ERROR in 'chardump.cc' at line 1068: ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9) Version: Dungeon Crawl Stone Soup 0.18-a0-1747-g18c4181 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-18c4181edb -name pajamas -rc /dgldir/rcfiles/crawl-git/pajamas.rc -macro /dgldir/rcfiles/crawl-git/pajamas.macro -morgue /dgldir/morgue/pajamas/ -webtiles-socket /crawl-master/webserver/sockets/pajamas:2016-04-12.12:43:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-git-18c4181edb(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5becf3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-18c4181edb(_Z13do_crash_dumpv+0x2f2) [0x5c5fd2]: do_crash_dump() /usr/games/crawl-git-18c4181edb(_Z20crash_signal_handleri+0x9c) [0x5bef8c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f561fe834c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5620219b7b]: /usr/games/crawl-git-18c4181edb() [0x5c57a9] /usr/games/crawl-git-18c4181edb() [0x5c5b98] /usr/games/crawl-git-18c4181edb() [0x594d4a] /usr/games/crawl-git-18c4181edb() [0x58f524] /usr/games/crawl-git-18c4181edb(_Z9dump_charRKSsbbPK15scorefile_entry+0x23) [0x590553]: dump_char(std::string const&, bool, bool, scorefile_entry const*) /usr/games/crawl-git-18c4181edb(_Z8end_gameR15scorefile_entry+0x238) [0x65c0c8]: end_game(scorefile_entry&) /usr/games/crawl-git-18c4181edb(_Z4ouchi16kill_method_typejPKcbS1_+0x1bb1) [0x91e571]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-18c4181edb(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeSsSsbb+0x67) [0x9409f7]: player::hurt(actor const*, int, beam_type, kill_method_type, std::string, std::string, bool, bool) /usr/games/crawl-git-18c4181edb(_ZN6attack14inflict_damageEi9beam_typeb+0xc9) [0x562549]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-18c4181edb(_ZN6attack20handle_phase_damagedEv+0x3f) [0x561dcf]: attack::handle_phase_damaged() /usr/games/crawl-git-18c4181edb(_ZN12melee_attack20handle_phase_damagedEv+0x86) [0x80a256]: melee_attack::handle_phase_damaged() /usr/games/crawl-git-18c4181edb(_ZN12melee_attack16handle_phase_hitEv+0x97) [0x8084a7]: melee_attack::handle_phase_hit() /usr/games/crawl-git-18c4181edb(_ZN12melee_attack6attackEv+0x3ff) [0x807a1f]: melee_attack::attack() /usr/games/crawl-git-18c4181edb(_Z11fight_meleeP5actorS0_Pbb+0x2ad) [0x6780dd]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-18c4181edb(_Z19handle_monster_moveP7monster+0xaef) [0x832d4f]: handle_monster_move(monster*) /usr/games/crawl-git-18c4181edb(_Z15handle_monstersb+0x7d5) [0x834c75]: handle_monsters(bool) /usr/games/crawl-git-18c4181edb(_Z12world_reactsv+0x12f) [0xb6e21f]: world_reacts() /usr/games/crawl-git-18c4181edb() [0xb7538e] /usr/games/crawl-git-18c4181edb() [0xb75cc5] /usr/games/crawl-git-18c4181edb(main+0x2eb) [0xb78e7b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f561fe6e76d]: /usr/games/crawl-git-18c4181edb() [0x51bc29] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f562021984e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f562021984e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005bf3fb in call_gdb (file=0x7f5620204180) at crash.cc:420 gdb = attach_cmd = "attach 1008\000\000\000\000\000\000\000\000" #2 0x00000000005c5ff2 in do_crash_dump () at dbg-asrt.cc:672 t = 1460467863 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1c07e88 "/dgldir/morgue/pajamas/"}} name = "/dgldir/morgue/pajamas/crash-pajamas-20160412-133103.txt", '\000' file = 0x7f5620204180 #3 0x00000000005bef8c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f5620219b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005c57a9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdad8dc8a0 "ERROR in 'chardump.cc' at line 1068: ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9)", assert=) at dbg-asrt.cc:796 No locals. #7 0x00000000005c5b98 in die (file=0xb7de5a "chardump.cc", line=1068, format=) at dbg-asrt.cc:856 tmp = "ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9)", '\000' mesg = "ERROR in 'chardump.cc' at line 1068: ASSERT failed: auxtype of 9 out of range 0 (0) .. UNAT_LAST_ATTACK (9)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffdad8dd180, reg_save_area = 0x7ffdad8dd0b0}} #8 0x0000000000594d4a in _describe_action_subtype (compound_subtype=, type=) at chardump.cc:1068 types = {first = -1, second = 9} subtype = 6 auxtype = -1 #9 _sdump_action_counts (par=...) at chardump.cc:1205 action_vec = { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x254ae30, _M_finish = 0x254b15c, _M_end_of_storage = 0x254b1d0}}, } cact = 0 max_lt = 4 #10 0x000000000058f524 in dump_section (par=...) at chardump.cc:162 i = #11 _get_dump (full_id=, se=) at chardump.cc:176 par = {text = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2177668 " Dungeon Crawl Stone Soup version 0.18-a0-1747-g18c4181 (webtiles) character file.\n\n12952 pajamas the Covert (level 12, -3/75 HPs)\n", ' ' , "Began as an Octopode Wizard on Apr 12, 2016.\n", ' ' ...}}, section = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x192b468 "action_counts"}}, full_id = true, se = 0x7ffdad8dd920} #12 0x0000000000590553 in dump_char (fname=..., quiet=, full_id=, se=) at chardump.cc:186 No locals. #13 0x000000000065c0c8 in end_game (se=...) at end.cc:320 reason = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26254f8 " stealthy"}} hiscore = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}} lines = fname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1d04138 "morgue-pajamas-20160412-133103"}} #14 0x000000000091e571 in ouch (dam=, death_type=KILLED_BY_MONSTER, source=561, aux=0x11df518 "", see_source=, death_source_name=0x11df518 "") at ouch.cc:1197 is_torment = false se = {raw_line = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1baa1d8 "0.18-a0"}}, save_rcs_version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, save_tag_version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ed1728 "34.169"}}, tiles = 1 '\001', points = 12952, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x16f3608 "pajamas"}}, race = 