Dungeon Sprint DCSS version 0.22-a0-373-gab1296c (webtiles) character file. 303 packetloss the Destroyer (level 6, -5/32 HPs) Began as a Deep Elf Conjurer on Apr 25, 2018. Shot with an arrow by a centaur warrior (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:03:03 (458 turns). packetloss the Destroyer (Deep Elf Conjurer) Turns: 458, Time: 00:03:03 Health: -5/32 AC: 2 Str: 5 XL: 6 Next: 15% Magic: 10/20 EV: 13 Int: 22 God: Gold: 162 SH: 0 Dex: 15 Spells: 12/23 levels left rFire . . . SeeInvis . j - +2 scythe (protect) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.17/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 162 gold pieces. Inventory: Hand Weapons j - a +2 scythe of protection (weapon) (You took it off Sigmund in the Dungeon) Armour a - a +0 robe (worn) h - a cursed +0 leather armour (You took it off Ijyb in the Dungeon) k - a +0 robe (You took it off Sigmund in the Dungeon) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 9.0 Spellcasting + Level 10.8 Conjurations + Level 8.2 Hexes You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None c - Force Lance Conj/Tloc ####.... 7% 4 ##..... d - Fulminant Prism Conj/Hex ######.... 1% 4 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Hepliaklqana Sif Muna Uskayaw Vehumet Wu Jian Message History Things that are here: a scythe of protection; a robe You start resting. You regained 6 hp, and now have 25/32 hp. You regained 9 mp, and now have 19/20 mp. j - a scythe of protection You start resting. MP restored: 20 k - a robe You start resting. All of the chunks of flesh in your inventory have rotted away. Health restored: 32 Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 scythe of protection hums with potential! j - a +2 scythe of protection (weapon) Okay, then. Unknown command. You open the door. There is an open door here. You now have 81 gold pieces (gained 27). You now have 108 gold pieces (gained 27). You now have 135 gold pieces (gained 27). You now have 162 gold pieces (gained 27). Okay, then. You open the door. Found a mace and a leather armour. Found an ornate altar of the Wu Jian Council and a deep blue altar of Sif Muna. Unknown command. A jelly comes into view. There is an open door here. Spoiler Alert: The jelly (sleeping) can corrode equipment in melee! Unknown command. Spoiler Alert: The jelly (sleeping) can corrode equipment in melee! Okay, then. Spoiler Alert: The jelly (sleeping) can corrode equipment in melee! Unknown command. Spoiler Alert: The jelly (sleeping) can corrode equipment in melee! You conjure a prism of explosive energy! Spoiler Alert: The jelly (sleeping) can corrode equipment in melee! You now have 16/20 mp. Your fulminant prism crackles loudly. You hear an explosion! There is an open door here. You start resting. You hear a distant slurping noise. x2 MP restored: 20 There is an open door here. Really walk into a travel-excluded area? There is an open door here. Found 15 gold pieces. Found a radiant altar of Vehumet. You see here a mace. You hear a slurping noise. You see here a leather armour. Unknown command. Unknown command. A yak comes into view. Found a hazy altar of Hepliaklqana and a hide-covered altar of Uskayaw. Warning x2: The yak (sleeping) can hit for moderate damage in melee! The jelly (wandering) can corrode equipment in melee! Unknown command. Warning x2: The yak (sleeping) can hit for moderate damage in melee! The jelly (wandering) can corrode equipment in melee! Unknown command. Warning x2: The yak (sleeping) can hit for moderate damage in melee! The jelly (wandering) can corrode equipment in melee! You conjure a prism of explosive energy! The jelly quivers. You hear a slurping noise. Spoiler Alert: The yak (sleeping) can hit for moderate damage in melee! You now have 16/20 mp. Your fulminant prism crackles loudly. You see here a leather armour. Spoiler Alert: The jelly can corrode equipment in melee! You conjure a prism of explosive energy! You hear a bellow! The blast of energy engulfs the jelly. You kill the jelly! Your Hexes skill increases to level 8! You now have 12/20 mp. Unknown command. Your fulminant prism crackles loudly. You see here a mace. You hear a shout! There is an open door here. Unknown command. There is an open door here. You start resting. The centaur warrior wields a shortbow. The centaur warrior shoots an arrow. The arrow hits you. A centaur warrior comes into view. It is wielding a shortbow. Warning x2: The centaur warrior can hit for high damage at range! The centaur warrior is fast and can hit for moderate damage at range! You take 6 damage, and have 26/32 hp. Unknown command. Okay, then. You conjure a prism of explosive energy! The centaur warrior shoots an arrow. The arrow hits you! You take 14 damage, and have 12/32 hp. MASSIVE DAMAGE!! You now have 9/20 mp. Your fulminant prism crackles loudly. The centaur warrior shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ################ #<.#..'..#.(c.*# #..').#..@..#..+ #..#####'#####c# #..# #..# #)# ## #..# #### ##[#≈≈§ #..# #_..§§§ #⌠⌠# ..Y...._#§§§ #### __##_.#+##§# ##+ $$ # You could see a centaur warrior and a friendly fulminant prism. Vanquished Creatures Sigmund (D) An ogre (D) A jelly (D) Ijyb (D) 4 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | packetloss the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 29 | D | Killed Ijyb 29 | D | Reached skill level 6 in Spellcasting 29 | D | Reached skill level 6 in Conjurations 29 | D | Reached XP level 2. HP: 11/15 MP: 0/11 86 | D | Learned a level 2 spell: Searing Ray 150 | D | Noticed an ogre 158 | D | Killed an ogre 158 | D | Reached skill level 9 in Spellcasting 158 | D | Reached skill level 8 in Conjurations 158 | D | Reached XP level 3. HP: 13/19 MP: 4/15 158 | D | Reached XP level 4. HP: 17/24 MP: 4/17 260 | D | Learned a level 4 spell: Force Lance 265 | D | Learned a level 4 spell: Fulminant Prism 268 | D | Noticed Sigmund 275 | D | Killed Sigmund 275 | D | Reached skill level 10 in Conjurations 275 | D | Reached skill level 7 in Hexes 275 | D | Reached XP level 5. HP: 16/28 MP: 9/18 275 | D | Reached XP level 6. HP: 19/32 MP: 10/20 415 | D | Found an ornate altar of the Wu Jian Council. 415 | D | Found a deep blue altar of Sif Muna. 443 | D | Found a radiant altar of Vehumet. 445 | D | Found a hazy altar of Hepliaklqana. 445 | D | Found a hide-covered altar of Uskayaw. 445 | D | Noticed a yak 448 | D | Reached skill level 8 in Hexes 456 | D | Noticed a centaur warrior 458 | D | Shot with an arrow by a centaur warrior Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 6 9 | 9.0 Conjurations | 6 8 10 | 10.8 Hexes | 7 8 | 8.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 7 | || 7 Searing Ray | 2 | 2 || 4 Fulminant Prism | | 4 || 4 Use: Potion | 1 | || 1 Dodge: Dodged | 8 | || 8 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 433 | 0.0 | 0 | 4 | 0.0 | 458 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 433 | 0.0 | 0 | 4 | 0.0 | 458 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 70.3 | 0.0 | 458.0 Dungeon | 100.0 | 100.0 | 0.0 | 70.3 | 0.0 | 458.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 433.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 433.0 +-------+-------+-------+-------+-------+----------------------