Dungeon Crawl Stone Soup version 0.24-a0-769-g368c164 (webtiles) character file. Game seed: 14439965820056351852, levelgen mode: deterministic 16 nomicflux the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on Oct 6, 2019. Slain by a jackal (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:50 (508 turns). nomicflux the Conjurer (Deep Elf Conjurer) Turns: 508, Time: 00:01:51 Health: 0/16 AC: 2 Str: 5 XL: 2 Next: 41% Magic: 2/8 EV: 13 Int: 19 God: Gold: 69 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of agility {unknown} Comestibles b - 4 chunks of flesh c - 3 rations Skills: + Level 0.5 Fighting + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 17% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 22% 4 ####... Force Lance Conj/Tloc ##...... 50% 4 ####... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (moderately wounded) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The searing ray hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. Without enough magic to sustain it, your searing ray dissipates. The jackal barely misses you. The jackal barely misses you. The jackal pauses to sniff the ground. The jackal barely misses you. The jackal barely misses you. The jackal misses you. The jackal bites you but does no damage. You see here an orange potion. The jackal bites you. You die... ..# #.# #.# #.# #.# ###.##### #### ####..gh...#....# #....#####.#....# #.##@# #g#....## ##..h## #........ ##.....## #.....### ##.8...8h####.##### #.........g.g.# ##....⌠....##### #####..........# #.....#.8...8.## #.###.##.....## You could see a jackal. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A ball python (D:2) A giant cockroach (D:2) 2 goblins 2 jackals (D:3) 2 kobolds A bat (D:3) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nomicflux the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 225 | D:1 | Learned a level 2 spell: Searing Ray 384 | D:2 | Found a sacrificial altar of Ru. 508 | D:3 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_ring, roderic_three_in_a_row D:2: layout_loops_ring, nicolae_ru_awakened_eye, marbit_many_paths, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, first_ration, corexii_corridor_pit, nicolae_tso_swordbearing_angel D:3: layout_loops_cross, minivault_24, wad_floor_pattern_untrapped Action || total -------------------------++------- Cast: Magic Dart || 17 Searing Ray || 3 Armor: Robe || 16 Dodge: Dodged || 56 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 24 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 5 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 3 | 0 | 0.0 D:3 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------