32, job = 1, race_class_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e4ebd8 "OpWz"}}, lvl = 12 '\f', best_skill = SK_STEALTH, best_skill_lvl = 9 '\t', title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2148568 "Covert"}}, death_type = 0, death_source = 561, death_source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x25abab8 "a wyvern"}}, death_source_flags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffdad8dd990, _M_right = 0x7ffdad8dd990}, _M_node_count = 0}}}, auxkilldata = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, indirectkiller = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x25abab8 "a wyvern"}}, killerpath = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, last_banisher = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, dlvl = 11 '\v', absdepth = 11, branch = BRANCH_DUNGEON, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, mapdesc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, killer_map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, final_hp = -3, final_max_hp = 75, final_max_max_hp = 75, final_mp = 28, final_max_mp = 28, final_base_max_mp = 19, damage = 20, source_damage = 20, turn_damage = 20, str = 10, intel = 26, dex = 15, ac = 3, ev = 18, sh = 0, god = GOD_XOM, piety = 71, penance = 0, wiz_mode = 0 '\000', explore_mode = 0 '\000', birth_time = 1460465001, death_time = 1460467863, real_time = 2859, num_turns = 10978, num_aut = 109187, num_diff_runes = 0, num_runes = 0, kills = 285, maxed_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, fifteen_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, status_effects = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fee3e8 "repel missiles"}}, gold = 238, gold_found = 814, gold_spent = 576, zigs = 0, zigmax = 0, scrolls_used = 27, potions_used = 13, fields = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}} drain_amount = hpl = {hp = 20, hurt_type = 0} non_death = false env_death = #15 0x00000000009409f7 in player::hurt (this=0x10fde20, agent=0x1125068, amount=amount@entry=20, flavour=flavour@entry=BEAM_NONE, kill_type=KILLED_BY_MONSTER, source=..., aux=...) at player.cc:6711 No locals. #16 0x0000000000562549 in attack::inflict_damage (this=0x7ffdad8ddef0, dam=20, flavour=BEAM_NONE, clean=) at attack.cc:1037 No locals. #17 0x0000000000561dcf in attack::handle_phase_damaged (this=0x7ffdad8ddef0) at attack.cc:100 No locals. #18 0x000000000080a256 in melee_attack::handle_phase_damaged (this=0x7ffdad8ddef0) at melee_attack.cc:515 shroud_broken = false #19 0x00000000008084a7 in melee_attack::handle_phase_hit (this=0x7ffdad8ddef0) at melee_attack.cc:415 hit_woke_orc = false stop_hit = #20 0x0000000000807a1f in melee_attack::attack (this=0x7ffdad8ddef0) at melee_attack.cc:823 cont = saved_gyre_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}} _gensym_uw_750 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x1a71f90, _M_const_object = 0x1a71f90, _M_function_pointer = 0x1a71f90, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x1a71f90, this adjustment 20}, _M_pod_data = "\220\037\247\001\000\000\000\000\024\000\000\000\000\000\000"}, _M_manager = 0x7ff350 >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0x7ff140 >::_M_invoke(const std::_Any_data &)>}} shield_blocked = ev = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} #21 0x00000000006780dd in fight_melee (attacker=0x1125068, defender=0x10fde20, did_hit=0x0, simu=) at fight.cc:311 melee_attk = { = {_vptr.attack = 0xc2dd90, attacker = 0x1125068, defender = 0x10fde20, responsible = 0x1125068, attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 25, damage_done = 20, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 11, attk_type = AT_BITE, attk_flavour = AF_PLAIN, attk_damage = 20, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1fad338 "bug"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11df518 ""}}, kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x7ffdad8de0a8, _M_prev = 0x7ffdad8de0a8}}}, }, cleaving = false, attack_position = {x = 21, y = 38}} nrounds = pos = {x = 21, y = 39} effective_attack_number = attack_number = #22 0x0000000000832d4f in handle_monster_move (mons=0x1125068) at mon-act.cc:2212 new_target = targ = disabled = old_energy = entry = non_move_energy = #23 0x0000000000834c75 in handle_monsters (with_noise=) at mon-act.cc:2695 mon = 0x1125068 oldspeed = 82 tries = #24 0x0000000000b6e21f in world_reacts () at main.cc:2525 No locals. #25 0x0000000000b7538e in _input () at main.cc:1529 player_disabled = {was_disabled = false} #26 0x0000000000b75cc5 in _launch_game () at main.cc:479 game_start = true ccon = {cstate = false, smartcstate = false} #27 0x0000000000b78e7b in _launch_game_loop () at main.cc:380 game_ended = false #28 main (argc=, argv=0x7ffdad8dee48) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Apr 12 2016 at 03:22:35 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-18c4181edb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-18c4181edb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-18c4181edb/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = , level layout type = rooms, absdepth0 = 10 Level vaults: layout_rooms erik_lair_dragon lab_entry_generic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The hungry ghost is lightly damaged. The hungry ghost barely misses you. You barely miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You feel somewhat more hungry. You hit the hungry ghost. The hungry ghost is moderately damaged. You hit the hungry ghost but do no damage. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel somewhat more hungry. You are fainting from starvation! You hit the hungry ghost but do no damage. Your squeeze misses the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost completely misses you. You miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost misses you. You hit the hungry ghost but do no damage. