Dungeon Crawl Stone Soup version 0.18-a0-1685-g4482fe3 (webtiles) character file. 5 newbiezz the Shield-Bearer (level 1, 11/11 HPs) Began as a Vine Stalker Fighter on Apr 3, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (15 turns). newbiezz the Shield-Bearer (Vine Stalker Fighter) Turns: 15, Time: 00:00:12 Health: 11/11 AC: 6 Str: 18 XL: 1 Next: 80% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 rapier rCold . . . Gourm . b - +0 scale mail rNeg . . . Faith . c - +0 shield rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might Comestibles f - a bread ration Skills: - Level 2.6 Fighting * Level 2.2 Short Blades - Level 2.4 Armour - Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, newbiezz the Vine Stalker Fighter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Lua error: [string "/dgldir/rcfiles/crawl-git/newbiezz.rc"]:5: attempt to call global 'sendkeys' (a nil value) You open the door. A bat and a jackal come into view. A jackal comes into view. The jackal barks! The bat hits you but does no damage. A jackal comes into view. There is an open door here. The jackal barks! You hit the bat. You block the bat's attack. You block the bat's attack. There is a staircase leading out of the dungeon here. Your scale mail prevents you from hitting the bat. Your bite misses the bat. You block the bat's attack. The jackal barely misses you. You puncture the jackal! You kill the jackal! The bat hits you but does no damage. The bat hits you but does no damage. You block the bat's attack. You block the jackal's attack. There is an open door here. You see here a jackal corpse. You block the bat's attack. There is a staircase leading out of the dungeon here. You hit the bat. You kill the bat! Your Short Blades skill increases to level 2! The jackal bites you but does no damage. You puncture the jackal! You kill the jackal! You block the jackal's attack. You closely miss the jackal. You block the jackal's attack. You hit the jackal. You kill the jackal! No target in view! No target in view! No target in view! There is an open door, spattered with blood here. Things that are here: a jackal corpse x2 ######## #...... #.... #######..### .......@.†<+ ######..#### #..# #.## #. #. #. .. There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | newbiezz the Vine Stalker Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 8 | D:1 | Reached skill level 2 in Short Blades 15 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_tiny_c Skill XL: | 1 | ---------------+----+----- Short Blades | 2 | 2.2 Fighting | | 2.6 Armour | | 2.4 Shields | | 2.6 Action || total -------------------------++------- Melee: Rapier || 7 Vault maps used: D:1: dpeg_arrival_tiny_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 19.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 19.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------