Dungeon Sprint DCSS version 0.22-a0-410-g97be04f (webtiles) character file. 0 packetloss the Conjurer (level 1, -2/15 HPs) Began as a Deep Elf Conjurer on May 11, 2018. Slain by a river rat (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:25 (30 turns). packetloss the Conjurer (Deep Elf Conjurer) Turns: 30, Time: 00:00:26 Health: -2/15 AC: 2 Str: 10 XL: 1 Next: 8% Magic: 0/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Warning: Bad view_max_height: 15 < 17 (~/.crawlrc:119) Welcome, packetloss the Deep Elf Conjurer. Found a staircase leading out of the dungeon. You open the door. A rat and a river rat come into view. You close the door. You open the door. The rat twitches its whiskers. There is a staircase leading out of the dungeon here. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 5/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. MP restored: 6 Firing (i - inventory) No suitable missiles. Aim: a river rat (resting) Okay, then. Aim: a river rat (resting) The magic dart hits the river rat. You now have 5/6 mp. Aim: a river rat (lightly wounded) The magic dart hits the river rat. You now have 4/6 mp. Aim: a river rat (moderately wounded) The magic dart hits the river rat. You now have 3/6 mp. Aim: a river rat (moderately wounded) The magic dart hits the river rat. You now have 2/6 mp. Aim: a river rat (moderately wounded) The magic dart hits the river rat. You now have 1/6 mp. Aim: a river rat (almost dead) The magic dart hits the river rat. The river rat barely misses you. You now have 0/6 mp. You don't have enough magic to cast that spell. You closely miss the river rat. The river rat bites you. Ouch! That really hurt! You take 6 damage, and have 4/10 hp. MASSIVE DAMAGE!! Really quaff h - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<..P#.....# #PP@r'.%...+ #PPPP#.....# ###### ##### You could see a river rat. Vanquished Creatures A rat (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | packetloss the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 30 | D | Slain by a river rat Vault maps used: D: dungeon_sprint_fedhas Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 7 Use: Potion || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: dungeon_sprint_fedhas Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 30.0 | 0.0 | 30.0 Dungeon | 100.0 | 100.0 | 0.0 | 30.0 | 0.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------