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel slightly more hungry. Eat which item? (? for menu, Esc to quit) You are feeling very hungry. The hungry ghost hits you. You are near starving! That beef jerky was jerk-a-riffic! Eat which item? (? for menu, Esc to quit) Xom twists space around you. Your surroundings suddenly seem different. Your surroundings suddenly seem different. That beef jerky was delicious! Found a rapier. The helpless hungry ghost fails to defend itself. You skewer the hungry ghost like a kebab!!! You destroy the hungry ghost! Your Evocations skill increases to level 6! You see here a rapier. 3 hungry ghosts come into view. A hungry ghost comes into view. The hungry ghost hits you. You are feeling hungry. You miss the hungry ghost. The hungry ghost hits you. You are feeling very hungry. The hungry ghost misses you. The hungry ghost completely misses you. Found 20 arrows. The hungry ghost misses you. Found a dwarf skeleton. You hit the hungry ghost. Your squeeze misses the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You are near starving! You miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You are starving! Eat which item? (? for menu, Esc to quit) You are feeling hungry. The hungry ghost barely misses you. That beef jerky was delicious! Drink which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You hit the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You are feeling very hungry. You hit the hungry ghost. Your squeeze misses the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You are near starving! You closely miss the hungry ghost. The hungry ghost is moderately damaged. Eat which item? (? for menu, Esc to quit) The hungry ghost misses you. That beef jerky was delicious! Drink which item? (? for menu, Esc to quit) You feel very mighty all of a sudden. The hungry ghost barely misses you. You completely miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost barely misses you. You closely miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost misses you. You miss the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You are feeling hungry. You puncture the hungry ghost! The hungry ghost is severely damaged. The hungry ghost hits you. You are feeling very hungry. You closely miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost misses you. You hear an odd grinding sound! You puncture the hungry ghost! The hungry ghost is almost destroyed. "Heh heh heh..." The hungry ghost looks rather confused. x4 You puncture the hungry ghost! You destroy the hungry ghost! You puncture the hungry ghost! Your squeeze misses the hungry ghost. The hungry ghost is moderately damaged. You hit the hungry ghost. The hungry ghost is heavily damaged. You catch the helpless hungry ghost completely off-guard! You impale the hungry ghost!! You destroy the hungry ghost! You catch the helpless hungry ghost completely off-guard! You impale the hungry ghost!! You squeeze the hungry ghost. You destroy the hungry ghost! Found a ring mail. You puncture the hungry ghost! You squeeze the hungry ghost. The hungry ghost is heavily damaged. "Boo!" You are now a plaything of Xom. You impale the hungry ghost!! You destroy the hungry ghost! You are near starving! You feel a little less mighty now. A centaur skeleton comes into view. The centaur skeleton moves out of view. Found 15 gold pieces. A spriggan skeleton comes into view. The spriggan skeleton misses you. A spriggan skeleton comes into view. You barely miss the spriggan skeleton. You grab the spriggan skeleton. You squeeze the spriggan skeleton. You constrict the spriggan skeleton. You puncture the spriggan skeleton! You constrict the spriggan skeleton. The centaur skeleton closely misses you. The spriggan skeleton hits you! You barely miss the spriggan skeleton. You constrict the spriggan skeleton. The centaur skeleton barely misses you. The spriggan skeleton hits you. You puncture the spriggan skeleton! You squeeze the spriggan skeleton! You constrict the spriggan skeleton. The centaur skeleton hits you. You barely miss the spriggan skeleton. You constrict the spriggan skeleton. The centaur skeleton hits you but does no damage. The spriggan skeleton hits you but does no damage. The centaur skeleton hits you. You release your grip on the spriggan skeleton. You hit the spriggan skeleton. You grab the spriggan skeleton. You constrict the spriggan skeleton. The centaur skeleton closely misses you. The spriggan skeleton closely misses you. You puncture the spriggan skeleton! You destroy the spriggan skeleton! The centaur skeleton barely misses you. You hit the centaur skeleton. You squeeze the centaur skeleton. The centaur skeleton hits you. You hit the centaur skeleton. The centaur skeleton hits you. You hit the centaur skeleton. You squeeze the centaur skeleton. The centaur skeleton hits you. You hit the centaur skeleton. The centaur skeleton misses you. You hit the centaur skeleton. You destroy the centaur skeleton! Eat which item? (? for menu, Esc to quit) That beef jerky was delicious! You now have 199 gold pieces (gained 15). There are no items here. The spriggan skeleton hits you. You hit the spriggan skeleton. Your grab misses the spriggan skeleton. You hit the spriggan skeleton. You grab the spriggan skeleton. You constrict the spriggan skeleton. The spriggan skeleton misses you. You puncture the spriggan skeleton! You squeeze the spriggan skeleton! You constrict the spriggan skeleton. The spriggan skeleton hits you. You hit the spriggan skeleton. You squeeze the spriggan skeleton. You constrict the spriggan skeleton. You hit the spriggan skeleton. You constrict the spriggan skeleton. You destroy the spriggan skeleton! A troll skeleton comes into view. Found a halberd. The helpless troll skeleton fails to defend itself. You skewer the troll skeleton like a kebab!!! You destroy the troll skeleton! Your Dodging skill increases to level 9! You see here a halberd. You are feeling hungry. Eat which item? (? for menu, Esc to quit) That beef jerky was delicious! You hear an odd grinding sound! A shadow comes into view. The shadow barely misses you. You hit the shadow but do no damage. You squeeze the shadow, but do no damage. