Dungeon Sprint DCSS version 0.21-a0-509-gecc5317 (console) character file. 26 narcow the Destroyer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Nov 29, 2017. Slain by an ogre ... wielding a cursed -2 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (114 turns). narcow the Destroyer (Tengu Conjurer) Turns: 114, Time: 00:00:31 Health: -2/19 AC: 3 Str: 8 XL: 3 Next: 8% Magic: 3/7 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . h - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour h - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 9.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 #...... b - Searing Ray Conj ####.. 1% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door, spattered with blood here. You open the door. An ogre comes into view. It is wielding a giant club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #[†#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | narcow the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D | Noticed Ijyb 14 | D | Killed Ijyb 14 | D | Reached skill level 9 in Conjurations 14 | D | Reached XP level 2. HP: 13/15 MP: 3/6 14 | D | Reached XP level 3. HP: 17/19 MP: 3/7 108 | D | Learned a level 2 spell: Searing Ray 111 | D | Noticed an ogre 114 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Conjurations | 9 | 9.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 8 Peck || 2 Kick || 1 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 38 | 0.0 | 0 | 1 | 0.0 | 114 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 38 | 0.0 | 0 | 1 | 0.0 | 114 +---------+---------+-------+---------+---------+-------+---------