Dungeon Crawl Stone Soup version 0.25-a0-566-g062765b (webtiles) character file. Game seed: 6564967468253703579, levelgen mode: deterministic 37 paperchamomiles the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on Feb 29, 2020. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:05:32 (1524 turns). paperchamomiles the Conjurer (Human Conjurer) Turns: 1524, Time: 00:05:33 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 62% Magic: 1/6 EV: 13 Int: 16 God: Gold: 75 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Missiles d - 2 boomerangs of dispersal (quivered) g - 51 stones Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} Comestibles c - 2 rations Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 4% 2 ###.... Dazzling Flash Conj/Hex #..... 24% 3 ###.... Fulminant Prism Conj/Hex #......... 63% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (lightly wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (lightly wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (moderately wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (moderately wounded) The magic dart hits the worm but does no damage. You hit the worm but do no damage. The worm barely misses you. You hit the worm. The worm bites you. You hit the worm but do no damage. You hit the worm. The worm closely misses you. You hit the worm. You completely miss the worm. The worm closely misses you. You barely miss the worm. The worm bites you! You hit the worm. You barely miss the worm. The worm barely misses you. You hit the worm. You hit the worm. The worm completely misses you. You hit the worm but do no damage. The worm closely misses you. You barely miss the worm. You barely miss the worm. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (moderately wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (moderately wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (moderately wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (lightly wounded) The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (lightly wounded) The magic dart hits the worm. You see here a +0 dagger. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm The magic dart hits the worm but does no damage. You see here a +0 dagger. Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (lightly wounded) The magic dart hits the worm. You are feeling hungry. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm (lightly wounded) The magic dart hits the worm. A rat comes into view. Found a scroll labeled ZIDEMO EDAPYKU. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a rat The magic dart hits the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. Things that are here: a chunk of flesh; a rat skeleton Casting: Magic Dart (safe; 3% risk of failure) Aiming: Magic Dart (safe; 3% risk of failure) Aim: a worm The magic dart hits the worm. Casting: Magic Dart (safe; 3% risk of failure) You don't have enough magic to cast that spell. The worm misses you. You hit the worm but do no damage. You hit the worm. The worm closely misses you. You hit the worm. You hit the worm. The worm bites you! You die... ········▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒·▒▒ ▒·▒▒▒▒▒·▒▒▒▒▒▒ ▒·▒ ··▒ ▒······▒ ▒·▒ ▒·▒▒▒▒▒··w···▒ ▒▒▒▒▒▒·▒ ▒·▒▒·········▒ ▒······▒ ▒·▒▒·▒▒▒·····▒ ▒·▒▒▒▒▒▒ ▒·▒▒·▒ ▒·····▒ ▒·▒▒▒▒ ·····▒▒▒·····▒▒▒▒▒▒ ▒····▒ ▒·▒▒▒▒▒········w☻·▒ ▒▒▒▒·▒ ▒·▒ ▒······▒▒▒▒·▒ ▒·▒ ▒·▒ ▒······▒ ▒·▒ ▒·▒ ··▒ ▒······· ··▒ ▒·▒ ▒·▒ ▒······▒▒ ▒▒▒ ▒·▒ ▒·▒ ▒······▒ ▒·▒ ··▒ ▒·?····▒ ▒·▒ ··▒ ▒·▒▒▒·▒▒ ▒·▒ ·>· ▒·▒ You could see a worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) A leopard gecko (D:1) 2 bats (D:1) 5 goblins 7 hobgoblins 2 kobolds 2 frilled lizards A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | paperchamomiles the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 266 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 910 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1427 | D:2 | HP: 1/24 [worm (12)] 1524 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_cross, minmay_door_square D:2: layout_basic Action || total -------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 61 Eat: Chunk || 2 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 54 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 21 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_cross, minmay_door_square D:2: layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 35.1 | 46.1 | 760.0 Dungeon | 100.0 | 100.0 | 0.3 | 35.1 | 46.1 | 760.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_cross, minmay_door_square D:2: layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 35.1 | 46.1 | 760.0 Dungeon | 100.0 | 100.0 | 0.3 | 35.1 | 46.1 | 760.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------