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You hit the shadow. The shadow is moderately damaged. The shadow hits you. You barely miss the shadow. You squeeze the shadow. The shadow is moderately damaged. You closely miss the shadow. The shadow is moderately damaged. The shadow hits you. You hit the shadow but do no damage. The shadow is moderately damaged. Xom notices you. You smell something strange. The shadow completely misses you. You hit the shadow but do no damage. You squeeze the shadow, but do no damage. The shadow is moderately damaged. The shadow hits you! You hit the shadow. The shadow is severely damaged. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You hit the shadow. The shadow is almost destroyed. The shadow hits you! You hit the shadow but do no damage. The shadow is almost destroyed. The shadow hits you! You hit the shadow. You destroy the shadow! A hungry ghost comes into view. The hungry ghost moves out of view. Found a curved fluorescent wand. A - a wand of disintegration You closely miss the hungry ghost. The hungry ghost misses you. You closely miss the hungry ghost. You hit the hungry ghost. Your squeeze misses the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost closely misses you. You closely miss the hungry ghost. Your squeeze misses the hungry ghost. The hungry ghost is lightly damaged. "Hum-dee-hum-dee-hum..." The hungry ghost flickers and vanishes for a moment. The hungry ghost barely misses you. You hit the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost misses you. You hit the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost closely misses you. You completely miss the hungry ghost. The hungry ghost is moderately damaged. You hit the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You feel a lot more hungry. You hit the hungry ghost. Your squeeze misses the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You are feeling hungry. You puncture the hungry ghost! The hungry ghost is almost destroyed. The hungry ghost hits you. You are feeling very hungry. You puncture the hungry ghost! You destroy the hungry ghost! Eat which item? (? for menu, Esc to quit) That beef jerky was jerk-a-riffic! Found a troll skeleton. Found a runed wooden wand. Found an escape hatch in the ceiling. A minotaur comes into view. It is wielding a war axe. The minotaur moves out of view. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f - minotaur Aim: a minotaur, wielding a war axe and wearing a brightly glowing ring mail (hasn't noticed you) The ball explodes into a vile cloud! The stinking cloud engulfs the minotaur. The minotaur is engulfed in noxious fumes. You hit the minotaur but do no damage. You grab the minotaur. You squeeze the minotaur, but do no damage. The minotaur is lightly wounded. You constrict the minotaur, but do no damage. The minotaur is engulfed in noxious fumes. The minotaur appears confused. The minotaur struggles to escape constriction. You hit the minotaur but do no damage. You constrict the minotaur, but do no damage. The minotaur is engulfed in noxious fumes. The minotaur struggles to escape constriction. You hit the minotaur. You squeeze the minotaur. The minotaur is lightly wounded. You constrict the minotaur, but do no damage. The minotaur is engulfed in noxious fumes. The minotaur escapes! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It begins to drip with poison! g - a +0 rapier of venom (weapon) The minotaur seems less confused. The minotaur closely misses you. The minotaur gores you! You barely miss the minotaur. The minotaur furiously retaliates! The minotaur headbutts you! You grab the minotaur. The minotaur is lightly wounded. You constrict the minotaur, but do no damage. The minotaur barely misses you. x2 Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a war axe and wearing a brightly glowing ring mail (lightly wounded, constricted by you) The ball explodes into a vile cloud! The stinking cloud engulfs the minotaur. The minotaur is lightly wounded. The stinking cloud engulfs you! You constrict the minotaur, but do no damage. The minotaur is engulfed in noxious fumes. The minotaur hits you with a war axe! The minotaur gores you! You release your grip on the minotaur. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a war axe and wearing a brightly glowing ring mail (noxious fumes, lightly wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the minotaur. The minotaur is lightly wounded. The minotaur is engulfed in noxious fumes. The minotaur appears confused. The minotaur hits itself with a war axe! Xom is highly amused! The minotaur completely misses itself. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a war axe and wearing a brightly glowing ring mail (moderately wounded, confused) The ball explodes into a vile cloud! The stinking cloud engulfs the minotaur. The minotaur is moderately wounded. The minotaur is engulfed in noxious fumes. You hit the minotaur. The minotaur is poisoned. You grab the minotaur. The minotaur is moderately wounded. You constrict the minotaur, but do no damage. The minotaur escapes! You hit the minotaur but do no damage. The minotaur looks even sicker. You grab the minotaur. The minotaur is moderately wounded. You constrict the minotaur, but do no damage. The minotaur misses you. The minotaur gores you! Drink which item? (? for menu, Esc to quit) You feel much better. You constrict the minotaur, but do no damage. The minotaur struggles to escape constriction. You hit the minotaur but do no damage. The minotaur looks even sicker. You squeeze the minotaur, but do no damage. The minotaur is moderately wounded. You constrict the minotaur, but do no damage. You hit the minotaur but do no damage. The minotaur is heavily wounded. You constrict the minotaur, but do no damage. The minotaur seems less confused. The minotaur closely misses you. The minotaur gores you. You completely miss the minotaur. You squeeze the minotaur, but do no damage. The minotaur is heavily wounded. You constrict the minotaur. The minotaur misses you. The minotaur barely misses you. