword. Firing (i - inventory. (/) - cycle) d - 627 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (almost destroyed) You shoot an arrow. The arrow hits the fire giant zombie!! The arrow burns the fire giant zombie. You destroy the fire giant zombie! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 626 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - tengu reaver skeleton Aim: a tengu reaver skeleton You shoot an arrow. The arrow hits the tengu reaver skeleton! The arrow burns the tengu reaver skeleton. The tengu reaver skeleton is lightly damaged. The deep elf death mage mumbles some strange words. The corpse begins to drag itself along the ground! A crawling corpse comes into view. Firing (i - inventory. (/) - cycle) d - 625 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver skeleton Aim: a tengu reaver skeleton (lightly damaged) You shoot an arrow. The arrow hits the crawling corpse. The arrow burns the crawling corpse. You destroy the crawling corpse! Firing (i - inventory. (/) - cycle) d - 624 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - tengu reaver skeleton Aim: a tengu reaver skeleton (lightly damaged) You shoot an arrow. The arrow hits the tengu reaver skeleton! The arrow burns the tengu reaver skeleton. The tengu reaver skeleton is moderately damaged. Firing (i - inventory. (/) - cycle) d - 623 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver skeleton Aim: a tengu reaver skeleton (moderately damaged) You shoot an arrow. The arrow hits the tengu reaver skeleton!!! The arrow burns the tengu reaver skeleton! The tengu reaver skeleton is almost destroyed. Firing (i - inventory. (/) - cycle) d - 622 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver skeleton Aim: a tengu reaver skeleton (almost destroyed) You shoot an arrow. The arrow hits the tengu reaver skeleton!! The arrow burns the tengu reaver skeleton. You destroy the tengu reaver skeleton! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 621 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - deep elf death mage Aim: a deep elf death mage, wielding a +0 long sword and wearing a +0 leather armour You shoot an arrow. The arrow hits the deep elf death mage!! The arrow burns the deep elf death mage. The deep elf death mage is moderately wounded. Firing (i - inventory. (/) - cycle) d - 620 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf death mage Aim: a deep elf death mage, wielding a +0 long sword and wearing a +0 leather armour (moderately wounded) You shoot an arrow. The arrow hits the deep elf death mage!!! The arrow burns the deep elf death mage! You kill the deep elf death mage! Fedhas accepts your kill. No target in view! No target in view! No target in view! No target in view! A soul eater comes into view. A soul eater is nearby! A soul eater is nearby! A soul eater is nearby! Firing (i - inventory. (/) - cycle) d - 619 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - soul eater Aim: a soul eater You shoot an arrow. The arrow hits the soul eater! The arrow burns the soul eater. The soul eater is moderately wounded. Firing (i - inventory. (/) - cycle) d - 618 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (lightly wounded) You shoot an arrow. The arrow hits the soul eater!! The arrow burns the soul eater. The soul eater is severely wounded. A skeletal warrior comes into view. It is wielding a +0 battleaxe. Firing (i - inventory. (/) - cycle) d - 617 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (severely wounded) You shoot an arrow. The arrow hits the soul eater!! The arrow burns the soul eater. You kill the soul eater! Fedhas accepts your kill. No target in view! No target in view! No target in view! Items here: ( )) [[ a +0 long sword; a +0 leather armour; 4 arrows; a +0 battleaxe; a +0 chain mail Firing (i - inventory. (/) - cycle) d - 616 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 battleaxe You shoot an arrow. The arrow hits the skeletal warrior! The arrow burns the skeletal warrior. The skeletal warrior is moderately damaged. Firing (i - inventory. (/) - cycle) d - 615 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 battleaxe (moderately damaged) You shoot an arrow. The arrow hits the skeletal warrior!!! The arrow burns the skeletal warrior! The skeletal warrior is almost destroyed. A deep elf death mage comes into view. It is wielding a +0 dagger. Firing (i - inventory. (/) - cycle) d - 614 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 battleaxe (almost destroyed) You shoot an arrow. The deep elf death mage shouts! The arrow hits the skeletal warrior!!! The arrow burns the skeletal warrior. You destroy the skeletal warrior! Fedhas accepts your kill. You hear a shout! Firing (i - inventory. (/) - cycle) d - 613 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - deep elf death mage Aim: a deep elf death mage, wielding a +0 dagger You shoot an arrow. The arrow barely misses the deep elf death mage. Firing (i - inventory. (/) - cycle) d - 612 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf death mage Aim: a deep elf death mage, wielding a +0 dagger You shoot an arrow. The arrow hits the deep elf death mage. The arrow burns the deep elf death mage. The deep elf death mage is lightly wounded. A necromancer comes into view. It is wielding a +0 dagger. Firing (i - inventory. (/) - cycle) d - 611 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf death mage Aim: a deep elf death mage, wielding a +0 dagger (lightly wounded) You shoot an arrow. The arrow hits the deep elf death mage!!! The arrow burns the deep elf death mage. You kill the deep elf death mage! Fedhas accepts your kill. Your Fighting skill increases to level 18! Firing (i - inventory. (/) - cycle) d - 610 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe You shoot an arrow. The arrow hits the necromancer! The arrow burns the necromancer. The necromancer is moderately wounded. The necromancer points at you and mumbles some strange words. You resist with almost no effort. Firing (i - inventory. (/) - cycle) d - 609 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow barely misses the necromancer. A crawling corpse comes into view. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. You hear a shout! Firing (i - inventory. (/) - cycle) d - 608 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow hits the crawling corpse!! The arrow burns the crawling corpse. You destroy the crawling corpse! Firing (i - inventory. (/) - cycle) d - 607 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow closely misses the necromancer. Firing (i - inventory. (/) - cycle) d - 606 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow barely misses the necromancer. Firing (i - inventory. (/) - cycle) d - 605 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow barely misses the necromancer. An ancient lich comes into view. Firing (i - inventory. (/) - cycle) d - 604 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow hits the necromancer!! The arrow burns the necromancer. You kill the necromancer! Fedhas accepts your kill. The ancient lich gestures at you while chanting. You are cast into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [particleface] Species: Centaur Job: Hunter HP: 194/194; mods: 0/0 MP: 32/32; mod: 0 Stats: 27 (27) 10 (10) 12 (12) Position: (40, 35), god: Fedhas (16), turn_is_over: 1, banished: 0 Standing on/in/over feature: Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 18 | 10900 | 100/1500 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 9 | 2682 | 7/654 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | X | 0 | 0 | 27 | 17689 | 0/0 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 12 | 7108 | 45/1430 Dodging | X | 0 | 0 | 9 | 4161 | 377/925 Stealth | X | 0 | 0 | 0 | 43 | 43/100 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 15 | 5928 | 0/967 Evocations | X | 0 | 0 | 12 | 4995 | 1/1011 Spell bugs: Durations: #114: 36 Attributes: #12: 8534 #13: 6664 #23: 73734 #24: 763670681 #27: 672424 #49: 5513 #59: 1 Mutations: hooves: 3 (innate) thin metallic scales: 1 deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) no potion heal: 1 MP-powered wands: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +7 longbow of flaming eq slot #1, inv slot #43: scarf of resistance eq slot #2, inv slot #17: +3 helmet "Gitz" {rPois MR+ Dex-3 Stlth+} eq slot #3, inv slot #18: +0 pair of gloves eq slot #4, inv slot #40: +2 centaur barding of stealth eq slot #6, inv slot #23: +7 plate armour of Honour {rElec} eq slot #7, inv slot #21: +4 ring of evasion eq slot #8, inv slot #35: ring of Eca Vufe {rCorr Str+3 Dex+4 Stlth-} eq slot #9, inv slot #4: macabre finger necklace {rN+} eq slot #18, inv slot #9: ring of Emyag {Wiz +Blink Slay+4 Stlth-} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>