Dungeon Crawl Stone Soup version 0.22-a0-192-g6ffc940 (webtiles) character file. 0 packetloss the Sneak (level 1, 0/9 HPs) Began as a Spriggan Enchanter on Feb 16, 2018. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:15 (180 turns). packetloss the Sneak (Spriggan Enchanter) Turns: 180, Time: 00:01:15 Health: 0/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 4/5 EV: 18 Int: 16 God: Gold: 5 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) g - a +0 short sword (You found it on level 1 of the Dungeon) Missiles f - 7 sling bullets i - 14 arrows Armour b - a +0 robe (worn) Scrolls e - 2 scrolls of immolation {unknown} h - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Books c - a book of Maledictions Comestibles d - a ration Skills: + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History You take 5 damage, and have 4/9 hp. MASSIVE DAMAGE!! You close the door. You start resting. You see here 15 stones. k - 15 stones You start resting. You are too injured to fight recklessly! Throwing (i - inventory) k - 15 stones (quivered) Aim: a hobgoblin, wielding a club You throw a stone. The stone hits the hobgoblin. Throwing (i - inventory) k - 14 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) k - 13 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) k - 12 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin. Throwing (i - inventory) k - 11 stones (quivered) Aim: a hobgoblin, wielding a club (heavily wounded) You throw a stone. The stone barely misses the hobgoblin. Throwing (i - inventory) k - 10 stones (quivered) Aim: a hobgoblin, wielding a club (heavily wounded) You throw a stone. The stone hits the hobgoblin but does no damage. You see here a stone. You see here a stone. You see here a stone. Throwing (i - inventory) k - 9 stones (quivered) Aim: a hobgoblin, wielding a club (heavily wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) k - 8 stones (quivered) Aim: a hobgoblin, wielding a club (heavily wounded) You throw a stone. The stone barely misses the hobgoblin. Throwing (i - inventory) k - 7 stones (quivered) Aim: a hobgoblin, wielding a club (heavily wounded) You throw a stone. The stone barely misses the hobgoblin. You see here a stone. You see here a stone. You see here a stone. Throwing (i - inventory) k - 6 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) k - 5 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) k - 4 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin but does no damage. You see here a stone. You see here 2 stones. You see here 2 stones. Aim: a hobgoblin, wielding a club (chance to defeat MR: 67%) The hobgoblin is outlined in light. You now have 4/5 mp. Throwing (i - inventory) k - 3 stones (quivered) Aim: a hobgoblin, wielding a club (softly glowing) You throw a stone. The stone hits the hobgoblin. Throwing (i - inventory) k - 2 stones (quivered) Aim: a hobgoblin, wielding a club (moderately wounded, softly glowing) You throw a stone. The stone hits the hobgoblin but does no damage. The hobgoblin barely misses you. You see here 2 stones. You see here a stone. Throwing (i - inventory) k - a stone (quivered) Aim: a hobgoblin, wielding a club (moderately wounded, softly glowing) You throw a stone. The stone hits the hobgoblin but does no damage. Firing (i - inventory) No suitable missiles. Aim: a hobgoblin, wielding a club (moderately wounded, softly glowing) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a hobgoblin, wielding a club (moderately wounded, softly glowing) Okay, then. You see here 2 stones. You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin stops glowing. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin misses you. MP restored: 5 You hit the hobgoblin. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin completely misses you. You see here a stone. You see here a stone. Aim: a hobgoblin, wielding a club (moderately wounded, chance to defeat MR: 67%) The hobgoblin is outlined in light. You now have 4/5 mp. You hit the hobgoblin. The hobgoblin hits you with a club. Ouch! That really hurt! You die... ###.#### .# #......##.####.# #............... #.......#....... ##.....(.######## .....###(........ .....# ##(...#### ....(## #g...# .....(# #@...# .....(###....### ......(.......... ......###....#### #####.# #....# #.# ###### #.# #.# #.# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | packetloss the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 180 | D:1 | Slain by a hobgoblin Vault maps used: D:1: minmay_arrival_loop Action || total -------------------------++------- Melee: Dagger || 7 Throw: Stone || 15 Cast: Corona || 2 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 180 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_loop Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.8 | 0.0 | 180.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.8 | 0.0 | 180.0 +-------+-------+-------+-------+-------+----------------------