Dungeon Sprint DCSS version 0.19-a0-1883-gc9e4fd8 (webtiles) character file. 24 packetloss the Sneak (level 2, -6/13 HPs) Began as a Spriggan Enchanter on Oct 14, 2016. Mangled by an ogre ... wielding a +0 giant club (11 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:05 (93 turns). packetloss the Sneak (Spriggan Enchanter) Turns: 93, Time: 00:01:06 Health: -6/13 AC: 3 Str: 4 XL: 2 Next: 79% Magic: 1/6 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) MR ..... Harm . (boots unavailable) Stlth ++++...... NoTele + (no amulet) (no ring) (no ring) @: very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Comestibles d - a bread ration {@e1} Skills: - Level 1.1 Short Blades - Level 3.0 Dodging + Level 7.6 Stealth - Level 2.6 Spellcasting + Level 6.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 10% 2 ##..... v - Corona Hex ###.... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History a ring mail; the goblin corpse of Ijyb You feel a strong urge to attack something. There is an open door here. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. You can move again. You now have 13/13 hp. You start resting. MP restored: 6 You start waiting. You feel yourself speed up. You start waiting. You feel less exhausted. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! The ogre shouts! Spoiler Alert: The ogre can hit for high damage in melee! You hit the ogre. The ogre misses you. There is an open door here. There is an open door here. Things that are here: a ring mail; the goblin corpse of Ijyb Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Okay, then. Things that are here: a ring mail; the goblin corpse of Ijyb There is an open door here. There is an open door here. Spoiler Alert: The ogre (wandering) can hit for high damage in melee! Unknown command. Spoiler Alert: The ogre (wandering) can hit for high damage in melee! Aim: an ogre, wielding a giant club (hasn't noticed you, chance to defeat MR: 42%) The ogre shouts! The ogre looks drowsy... Sigmund the Dreaded comes into view. He is wielding a scythe. Warning x2: The ogre (sleeping) can hit for high damage in melee! Sigmund can cast Slow, Confuse, and Throw Flame! You now have 4/6 mp. Sigmund mumbles some strange words. Sigmund flickers and vanishes for a moment. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Unknown command. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! There is an open door here. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Okay, then. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! There is an open door here. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Sigmund screams, "Die, monster!" Things that are here: a ring mail; the goblin corpse of Ijyb Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! You close the door. An ogre opens the door. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! You close the door. An ogre opens the door. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! You close the door. Sigmund opens the door. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Okay, then. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! There is a fountain of clear blue water here. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Okay, then. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Unknown command. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Sigmund closely misses you. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Unknown command. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Aim: Sigmund, wielding a scythe and wearing a runed robe (slightly transparent, not susceptible) Sigmund is unaffected. The ogre misses you. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! You now have 3/6 mp. Unknown command. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! That would be overly suicidal. Okay, then. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Unknown command. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Unknown command. Warning x2: The ogre can hit for high damage in melee! Sigmund (invisible) can cast Slow, Confuse, and Throw Flame! Aim: Sigmund, wielding a scythe and wearing a runed robe (slightly transparent, not susceptible) Sigmund is unaffected. Sigmund hits you from afar with a scythe! Ouch! That really hurt! The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#..'..# #..'..#..'@. #.@#####'### #..# $# #O@# ## #..# #⌠⌠# #### You could see Sigmund (invisible) and an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | packetloss the Spriggan Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 2 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 7 in Stealth 15 | D | Reached skill level 6 in Hexes 15 | D | Reached XP level 2. HP: 13/13 MP: 4/6 48 | D | Noticed an ogre 62 | D | Learned a level 2 spell: Ensorcelled Hibernation 76 | D | Noticed Sigmund 93 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Stealth | 7 | 7.6 Hexes | 6 | 6.1 Short Blades | | 1.1 Dodging | | 3.0 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 8 Cast: Corona || 1 Ensorcelled Hiber || 3 Use: Potion || 1 Dodge: Dodged || 8 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.8 | 0.0 | 84.0 Dungeon | 100.0 | 100.0 | 0.0 | 4.8 | 0.0 | 84.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 35.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 35.0 +-------+-------+-------+-------+-------+----------------------