Dungeon Sprint DCSS version 0.22-a0-407-gb098539 (console) character file. 0 narcow the Gusty (level 1, -8/15 HPs) Began as a Tengu Air Elementalist on May 9, 2018. Mangled by a merfolk siren ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (6 turns). narcow the Gusty (Tengu Air Elementalist) Turns: 6, Time: 00:00:12 Health: -8/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking (expiring), very quick A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 1.3 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Okay, then. You open the door. A merfolk siren comes into view. It is wielding a trident. The merfolk siren shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren closely misses you. You feel a strong urge to attack something. There is an open door here. You closely miss the merfolk siren. You claw the merfolk siren! Your peck misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. Your kick misses the merfolk siren. The merfolk siren is moderately wounded. You barely miss the merfolk siren. Your kick misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | narcow the Tengu Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed a merfolk siren 6 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 3 Kick || 1 Use: Potion || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 6 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------