Dungeon Crawl Stone Soup version 0.20-a0-733-gf92fd71 (webtiles) character file. 0 niceeeeeeeeeeee the Grave Robber (level 1, 18/18 HPs) Began as a Deep Dwarf Wanderer on Feb 22, 2017. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). niceeeeeeeeeeee the Grave Robber (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:07 Health: 18/18 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Potions b - a potion of curing Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 c - the Grimoire of Necromancy Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting Level 2.1 Crossbows Level 2.1 Shields + Level 1.7 Spellcasting Level 2.1 Necromancy Level 1.0 Transmutations You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, niceeeeeeeeeeee the Deep Dwarf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ,** , , , ≈≈§§§........≈≈ * , ≈≈§≈§......≈≈≈≈ , , , .≈≈§§≈...≈≈≈≈≈. , * .≈≈≈≈≈≈.≈≈≈≈≈≈. ,..≈≈≈≈≈≈≈≈≈≈≈.. * ..≈≈≈.....≈≈≈.. ,..≈≈.......≈≈.. §§≈≈...@...≈≈≈≈ , , §§≈≈≈.....≈§≈≈≈ , * ≈ ≈§≈§≈.....≈≈≈≈≈ , ≈ ≈≈≈≈≈≈≈≈≈≈≈.≈≈≈§ .....≈≈≈≈≈..... ......≈≈≈...... ,,* , ......≈≈≈...... > .......≈....... * , ,, * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niceeeeeeeeeeee the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | niceeeeeeeeeeee set off with: a book of Minor Magic, a potion of curing, the Grimoire of Necromancy, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: onia_arrival_pentagram, serial_curves, eino_curves_04, eino_curves_04, minmay_gold_behind_fungi