Dungeon Sprint DCSS version 0.19-a0-1878-gcbc8a98 (webtiles) character file. 27 packetloss the Jinx (level 2, -5/13 HPs) Began as a Spriggan Enchanter on Oct 14, 2016. Slain by an ogre ... wielding a cursed -1 giant spiked club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:46 (95 turns). packetloss the Jinx (Spriggan Enchanter) Turns: 95, Time: 00:00:47 Health: -5/13 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 6/6 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) MR ..... Harm . (boots unavailable) Stlth +++....... NoTele + (no amulet) (no ring) (no ring) @: very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of cancellation {unknown} Books c - a book of Maledictions Comestibles d - a bread ration {@e1} Skills: - Level 1.1 Short Blades - Level 3.0 Dodging - Level 4.4 Stealth - Level 2.6 Spellcasting + Level 8.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 8% 2 ##..... v - Corona Hex ####... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, packetloss the Spriggan Enchanter. Found a staircase leading out of the dungeon. Okay, then. Okay, then. You open the door. Ijyb the Twisted Goblin comes into view. Spoiler Alert: Ijyb will often zap you with wands! Okay, then. Aim: Ijyb (chance to defeat MR: 58%) Ijyb is outlined in light. You now have 4/5 mp. You barely miss Ijyb. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb hits you but does no damage. Spoiler Alert: Ijyb will often zap you with wands! You hit Ijyb but do no damage. Ijyb closely misses you. You hit Ijyb. Ijyb hits you. You take 2 damage, and have 7/9 hp. MASSIVE DAMAGE!! Really quaff i - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb misses you. Spoiler Alert: Ijyb will often zap you with wands! You now have 10/13 hp. Unknown command. You hit Ijyb. You puncture Ijyb! Ijyb misses you. You barely miss Ijyb. Ijyb stops glowing. You puncture Ijyb! Ijyb hits you. Spoiler Alert: Ijyb will often zap you with wands! You take 1 damage, and have 9/13 hp. You puncture Ijyb! You kill Ijyb! Your Hexes skill gained 5 levels and is now at level 8! You have reached level 2! You regained 4 hp, and now have 13/19 hp. i - a ruby potion There is an open door, spattered with blood here. You see here the goblin corpse of Ijyb. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 9/13 hp. Unknown command. You start resting. You start resting. MP restored: 6 You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. Health restored: 13 Okay, then. You're too inexperienced to learn that spell! Okay, then. Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. You open the door. An ogre comes into view. It is wielding a giant spiked club. Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! Unknown command. Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! There is an open door here. Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! Unknown command. Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! Unknown command. Spoiler Alert: The ogre (sleeping) can hit for high damage in melee! The helpless ogre fails to defend itself. You impale the ogre!! The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'@.# #..†..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | packetloss the Spriggan Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 12 | D | Reached skill level 8 in Hexes 12 | D | Reached XP level 2. HP: 13/13 MP: 4/6 90 | D | Killed a gargoyle 91 | D | Learned a level 2 spell: Ensorcelled Hibernation 92 | D | Noticed an ogre 95 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Hexes | 8 | 8.0 Short Blades | | 1.1 Dodging | | 3.0 Stealth | | 4.4 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Dagger || 10 Cast: Corona || 1 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 4 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 20.0 | 0.0 | 40.0 Dungeon | 100.0 | 100.0 | 0.0 | 20.0 | 0.0 | 40.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 39.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 39.0 +-------+-------+-------+-------+-------+----------------------