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur, wielding a war axe and wearing a brightly glowing ring mail (heavily wounded, constricted by you, poisoned) The ball explodes into a vile cloud! The stinking cloud engulfs the minotaur. The minotaur is heavily wounded. The stinking cloud engulfs you! You constrict the minotaur. The minotaur is engulfed in noxious fumes. The minotaur appears confused. The minotaur escapes! You hit the minotaur but do no damage. You grab the minotaur. The minotaur is heavily wounded. You constrict the minotaur. You hit the minotaur but do no damage. The minotaur is heavily wounded. You constrict the minotaur, but do no damage. The minotaur hits you with a war axe! The minotaur barely misses you. You catch the helpless minotaur completely off-guard! You puncture the minotaur! You squeeze the minotaur. The minotaur is almost dead. You constrict the minotaur, but do no damage. The minotaur completely misses you. The minotaur gores you! * * * LOW HITPOINT WARNING * * * You release your grip on the minotaur. The minotaur seems less confused. You kill the minotaur! Things that are here: a war axe; a brightly glowing ring mail T - a wand of acid; V - a wand of flame; W - a wand of random effects X - a wand of flame; Y - a transparent bone ring; Z - 2 scrolls of identify Your pack is full. There is an escape hatch in the ceiling here. Items here: ))) [ \ } Eat which item? (? for menu, Esc to quit) That beef jerky was delicious! Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. D - a weird glowing rod There is an escape hatch in the ceiling here. Items here: ))) [ } a runed rapier; a runed war axe; a disc of storms; a chain mail a runed long sword Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. d - a potion of ambrosia Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. m - 3 potions of lignification Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. There is an escape hatch in the ceiling here. Items here: ))) [ } a runed rapier; a runed war axe; a disc of storms; a chain mail a runed long sword Z - a runed rapier Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 rapier of venom stops dripping with poison. It sticks to your tentacle! Z - a cursed -1 rapier (weapon) Read which item? (? for menu, Esc to quit) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-tentacled. You drop a -1 rapier. There is an escape hatch in the ceiling here. Items here: )) [ } a runed war axe; a disc of storms; a chain mail; a runed long sword Z - a disc of storms Wield which item (- for none, * to show all)? (? for menu, Esc to quit) w - a +1 rapier of piercing (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) D - a +7 rod of clouds (10/10) (in tentacle) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) w - a +1 rapier of piercing (weapon) Welcome back to the Dungeon! x2 There is an empty arch of ancient stone here. Read which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to fire. You feel stronger. You feel clever. Y - the ring of Ascent (on tentacle) {Fire Str+4 Int+7} Unknown command. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A jelly comes into view. The helpless jelly fails to defend itself. You perforate the jelly like a sieve!!! You kill the jelly! A worker ant zombie comes into view. The worker ant zombie misses you. You hit the worker ant zombie but do no damage. You grab the worker ant zombie. You constrict the worker ant zombie. The worker ant zombie bites you. You hit the worker ant zombie. You squeeze the worker ant zombie. You constrict the worker ant zombie. The worker ant zombie bites you. You puncture the worker ant zombie! You constrict the worker ant zombie. The worker ant zombie completely misses you. You puncture the worker ant zombie! You destroy the worker ant zombie! An orc comes into view. An orc comes into view. It is wielding a whip. An orc comes into view. It is wielding a mace. The orc shouts! x2 The orc misses you. You hit the orc. You grab the orc. The orc is almost dead. You constrict the orc, but do no damage. The orc misses you. The orc barely misses you. You hit the orc. You kill the orc! The orc hits you with a mace. The orc hits you with a whip. Things that are here: 26 stones; a leather armour; an orc corpse You barely miss the orc. Your grab misses the orc. The orc misses you. The orc barely misses you. You hit the orc. You grab the orc. You squeeze the orc. You kill the orc! The orc hits you with a mace! Things that are here: a whip; a scroll of teleportation; an orc corpse You barely miss the orc. You grab the orc. You constrict the orc. The orc hits you with a mace. You puncture the orc! You kill the orc! Things that are here: a mace; an orc corpse h - 6 scrolls of teleportation (gained 1) Things that are here: a whip; an orc corpse Things that are here: a leather armour; an orc skeleton Things that are here: a ring mail; a dagger Things that are here: 17 arrows of frost; an uncursed shortbow Things that are here: 20 arrows; an enchanted shortbow Search for what [Enter for "hat", or ? for help]? identif Can't find anything matching that. A gargoyle comes into view. It is wielding a morningstar of distortion. Throwing (i - inventory): e - 3 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (hasn't noticed you) You throw a tomahawk. The water moccasin hisses angrily. The tomahawk hits the water moccasin. The water moccasin is lightly wounded. Throwing (i - inventory): e - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded) You throw a tomahawk. The tomahawk hits the water moccasin. The water moccasin is moderately wounded. Xom's power touches on you for a moment. 