Dungeon Crawl Stone Soup version 0.19-a0-611-gb5a7e8d (console) character file. 21 neil the Conjurer (level 2, -4/15 HPs) Began as a Tengu Conjurer on June 12, 2016. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (448 turns). neil the Conjurer (Tengu Conjurer) Turns: 448, Time: 00:00:51 Health: -4/15 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 0/6 EV: 12 Int: 15 God: Gold: 59 SH: 4 Dex: 14 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . l - +0 robe rNeg . . . Faith . d - +0 buckler rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) (You found it on level 2 of the Dungeon) Armour d - a +0 buckler (worn) (You found it on level 1 of the Dungeon) l - a +0 robe (worn) Scrolls g - a scroll of fear {unknown} h - a scroll of magic mapping {unknown} j - a scroll of remove curse {unknown} Potions e - a potion of heal wounds {unknown} i - a potion of ambrosia {unknown} k - a potion of might {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration f - 7 chunks of flesh Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 1.0 Shields + Level 2.1 Spellcasting * Level 5.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... x - Searing Ray Conj ###... 4% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The goblin is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (severely wounded) The magic dart hits the goblin. You kill the goblin! You see here a goblin corpse. You butcher the goblin corpse. f - 4 chunks of flesh (gained 2) A ball python and an adder come into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The magic dart hits the adder. You kill the adder! Your Shields skill increases to level 1! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python The magic dart hits the ball python. You kill the ball python! A rat comes into view. You see here a ball python corpse. You butcher the ball python corpse. You see here 4 chunks of flesh. A rat is nearby! f - 8 chunks of flesh (gained 4) The rat barely misses you. You hit the rat. You kill the rat! Some of the chunks of flesh in your inventory have rotted away. You see here a rat corpse. You see here a rat corpse. You butcher the rat corpse. f - 7 chunks of flesh (gained 1) You open the door. There is an open door here. A worm comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm Okay, then. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You miscast Searing Ray. You are very lightly contaminated with residual magic. You are momentarily dazzled by a flash of light! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm The searing ray hits the worm. The worm is lightly wounded. The worm bites you! Ouch! That really hurt! The searing ray hits the worm. The worm is moderately wounded. The searing ray misses the worm. The worm bites you! Ouch! That really hurt! You die... #.#...#.......#....+ ..># #.# #.#...#.......##...# ..... ... .# #.# #.#...#.......##...#...##........ #.# #.#...#.......######...##..#..#.# #.# #.# #.'...'.......######...##..#..#.# #.# #.# ###...#...........# ...##..#..#.# #.# #.#.# ##########'#.##.# ...##..#..#.# #.# #.#.# #.#.##.# ...##..#..#.##.#.# #.#.# #.#.##.# ...##..#.......#.# #.#.# #.#.##.##...##..##.#.####.# #.#.# #.#.#..Qw..........#......#####.#.# #.#.#############...............#.# #.#.# #............................ #.#.# #.###########................ #.#.# #.# ###############.. #.#.# #.# #.# #.#.# #.# ##.# #.#.###.# #... #.......# #### ###.##### #.# You could see a worm. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 ball pythons (D:2) 2 goblins (D:2) A kobold (D:1) A giant newt (D:2) 2 rats (D:1 D:2) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | neil the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | Noticed a plant 0 | D:1 | Noticed a plant 0 | D:1 | Noticed a plant 0 | D:1 | Noticed a plant 0 | D:1 | Noticed a plant 0 | D:1 | Noticed a plant 1 | D:1 | Noticed a plant 2 | D:1 | Noticed a plant 3 | D:1 | Noticed a plant 4 | D:1 | Noticed a plant 6 | D:1 | Noticed a plant 7 | D:1 | Noticed a plant 7 | D:1 | Noticed a plant 7 | D:1 | Noticed a plant 8 | D:1 | Noticed a plant 9 | D:1 | Noticed a plant 11 | D:1 | Noticed a plant 13 | D:1 | Noticed a plant 47 | D:1 | Noticed a kobold 49 | D:1 | Killed a kobold 86 | D:1 | Noticed a rat 88 | D:1 | Killed a rat 129 | D:1 | You fall through a shaft! 134 | D:2 | Noticed a dart slug 145 | D:2 | Killed a dart slug 213 | D:2 | Noticed a ball python 214 | D:2 | Killed a ball python 289 | D:2 | Noticed a goblin 290 | D:2 | Killed a goblin 290 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/6 302 | D:2 | Noticed a giant newt 303 | D:2 | Killed a giant newt 308 | D:2 | Learned a level 2 spell: Searing Ray 329 | D:2 | Noticed a goblin 331 | D:2 | Killed a goblin 360 | D:2 | Noticed a ball python 360 | D:2 | Noticed an adder 365 | D:2 | Killed an adder 365 | D:2 | Reached skill level 1 in Shields 366 | D:2 | Killed a ball python 368 | D:2 | Noticed a rat 373 | D:2 | Killed a rat 441 | D:2 | Noticed a worm 448 | D:2 | Slain by a worm Vault maps used: D:1: lightli_arrival_windingriver Skill XL: | 1 2 | ---------------+-------+----- Shields | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.1 Conjurations | | 5.9 Action || total -------------------------++------- Melee: Unarmed || 3 Kick || 1 Hand axe || 1 Cast: Magic Dart || 18 Searing Ray || 1 Dodge: Dodged || 5 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.4 | 13.4 | 71.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.4 | 13.4 | 71.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lightli_arrival_windingriver Action || total -------------------------++------- Melee: Unarmed || 3 Kick || 1 Hand axe || 1 Cast: Magic Dart || 18 Searing Ray || 1 Dodge: Dodged || 5