Dungeon Sprint DCSS version 0.22-a0-305-gd21a89c (webtiles) character file. 0 olmar the Insei (level 1, 0/22 HPs) Began as a Merfolk Transmuter on Mar 31, 2018. Slain by a merfolk siren ... wielding a +0 trident (22 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (20 turns). olmar the Insei (Merfolk Transmuter) Turns: 20, Time: 00:00:14 Health: 0/22 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, appendage, hasted, very quick A: change form in water, swift swim, stealthy swim, horns 2 a: End Transformation You were in the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Comestibles d - a ration Skills: + Level 1.1 Fighting + Level 2.6 Dodging + Level 3.2 Unarmed Combat + Level 2.0 Spellcasting + Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You have a pair of horns on your head. Message History Unknown command. You open the door. A merfolk siren comes into view. It is wielding a trident. The merfolk siren shouts! Found 243 gold pieces. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You feel yourself speed up. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You are too mesmerised to rage. You close the door. You are no longer entranced. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You feel a strong urge to attack something. The merfolk siren hits you with a trident!! Ouch! That really hurt! You die... ## ## H# #H .#. ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | olmar the Merfolk Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 2 | D | Noticed a hippogriff 2 | D | Noticed a hippogriff 14 | D | Noticed a merfolk siren 20 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Cast: Beastly Appendage || 2 Use: Potion || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 20 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------