Dungeon Crawl Stone Soup version 0.22.0 (webtiles) character file. 13 nn265 the Conjurer (level 2, 19/19 HPs) Began as a Mummy Conjurer on Aug 11, 2018. Safely got out of the dungeon. The game lasted 00:01:24 (586 turns). nn265 the Conjurer (Mummy Conjurer) Turns: 586, Time: 00:01:25 Health: 19/19 AC: 2 Str: 11 XL: 2 Next: 24% Magic: 2/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Skills: + Level 1.6 Dodging + Level 1.7 Stealth + Level 2.9 Spellcasting + Level 3.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 43% 4 N/A Fulminant Prism Conj/Hex #......... 71% 4 N/A Dazzling Spray Conj/Hex #..... 30% 3 N/A Force Lance Conj/Tloc #....... 71% 4 N/A Searing Ray Conj ##.... 8% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Unknown command. Found 13 gold pieces. A bat comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat The magic dart hits the bat. You kill the bat! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..........# ##.# ..........# #.# .# ..........#### #.##.# .............####### #..#.# ..........##.#.#.#.## ##†#.# ##.##########.#!#.#.# #.#.# #+# #.#.#.#.## #.#.##### ##.#.#.#.# #........ #.#.#@#.### ##....... . ##.#.#.#..# ##....... #.#.#.#.#.# #........ ##.#.#.#..# #.#...... #########..####.#>..... #...............#.##.## #.###############.# .# #.# .. # #.# ## There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nn265 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 451 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 586 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 18 Armor: Robe || 2 Dodge: Dodged || 14