Dungeon Crawl Stone Soup version 0.19-a0-231-gae044c8 (console) character file. 0 neil the Chopper (level 1, 11/11 HPs) *WIZ* Began as a Vine Stalker Gladiator on May 24, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:31 (7 turns). neil the Chopper (Vine Stalker Gladiator) Turns: 7, Time: 00:01:32 Health: 11/11 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 8 God: No God 0 (0) Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit + c - +0 helmet rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - a bread ration Skills: + Level 1.7 Fighting + Level 2.6 Axes + Level 1.7 Throwing + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 3 exclusions Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, neil the Vine Stalker Gladiator. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labeled BESMI MUNWAJYO. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Unknown command. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "yes".) Enter Wizard Command (? - help): Set hunger state to f(A)inting, s(T)arving, (N)ear starving, (H)ungry, (S)atiated, (F)ull or (E)ngorged? Okay, then. Unknown command. Enter Wizard Command (? - help): Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: dpeg_arrival_shelter; layout_basic; minmay_liquid_box; Unknown command. You open the door. Found a glowing spear. Found a scroll labeled HECSI VYDI. There is an open door here. There is a staircase leading out of the dungeon here. You open the door. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ... .... ..... .....#########. #.............? #.....)........ ##'## ##...## #..<..# ##.f?## ##'## ... ..... ####### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | neil the Vine Stalker Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Entered wizard mode. 7 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_shelter, minmay_liquid_box Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 18.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 18.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_shelter, minmay_liquid_box