Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 name the Covered (level 1, 18/18 HPs) Began as a Deep Dwarf Wanderer on Feb 16, 2017. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). name the Covered (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:02 Health: 18/18 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . b - +0 shortbow rCold . . . Gourm . f - +0 robe rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 shortbow (weapon) e - a +0 blowgun Missiles c - 23 arrows (quivered) d - 10 poisoned needles Armour f - a +0 robe (worn) Wands g - a wand of heal wounds (5/9) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles h - a bread ration Skills: + Level 1.0 Fighting Level 2.1 Crossbows + Level 1.0 Throwing + Level 2.1 Armour Level 1.1 Shields Level 1.7 Summonings Level 1.0 Ice Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, name the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , + , * , * , * , , , , , * * , , , , * * , ####,,*, +@>+ , ,* ####, , , , , * , , , * , , , , , , , * , , * ,,, * , ** , , , There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | name the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | name set off with: a book of Minor Magic, a +0 shortbow, 23 arrows, 10 poisoned needles, a +0 blowgun, a +0 robe, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive.