Dungeon Crawl Stone Soup version 0.19-a0-1268-g6c5d9f8 (webtiles) character file. 4 packetloss the Caller (level 1, -12/15 HPs) Began as a Merfolk Summoner on Aug 29, 2016. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (316 turns). packetloss the Caller (Merfolk Summoner) Turns: 316, Time: 00:01:32 Health: -12/15 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 3/3 EV: 13 Int: 14 God: Gold: 9 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling (weapon) (You took it off a goblin on level 2 of the Dungeon) Missiles g - 15 stones i - 17 sling bullets (quivered) Armour a - a +0 robe (worn) e - a +0 leather armour (You found it on level 1 of the Dungeon) Scrolls d - a scroll of noise {unknown} Books f - a book of Callings Comestibles c - a bread ration {@e1} h - 5 chunks of flesh {@w0} Skills: + Level 1.3 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You see here 21 sling bullets. i - 21 sling bullets There is a stone staircase leading up here. You start resting. You regained 3 hp, and now have 11/14 hp. You climb upwards. There is a stone staircase leading down here. There is an open door here. You start resting. Health restored: 14 A ball python comes into view. Spoiler Alert: The ball python (sleeping) can constrict! Spoiler Alert: The ball python (sleeping) can constrict! Spoiler Alert: The ball python (sleeping) can constrict! Spoiler Alert: The ball python (sleeping) can constrict! Spoiler Alert: The ball python (sleeping) can constrict! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) f - a +0 hunting sling (weapon) Spoiler Alert: The ball python (sleeping) can constrict! Aim: a ball python (resting) You shoot a stone. The stone hits the ball python. The ball python hisses angrily. Spoiler Alert: The ball python can constrict! Aim: a ball python (severely wounded) You shoot a stone. The stone closely misses the ball python. Aim: a ball python (severely wounded) You shoot a stone. The stone hits the ball python. You kill the ball python! Your Fighting skill increases to level 1! Health restored: 15 Unknown command. g - 19 stones (gained 1) You see here a ball python corpse. You butcher the ball python corpse. h - 5 chunks of flesh {@w0} (gained 3) A bat and a goblin come into view. The goblin shouts! A gnoll comes into view. It is wielding a halberd. You see here 2 stones. Spoiler Alert: The gnoll (wandering) can hit for moderate damage in melee, and throws nets! Spoiler Alert: The gnoll (wandering) can hit for moderate damage in melee, and throws nets! Spoiler Alert: The gnoll (wandering) can hit for moderate damage in melee, and throws nets! Spoiler Alert: The gnoll (wandering) can hit for moderate damage in melee, and throws nets! Aim: a goblin You shoot a stone. The stone misses the goblin. Aim: a goblin You shoot a stone. The stone barely misses the goblin. You are now empty-handed. You hit the goblin. The goblin misses you. You closely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! You are already empty-handed. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) f - a +0 hunting sling Adjust to which letter? (? for menu, Esc to quit) b - a +0 hunting sling; f - a book of Callings b - a +0 hunting sling (weapon) You are now empty-handed. b - a +0 hunting sling (weapon) You are now empty-handed. b - a +0 hunting sling (weapon) Spoiler Alert: The gnoll (wandering) can hit for moderate damage in melee, and throws nets! Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! Aim: a gnoll, wielding a halberd You shoot a stone. The stone hits the gnoll but does no damage. Aim: a gnoll, wielding a halberd You shoot a stone. The stone closely misses the gnoll. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering i - 21 sling bullets for slings. Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! Aim: a gnoll, wielding a halberd You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. Aim: a gnoll, wielding a halberd You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll barely misses you. Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! Aim: a gnoll, wielding a halberd (moderately wounded) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll barely misses you. Aim: a gnoll, wielding a halberd (severely wounded) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! You take 13 damage, and have 2/15 hp. MASSIVE DAMAGE!! There is an open door here. There is a stone staircase leading down here. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... #........# #...(....# #........# ####.##### #####..##### #...#..#...# #...#..#...#.#.# #...'..g.@.#.#. #...#..#...#.. #...####...#.# ##'#########.# ...##..##....#.# .............#.# ..(##..##....#.#### #########'##....... You could see a gnoll. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 goblins 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | packetloss the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Reached skill level 1 in Fighting 309 | D:1 | HP: 2/15 [gnoll/halberd (13)] 316 | D:1 | Mangled by a gnoll Vault maps used: D:1: dpeg_arrival_houses_and_road D:2: minmay_statues_item, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Summonings | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 27 Fire: Hunting sling || 11 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 24 Vault maps used: D:1: dpeg_arrival_houses_and_road D:2: minmay_statues_item, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.2 | 0.0 | 93.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.2 | 0.0 | 93.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.5 +-------+-------+-------+-------+-------+----------------------