2 spatial vortices come into view. Throwing (i - inventory): e - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) You throw a tomahawk. The tomahawk hits the water moccasin but does no damage. The water moccasin is moderately wounded. The water moccasin misses you. The spatial vortex hits you! Space bends around you. Things that are here: 11 arrows; a shortbow; a centaur skeleton You see here an arrow of frost. You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin misses you. You see here an arrow. You see here an arrow. The water moccasin bites you! The water moccasin bites you. You miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of paralysis (3/24) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, chance to defeat MR: 59%) The water moccasin suddenly stops moving! This wand has 2 charges left. You feel sick. The helpless water moccasin fails to defend itself. You spit the water moccasin like a pig!!! You kill the water moccasin! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of paralysis (2/24) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a morningstar of distortion (chance to defeat MR: 41%) The gargoyle suddenly stops moving! This wand has 1 charge left. You feel sick. The helpless gargoyle fails to defend itself. You skewer the gargoyle like a kebab!!! You destroy the gargoyle! You feel sick. Things that are here: a morningstar of distortion; a water moccasin corpse You feel sick. You start resting. You feel sick. x4 You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. Things that are here: a giant club; a hill giant skeleton Things that are here: a morningstar of distortion; a water moccasin corpse The troll is too close now for your liking. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (hasn't noticed you) The magic dart hits the troll. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll The magic dart hits the troll. The troll is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (lightly wounded) The magic dart hits the troll. The troll is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (lightly wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the troll. The troll is lightly wounded. The troll is engulfed in noxious fumes. The troll appears confused. The troll is engulfed in noxious fumes. The troll appears confused. The troll is engulfed in noxious fumes. The troll appears confused. You hit the troll. The troll is moderately wounded. The troll bites you. The troll misses you. The troll claws you! You hit the troll but do no damage. The troll is moderately wounded. You hit the troll. You squeeze the troll, but do no damage. The troll is moderately wounded. The troll gestures wildly. You barely miss the troll. The troll is moderately wounded. You strike the helpless troll from behind! You impale the troll!! Your squeeze misses the troll. The troll is almost dead. Xom is highly amused! The troll bites itself. The troll is killed! You see here a troll corpse. Things that are here: 9 arrows of frost; a shortbow; a centaur skeleton e - a tomahawk e - 2 tomahawks (gained 1) e - 3 tomahawks (gained 1) Magic restored. The howler monkey zombie is too close now for your liking. The howler monkey zombie misses you. The howler monkey zombie barely misses you. You hit the howler monkey zombie. Your grab misses the howler monkey zombie. The howler monkey zombie misses you. The howler monkey zombie barely misses you. You closely miss the howler monkey zombie. Your grab misses the howler monkey zombie. The howler monkey zombie barely misses you. x2 You hit the howler monkey zombie. You grab the howler monkey zombie. You constrict the howler monkey zombie. The howler monkey zombie misses you. The howler monkey zombie barely misses you. You hit the howler monkey zombie. You constrict the howler monkey zombie. The howler monkey zombie barely misses you. The howler monkey zombie bites you. You completely miss the howler monkey zombie. You constrict the howler monkey zombie. A sky beast comes into view. You hit the howler monkey zombie. You constrict the howler monkey zombie. The howler monkey zombie misses you. The howler monkey zombie closely misses you. You hit the howler monkey zombie. You destroy the howler monkey zombie! Xom grants you insight. You feel aware of your surroundings. You see here a thick runed staff. Found a stone staircase leading down. The helpless hound fails to defend itself. You skewer the hound like a kebab!!! You kill the hound! The sky beast flickers out of sight for a moment. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (slightly transparent) The ball explodes into a vile cloud! The stinking cloud engulfs the sky beast. The sky beast is engulfed in noxious fumes. The sky beast appears confused. An unseen horror and a shadow come into view. The unseen horror moves out of view. The sky beast is engulfed in noxious fumes. You see here 21 gold pieces. You puncture the sky beast! The sky beast is heavily wounded. The sky beast is engulfed in noxious fumes. The sky beast appears confused. The sky beast is engulfed in noxious fumes. You puncture the sky beast! The sky beast is almost dead. The sky beast is engulfed in noxious fumes. The sky beast appears confused. You hit the sky beast. You kill the sky beast! The shadow slips into darkness. The shadow flickers and vanishes for a moment. The unseen horror barely misses you. The unseen horror hits you! The unseen horror barely misses you. The unseen horror barely misses you. You hit the unseen horror. Your grab misses the unseen horror. The unseen horror is lightly wounded. The unseen horror hits you. The shadow barely misses you. The unseen horror completely misses you. The unseen horror hits you. x2 You hit the unseen horror but do no damage. Your grab misses the unseen horror. You squeeze the unseen horror! The unseen horror is heavily wounded. The shadow completely misses you. The unseen horror misses you. You hit the unseen horror. Your grab misses the unseen horror. The unseen horror is heavily wounded. The unseen horror misses you. x2; The shadow hits you! The unseen horror misses you. You hit the unseen horror. You grab the unseen horror. The unseen horror is severely wounded. You constrict the unseen horror. Xom's power touches on a nearby monster. You lose your grip on the raiju. The unseen horror evaporates and reforms as a raiju! The shadow slips into darkness. The shadow flickers and vanishes for a moment. Drink which item? (? for menu, Esc to quit) You turn into a tree. Your +2 hat melds into your body. Your roots penetrate the ground. The raiju completely misses you. The shadow hits you. You closely miss the raiju. The raiju bites you but does no damage. The shadow hits you. You barely miss the raiju. The raiju bites you but does no damage. You hit the raiju but do no damage. The shadow hits you. You hit the raiju. The raiju is lightly wounded. The raiju bites you but does no damage. