Dungeon Sprint DCSS version 0.22-a0-393-g7f50228 (console) character file. 25 narcow the Magician (level 2, -2/13 HPs) Began as a Spriggan Conjurer on May 2, 2018. Slain by an ogre ... wielding a +0 giant spiked club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:28 (80 turns). narcow the Magician (Spriggan Conjurer) Turns: 80, Time: 00:00:29 Health: -2/13 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 8/8 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 7/10 levels left rFire . . . SeeInvis + h - +1 dagger (holy) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons h - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Wands b - a wand of digging (15) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.7 Spellcasting * Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History You start resting. You feel yourself speed up. You start resting. HP restored. You start resting. You recover from your berserk rage. You start resting. Magic restored. You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! There is an open door here. There is an open door here. There is a fountain of clear blue water here. Memorise Searing Ray, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<.#..'..# #..'..#..+ #..[####+# #..## #..# #@O# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | narcow the Spriggan Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached XP level 2. HP: 13/13 MP: 1/8 67 | D | Noticed an ogre 80 | D | Learned a level 2 spell: Searing Ray 80 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.6 Dodging | | 3.0 Stealth | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 4 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 80 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 80 +---------+---------+-------+---------+---------+-------+---------