Dungeon Sprint DCSS version 0.22-a0-373-gab1296c (webtiles) character file. 260 packetloss the Destroyer (level 5, -14/28 HPs) Began as a Deep Elf Conjurer on Apr 25, 2018. Demolished by a slime creature (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:01 (396 turns). packetloss the Destroyer (Deep Elf Conjurer) Turns: 396, Time: 00:02:02 Health: -14/28 AC: 2 Str: 5 XL: 5 Next: 95% Magic: 1/18 EV: 13 Int: 21 God: Gold: 162 SH: 0 Dex: 15 Spells: 10/21 levels left rFire . . . SeeInvis . h - +0 dagger (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 162 gold pieces. Inventory: Hand Weapons h - a +0 dagger of draining (weapon) (You took it off Ijyb in the Dungeon) Armour a - a +0 robe (worn) Wands b - a wand of flame (41) (You took it off Ijyb in the Dungeon) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration j - 2 chunks of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 8.9 Spellcasting + Level 10.4 Conjurations + Level 7.5 Hexes You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None c - Force Lance Conj/Tloc ####.... 9% 4 ###.... d - Fulminant Prism Conj/Hex #####..... 1% 4 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Xom Jiyva Lugonu Message History All of the chunks of flesh in your inventory have rotted away. You now have 5/16 mp. There is an open door, spattered with blood here. You see here a leather armour. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You conjure a prism of explosive energy! You now have 2/16 mp. Your fulminant prism crackles loudly. Sigmund flickers, as though insubstantial. The blast of energy engulfs Sigmund. Aim: Sigmund, wielding a scythe of protection and wearing a robe (almost dead) The searing ray hits Sigmund. You kill Sigmund! Your Conjurations skill gained 2 levels and is now at level 10! Your Hexes skill gained 7 levels and is now at level 7! You have reached level 5! (Press . to maintain the ray.) Health restored: 28 You now have 1/18 mp. Things that are here: a scythe of protection; a robe; the human corpse of Sigmund You butcher the human corpse of Sigmund. j - 2 chunks of flesh {@w0} Things that are here: a scythe of protection; a robe You start resting. You regained 13 mp, and now have 14/18 mp. You start resting. MP restored: 18 There is an open door, spattered with blood here. You see here a leather armour. There is an open door here. You see here a giant club. Really walk into a travel-excluded area? Memorise Force Lance, consuming 4 spell levels and leaving 10? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Fulminant Prism Adjust to which letter? d - Fulminant Prism; c - Force Lance There is an open door here. You open the door. There is an open door here. You now have 81 gold pieces (gained 27). You now have 108 gold pieces (gained 27). You now have 135 gold pieces (gained 27). You now have 162 gold pieces (gained 27). Okay, then. You open the door. A slime creature comes into view. Found four altars. Spoiler Alert: The slime creature can hit for high damage in melee! You conjure a prism of explosive energy! The slime creature hits your fulminant prism! You now have 14/18 mp. The slime creature hits your fulminant prism! There is an open door here. Okay, then. Spoiler Alert: The slime creature can hit for high damage in melee! You conjure a prism of explosive energy! You now have 10/18 mp. Your fulminant prism crackles loudly. You hear an explosion! There is an open door here. You conjure a prism of explosive energy! Spoiler Alert: The slime creature can hit for high damage in melee! You now have 7/18 mp. Your fulminant prism crackles loudly. The blast of energy engulfs the slime creature. There is an open door here. You see here a giant club. You conjure a prism of explosive energy! The slime creature barely misses you. Spoiler Alert: The slime creature can hit for high damage in melee! You now have 3/18 mp. Your fulminant prism crackles loudly. The blast of energy engulfs the slime creature. There is an open door, spattered with blood here. You see here a leather armour. Things that are here: a scythe of protection; a robe Spoiler Alert: The slime creature can hit for high damage in melee! You conjure a prism of explosive energy! The slime creature hits you. You take 2 damage, and have 26/28 hp. You now have 0/18 mp. Your fulminant prism crackles loudly. The blast of energy engulfs the slime creature. You hit the slime creature. The slime creature hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Spoiler Alert: The slime creature can hit for high damage in melee! You take 20 damage, and have 6/28 hp. MASSIVE DAMAGE!! Unknown command. There is a fountain of clear blue water here. The slime creature hits you!! Ouch! That really hurt! You die... ########### #<.#..)..#. #..[..#..'. #.)#####'## #..# #..# #..# #### #@J# #⌠⌠# #### You could see a slime creature. Vanquished Creatures Sigmund (D) An ogre (D) Ijyb (D) 3 creatures vanquished. Vanquished Creatures (others) 9 fulminant prisms (D) 9 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | packetloss the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 5 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 6 in Spellcasting 15 | D | Reached skill level 6 in Conjurations 15 | D | Reached XP level 2. HP: 10/15 MP: 6/11 147 | D | Learned a level 2 spell: Searing Ray 150 | D | Noticed an ogre 154 | D | Killed an ogre 154 | D | Reached skill level 8 in Spellcasting 154 | D | Reached skill level 8 in Conjurations 154 | D | Reached XP level 3. HP: 19/19 MP: 8/15 154 | D | Reached XP level 4. HP: 24/24 MP: 8/16 160 | D | Learned a level 4 spell: Fulminant Prism 220 | D | Noticed Sigmund 241 | D | Killed Sigmund 241 | D | Reached skill level 10 in Conjurations 241 | D | Reached skill level 7 in Hexes 241 | D | Reached XP level 5. HP: 28/28 MP: 0/18 358 | D | Learned a level 4 spell: Force Lance 373 | D | Found a burning altar of Makhleb. 373 | D | Found a viscous altar of Jiyva. 373 | D | Found a shimmering altar of Xom. 373 | D | Found a corrupted altar of Lugonu. 373 | D | Noticed a slime creature 393 | D | HP: 6/28 [slime creature (20)] 396 | D | Demolished by a slime creature Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 6 8 | 8.9 Conjurations | 6 8 10 | 10.4 Hexes | 7 | 7.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Dagger | | 1 || 1 Cast: Magic Dart | 1 | || 1 Searing Ray | 1 | 1 || 2 Fulminant Prism | | 9 || 9 Use: Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 3 | 1 || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 372 | 0.0 | 0 | 3 | 0.0 | 396 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 372 | 0.0 | 0 | 3 | 0.0 | 396 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 68.2 | 0.0 | 396.0 Dungeon | 100.0 | 100.0 | 0.0 | 68.2 | 0.0 | 396.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 372.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 372.0 +-------+-------+-------+-------+-------+----------------------