Dungeon Sprint DCSS version 0.22-a0-377-g846bec1 (console) character file. 24 narcow the Skirmisher (level 3, -4/26 HPs) Began as a Gargoyle Fighter on Apr 27, 2018. Slain by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (126 turns). narcow the Skirmisher (Gargoyle Fighter) Turns: 126, Time: 00:00:26 Health: -4/26 AC: 10 Str: 19 XL: 3 Next: 2% Magic: 3/3 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Wands l - a wand of polymorph (1) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 5.5 Fighting + Level 4.4 Maces & Flails - Level 3.2 Armour - Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Things that are here: a club; a leather armour; the goblin corpse of Ijyb You start waiting. Your transformation has ended. Your +0 flail unmelds from your body. Your +0 shield unmelds from your body. Your +0 scale mail unmelds from your body. You start waiting. Done waiting. Sorry, you're not good enough to have a special ability. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a giant club. The ogre shouts! You sock the ogre! The ogre is moderately wounded. The ogre hits you with a giant club! You hit the ogre. The ogre is heavily wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | narcow the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 5 in Fighting 17 | D | Reached XP level 2. HP: 21/21 MP: 2/2 17 | D | Reached XP level 3. HP: 26/26 MP: 3/3 123 | D | Noticed an ogre 126 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.5 Maces & Flails | 4 | 4.4 Armour | | 3.2 Shields | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 14 Flail || 2 Armor: Skin || 3 Dodge: Dodged || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 35 | 0.0 | 0 | 1 | 0.0 | 126 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 35 | 0.0 | 0 | 1 | 0.0 | 126 +---------+---------+-------+---------+---------+-------+---------