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You hit the raiju. The raiju is moderately wounded. Xom decides to rearrange the pieces. You swap places with the shadow. Some monsters swap places. The raiju looks rather confused. You barely miss the raiju. The raiju is moderately wounded. The shadow hits you. You hit the shadow. The shadow is moderately damaged. The shadow hits you. You closely miss the shadow. The shadow is moderately damaged. The shadow hits you. The raiju closely misses the shadow. You hit the raiju but do no damage. The raiju is moderately wounded. You hit the raiju. The raiju is heavily wounded. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You puncture the shadow! The shadow is severely damaged. The shadow hits you. You hit the shadow. The shadow is almost destroyed. The shadow completely misses you. You hit the shadow but do no damage. The shadow is almost destroyed. The shadow hits you. You closely miss the shadow. The shadow is almost destroyed. You hit the raiju. The raiju is heavily wounded. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You barely miss the raiju. The raiju is heavily wounded. The shadow hits you! You completely miss the raiju. The raiju is heavily wounded. Xom makes a sudden noise! You hear a mighty clap of thunder! You hear an angry hiss. You hear a shout! You hear an angry hiss. x2 You hear a bark! You hear a shout! x2; You hear a bellow! You hear an angry hiss. You hear a bellow! You hear an angry hiss. The shadow hits you. You barely miss the raiju. The raiju is heavily wounded. The shadow hits you. You closely miss the shadow. The shadow is almost destroyed. You puncture the shadow! You destroy the shadow! Throwing (i - inventory): e - 3 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - raiju Aim: a raiju (heavily wounded, confused) You throw a tomahawk. The tomahawk hits the raiju. The raiju is severely wounded. Throwing (i - inventory): e - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju (severely wounded, confused) You throw a tomahawk. The tomahawk hits the raiju. The raiju is severely wounded. The raiju seems less confused. Throwing (i - inventory): e - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju (severely wounded) Okay, then. You hit the raiju but do no damage. The raiju is severely wounded. The raiju bites you but does no damage. You hit the raiju. The raiju is severely wounded. The raiju bites you. The raiju shocks you. You resist. You hit the raiju. The raiju is almost dead. You hit the raiju but do no damage. The raiju is almost dead. The raiju bursts into living lightning! Helpless, you fail to dodge the living lightning. You resist. The raiju blinks! The hound bites you. You cannot move. You hit the hound. The hound is lightly wounded. The hound bites you but does no damage. You barely miss the hound. The hound is lightly wounded. The hound bites you but does no damage. You hit the hound. The hound is heavily wounded. The hound bites you but does no damage. The hound barely misses you. You closely miss the hound. The hound is heavily wounded. Your transformation is almost over. The hound bites you. You hit the hound. The hound is heavily wounded. The hound bites you but does no damage. You completely miss the hound. The hound is heavily wounded. The hound barely misses you. You miss the hound. The hound is heavily wounded. The hound bites you but does no damage. The raiju bites you but does no damage. The hound bites you but does no damage. You closely miss the raiju. The raiju is almost dead. The hound bites you. The raiju bites you. The raiju shocks you. You resist. You closely miss the raiju. The raiju is almost dead. The hound bites you but does no damage. You hit the raiju but do no damage. The raiju is almost dead. The raiju bursts into living lightning! The living lightning hits you! The raiju blinks! The hound bites you but does no damage. You cannot move. You closely miss the hound. The hound is heavily wounded. The hound bites you but does no damage. You hit the hound. The hound is severely wounded. The hound bites you but does no damage. The hound bites you. You hit the hound. You kill the hound! Throwing (i - inventory): e - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju (almost dead) You throw a tomahawk. The tomahawk hits the raiju. The raiju is almost dead. The raiju bursts into living lightning! Helpless, you fail to dodge the living lightning. You resist. The raiju blinks! Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju (almost dead) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the raiju. You kill the raiju! Your Short Blades skill increases to level 8! You feel less woody. Your +2 hat unmelds from your body. You start resting. Magic restored. e - a tomahawk e - 2 tomahawks (gained 1) A basilisk comes into view. The basilisk hisses angrily. Xom's power touches on you for a moment. You are caught in a localised spatial distortion. The basilisk gazes at you. You resist with some effort. You see here a tomahawk. The basilisk gazes at you. You are slowing down. The basilisk gazes at you. You resist with some effort. Your limbs are stiffening. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk You miscast Mephitic Cloud. Sparks fly from your tentacles! You have turned to stone. You hear Xom's avuncular chuckle. The basilisk seems to slow down. The basilisk hisses menacingly. The basilisk bites you! The basilisk bites you! The basilisk gazes at you. You resist with some effort. The basilisk gazes at you. You turn to flesh and can move again. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (slow) The ball explodes into a vile cloud! The stinking cloud engulfs the basilisk. The stinking cloud engulfs you! You closely miss the basilisk. Your grab misses the basilisk. The basilisk is engulfed in noxious fumes. The basilisk appears confused. You puncture the basilisk! You grab the basilisk. The basilisk is moderately wounded. You constrict the basilisk. The basilisk is engulfed in noxious fumes. The basilisk appears confused. The basilisk struggles to escape constriction. You hit the basilisk. The basilisk is heavily wounded. You constrict the basilisk. You hit the basilisk. The basilisk is severely wounded. You constrict the basilisk. The basilisk is no longer moving slowly. The basilisk struggles to escape constriction. You hit the basilisk. The basilisk is almost dead. You constrict the basilisk. You kill the basilisk! You have reached level 12! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 21, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Found a stone staircase leading up. You see here a sky beast corpse. You butcher the sky beast corpse. You see here 5 mutagenic chunks of flesh. You can't carry that many items. You now have 220 gold pieces (gained 21). e - 3 tomahawks (gained 1) You now have 238 gold pieces (gained 18). Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) It was a potion of magic. Magic courses through your body. Your magical contamination has completely faded away. You see here 5 mutagenic chunks of flesh. q - 5 mutagenic chunks of flesh Eat which item? (? for menu, Esc to quit) This meat tastes really weird. You feel weirdly uncertain. Xom thinks this is hilarious! Eat which item? (? for menu, Esc to quit) This meat tastes really weird. One of your lower tentacles grows a sharp spike. Eat which item? (? for menu, Esc to quit) This meat tastes really weird. You feel resistant to poisons. Eat which item? (? for menu, Esc to quit) This meat tastes really weird. Eat which item? (? for menu, Esc to quit) This meat tastes really weird. You feel weaker. Eat which item? (? for menu, Esc to quit) Okay, then. Found a hand crossbow. You see here a hand crossbow. A wyvern comes into view. The wyvern moves out of view. The wyvern is too close now for your liking. A sky beast comes into view. Found a bread ration. The wyvern completely misses you. Found a scroll of remove curse. The wyvern barely misses you. The wyvern misses you. You hit the wyvern. The wyvern is lightly wounded. The wyvern bites you! The wyvern closely misses you. You puncture the wyvern! The wyvern is heavily wounded. The wyvern bites you! You hit the wyvern. You pierce the wyvern, but do no damage. The wyvern is severely wounded. The wyvern barely misses you. You closely miss the wyvern. Your tentacle spike misses the wyvern. The wyvern is severely wounded. The wyvern closely misses you. You hit the wyvern. The wyvern is severely wounded. The wyvern bites you. Unknown command. You hit the wyvern but do no damage. Your squeeze misses the wyvern. The wyvern is severely wounded. The wyvern bites you! * * * LOW HITPOINT WARNING * * * The wyvern barely misses you. You closely miss the wyvern. You pierce the wyvern, but do no damage. The wyvern is severely wounded. The wyvern bites you!! You die... >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [pajamas] Species: Octopode Job: Wizard HP: -3/75; mods: 0/0 MP: 28/28; mod: 0 Stats: 10 (10) 26 (26) 15 (15) Position: (21, 39), god: Xom (5), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 7 | 4 | 660 | 160/250 Short Blades | X | 2 | 18 | 8 | 1810 | 10/450 Long Blades | X | 1 | 0 | 1 | 80 | 30/100 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 3 | 1 | 100 | 50/100 Dodging | X | 2 | 39 | 9 | 2611 | 361/550 Stealth | X | 1 | 10 | 9 | 1347 | 222/275 Shields | | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 3 | 5 | 947 | 56/357 Conjurations | X | 1 | 3 | 5 | 911 | 161/300 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | X | 1 | 0 | 2 | 150 | 0/150 Summonings | | 1 | 0 | 1 | 51 | 1/100 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 1 | 51 | 1/100 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 1 | 4 | 670 | 170/250 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 1 | 3 | 4 | 520 | 167/177 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 2 | 13 | 6 | 1010 | 128/295 Spell bugs: Durations: Attributes: #12: 814 #13: 576 #23: 2550 #24: -1131174930 #27: 18503 #43: 1 #49: 944 #59: 1 Mutations: tentacle spike: 1 camouflage: 1 (innate) clarity: 1 cold resistance: 1 dopey: 1 poison resistance: 1 teleportitis: 1 weak: 1 gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #22: +1 rapier of piercing eq slot #2, inv slot #0: +2 hat eq slot #9, inv slot #20: amulet of regeneration eq slot #10, inv slot #14: ring of protection from fire eq slot #11, inv slot #8: ring of poison resistance eq slot #12, inv slot #50: ring of Ascent {Fire Str+4 Int+7} eq slot #13, inv slot #25: ring of stealth eq slot #14, inv slot #31: ring of see invisible eq slot #15, inv slot #35: ring of positive energy eq slot #16, inv slot #17: ring of magical power eq slot #17, inv slot #39: ring "Hosibum" {rCorr rElec rC- rN+ Str+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: * .....Y..# ##..###. *,........# #..## ## ,........# #..### * ..?.....# ##...# # #.## ###.# # #..# #.### ##.# #.... #l# ##... #@# #.## #.##### #.## #.....####### #.## #####.).....# #.## #....#####.###... #.<..# ###......# #..>.###...#...## #.......).......# #...............# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_nemelex_gamble_announced: false bailey_type: bailey_polearm grunt_nemelex_gamble_triggered: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>