ERROR: range check error (-1 / 70) Version: Dungeon Crawl Stone Soup 0.18-a0-867-gfd1cc8f Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-fd1cc8f36b -name musclemanjr -rc /dgldir/rcfiles/crawl-git/musclemanjr.rc -macro /dgldir/rcfiles/crawl-git/musclemanjr.macro -morgue /dgldir/morgue/musclemanjr/ -webtiles-socket /crawl-master/webserver/sockets/musclemanjr:2015-12-21.09:24:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-fd1cc8f36b(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5b28a3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-fd1cc8f36b(_Z13do_crash_dumpv+0x2f2) [0x5b9b72]: do_crash_dump() /usr/games/crawl-git-fd1cc8f36b(_Z20crash_signal_handleri+0x9c) [0x5b2b3c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe6fea314c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fe6fedc7b7b]: /usr/games/crawl-git-fd1cc8f36b() [0x5b9349] /usr/games/crawl-git-fd1cc8f36b() [0x5b9874] /usr/games/crawl-git-fd1cc8f36b() [0xa41d25] /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt7do_fireEv+0x6c9) [0x572dd9]: bolt::do_fire() /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt4fireEv+0xc82) [0x574372]: bolt::fire() /usr/games/crawl-git-fd1cc8f36b() [0x575247] /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt15affect_endpointEv+0xc5) [0x56f965]: bolt::affect_endpoint() /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt7do_fireEv+0x9e0) [0x5730f0]: bolt::do_fire() /usr/games/crawl-git-fd1cc8f36b(_ZN4bolt4fireEv+0xc82) [0x574372]: bolt::fire() /usr/games/crawl-git-fd1cc8f36b(_Z25spell_no_hostile_in_range10spell_typeb+0x1151) [0x9f24b1]: spell_no_hostile_in_range(spell_type, bool) /usr/games/crawl-git-fd1cc8f36b(_Z12cast_a_spellb10spell_type+0x5bd) [0x9b176d]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-fd1cc8f36b(_Z17do_cast_spell_cmdb+0x12) [0x9b1b62]: do_cast_spell_cmd(bool) /usr/games/crawl-git-fd1cc8f36b(_Z15process_command12command_type+0xd7c) [0xb53e3c]: process_command(command_type) /usr/games/crawl-git-fd1cc8f36b() [0xb56399] /usr/games/crawl-git-fd1cc8f36b() [0xb56f05] /usr/games/crawl-git-fd1cc8f36b(main+0x2eb) [0xb5a0cb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe6fea1c76d]: /usr/games/crawl-git-fd1cc8f36b() [0x511c99] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fe6fedc784e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fe6fedc784e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005b2fab in call_gdb (file=0x7fe6fedb2180) at crash.cc:420 gdb = attach_cmd = "attach 18756\000\000\000\000\000\000\000" #2 0x00000000005b9b92 in do_crash_dump () at dbg-asrt.cc:672 t = 1450691579 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2496f18 "/dgldir/morgue/musclemanjr/"}} name = "/dgldir/morgue/musclemanjr/crash-musclemanjr-20151221-095259.txt", '\000' file = 0x7fe6fedb2180 #3 0x00000000005b2b3c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fe6fedc7b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005b9349 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd6ca41a90 "ERROR: range check error (-1 / 70)", assert=) at dbg-asrt.cc:796 No locals. #7 0x00000000005b9874 in die_noline (format=) at dbg-asrt.cc:878 tmp = "range check error (-1 / 70)", '\000' mesg = "ERROR: range check error (-1 / 70)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffd6ca42360, reg_save_area = 0x7ffd6ca422a0}} #8 0x0000000000a41d25 in operator[] (index=, this=) at fixedvector.h:58 No locals. #9 operator() (i=..., this=) at fixedarray.h:56 No locals. #10 cell_is_solid (c=...) at terrain.cc:349 No locals. #11 0x0000000000572dd9 in bolt::do_fire (this=this@entry=0x7ffd6ca427c0) at beam.cc:1230 feat = DNGN_ROCK_WALL was_seen = #12 0x0000000000574372 in bolt::fire (this=this@entry=0x7ffd6ca427c0) at beam.cc:1155 boltcopy = {origin_spell = SPELL_NO_SPELL, range = 3, glyph = 42, colour = 5 '\005', flavour = BEAM_MMISSILE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 50, y = 1}, target = {x = 48, y = -1}, damage = {num = 2, size = 12}, ench_power = 34, hit = 1500, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26a4b28 "mystic blast"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2361908 "orb of energy"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = true, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca42640, _M_right = 0x7ffd6ca42640}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 9745402, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca426e8, _M_right = 0x7ffd6ca426e8}, _M_node_count = 0}}}} #13 0x0000000000575247 in _maybe_imb_explosion (parent=parent@entry=0x7ffd6ca431a0, center=...) at beam.cc:2354 ai = {> = {}, center = {x = 50, y = 1}, val = {x = 49, y = 0}, i = 7} dist = beam = {origin_spell = SPELL_NO_SPELL, range = 3, glyph = 42, colour = 5 '\005', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 50, y = 1}, target = {x = 48, y = -1}, damage = {num = 2, size = 12}, ench_power = 34, hit = 1500, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26a4b28 "mystic blast"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2361908 "orb of energy"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = true, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca428c0, _M_right = 0x7ffd6ca428c0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 49.5, y = 0.5}, dir = {x = -0.70710678118654746, y = -0.70710678118654746}}, on_corner = false, cycle_idx = -1}, tile_beam = -1, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca42968, _M_right = 0x7ffd6ca42968}, _M_node_count = 0}}}} first = true #14 0x000000000056f965 in bolt::affect_endpoint (this=this@entry=0x7ffd6ca431a0) at beam.cc:2551 cloud = #15 0x00000000005730f0 in bolt::do_fire (this=this@entry=0x7ffd6ca431a0) at beam.cc:1361 No locals. #16 0x0000000000574372 in bolt::fire (this=0x7ffd6ca431a0) at beam.cc:1155 boltcopy = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 6, glyph = 42, colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 44, y = 4}, target = {x = 47, y = 3}, damage = {num = 2, size = 12}, ench_power = 34, hit = 14, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a44b18 "orb of energy"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, loudness = 4, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca42dd0, _M_right = 0x7ffd6ca42dd0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca42e78, _M_right = 0x7ffd6ca42e78}, _M_node_count = 0}}}} #17 0x00000000009f24b1 in spell_no_hostile_in_range (spell=, rod=) at spl-util.cc:1467 ri = {> = {}, x = 3, y = 1, cost_x = 1, cost_y = 1, credit = 6, credit_x = 3, credit_y = 5, base_cost = 1, inc_cost = 0, is_square = true, state = radius_iterator::RI_NE, center = {x = 44, y = 4}, los = LOS_DEFAULT, current = {x = 47, y = 3}} tempbeam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 6, glyph = 42, colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 44, y = 4}, target = {x = 47, y = 3}, damage = {num = 2, size = 12}, ench_power = 34, hit = 14, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a44b18 "orb of energy"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, loudness = 4, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2148a40, _M_finish = 0x2148a70, _M_end_of_storage = 0x2148a80}}, }, extra_range_used = 1, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca432a0, _M_right = 0x7ffd6ca432a0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 50.666666666666664, y = 1.6666666666666667}, dir = {x = 0.89442719099991608, y = -0.44721359549995804}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca43348, _M_right = 0x7ffd6ca43348}, _M_node_count = 0}}}} found = false zap = range = minRange = beam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 6, glyph = 42, colour = 13 '\r', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item = 0x0, source = {x = 44, y = 4}, target = {x = 0, y = 0}, damage = {num = 2, size = 12}, ench_power = 34, hit = 14, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a44b18 "orb of energy"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, loudness = 4, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b7c98 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = true, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = true, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca430d0, _M_right = 0x7ffd6ca430d0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = true}, chose_ray = false, beam_cancelled = false, dont_stop_player = true, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd6ca43178, _M_right = 0x7ffd6ca43178}, _M_node_count = 0}}}} #18 0x00000000009b176d in cast_a_spell (check_range=, spell=SPELL_ISKENDERUNS_MYSTIC_BLAST, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:767 cost = 4 severity = staff_energy = cast_result = #19 0x00000000009b1b62 in do_cast_spell_cmd (force=) at spl-cast.cc:632 No locals. #20 0x0000000000b53e3c in process_command (cmd=cmd@entry=CMD_CAST_SPELL) at main.cc:2129 No locals. #21 0x0000000000b56399 in _input () at main.cc:1507 cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #22 0x0000000000b56f05 in _launch_game () at main.cc:479 game_start = true ccon = {cstate = false, smartcstate = false} #23 0x0000000000b5a0cb in _launch_game_loop () at main.cc:380 game_ended = false #24 main (argc=, argv=0x7ffd6ca44818) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Dec 21 2015 at 03:23:45 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-fd1cc8f36b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-fd1cc8f36b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-fd1cc8f36b/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = narrow_caves, absdepth0 = 5 Level vaults: layout_layer_cave Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You now have 4/15 mp. Aim: a phantom (severely damaged) You miscast Dazzling Spray. The light around you dims momentarily. You now have 1/15 mp. You don't have enough magic to cast that spell. You hit the phantom. The phantom hits you! You take 8 damage, and have 27/63 hp. You hit the phantom. The phantom blinks! The phantom blinks! You don't have enough magic to cast that spell. You hit the phantom but do no damage. Your tail-slap misses the phantom. The phantom hits you but does no damage. You completely miss the phantom. Your tail-slap misses the phantom. The phantom blinks! You miss the phantom. The phantom hits you but does no damage. You hit the phantom. The phantom hits you but does no damage. You closely miss the phantom. You tail-slap the phantom. The phantom hits you but does no damage. You hit the phantom but do no damage. The phantom blinks! You don't have enough magic to cast that spell. You barely miss the phantom. The phantom hits you but does no damage. You are feeling very hungry. You hit the phantom but do no damage. The phantom hits you. You take 5 damage, and have 24/63 hp. You hit the phantom but do no damage. You tail-slap the phantom, but do no damage. The phantom blinks! Aim: a phantom (almost destroyed) The spray of energy hits the phantom. You destroy the phantom! Vehumet accepts your kill. You now have 0/15 mp. You have got your breath back. You see here a worker ant corpse. You butcher the worker ant corpse. t - a chunk of flesh {@w0} You start resting. Eating a chunk of flesh {@w0}. You continue eating. x2 Your magical contamination has completely faded away. You regained 3 hp, and now have 29/63 hp. You regained 2 mp, and now have 3/15 mp. You start resting. You are feeling hungry. You regained 20 hp, and now have 50/63 hp. MP restored: 15 You start resting. Health restored: 63 An orc comes into view. It is wielding a dagger. You see here a scroll labeled WUROUT XUETZE. An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! An orc wizard comes into view. It is wielding a dagger. An orc comes into view. It is wielding a club. The orc shouts! x2 Aim: an orc, wielding a dagger and wearing a leather armour Okay, then. A centaur comes into view. The centaur picks up a dagger. The centaur wields a dagger. An orc comes into view. It is wielding a flail. The orc wizard shouts! The orc wizard casts a spell at you. The magic dart hits you! You take 1 damage, and have 62/63 hp. Health restored: 63 The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc closely misses you. There is a stone staircase leading down here. Aim: an orc, wielding a dagger and wearing a leather armour The spray of energy hits the orc. You kill the orc! Vehumet accepts your kill. The spray of energy hits the orc wizard. The orc wizard is dazzled. The spray of energy misses the orc wizard. You now have 12/15 mp. Aim: an orc wizard, wielding a dagger and wearing a robe The spray of energy hits the orc wizard. The orc wizard is dazzled. The spray of energy hits the orc wizard. The orc wizard is dazzled. You now have 9/15 mp. Aim: an orc wizard, wielding a dagger and wearing a robe (severely wounded, blind, hasn't noticed you) The spray of energy hits the orc wizard. The spray of energy hits the orc. You kill the orc! Vehumet accepts your kill. The spray of energy hits the orc. You kill the orc! Vehumet accepts your kill. You now have 6/15 mp. Aim: an orc wizard, wielding a dagger and wearing a robe (severely wounded, blind) The spray of energy hits the orc wizard. x2 You kill the orc wizard! Vehumet accepts your kill. Your Spellcasting skill increases to level 5! You now have 3/15 mp. You hit the orc wizard. You kill the orc wizard! Vehumet accepts your kill. Things that are here: a dagger; a robe; an orc corpse You butcher the orc corpse. You are feeling very hungry. A jelly comes into view. Items here: % ) [ ÷ a dagger; a robe; 3 chunks of flesh {@w0}; an orc skeleton There isn't anything here! Things that are here: a dagger; a leather armour There isn't anything to butcher here. There isn't anything to butcher here. A jelly is nearby! There is a stone staircase leading down here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a dagger; a leather armour Aim: a jelly (hasn't noticed you) The magic dart hits the jelly. The jelly quivers. You now have 3/15 mp. Aim: a jelly (heavily wounded) The magic dart hits the jelly. You now have 2/15 mp. Aim: a jelly (severely wounded) The magic dart hits the jelly. You now have 1/15 mp. Aim: a jelly (severely wounded) The magic dart hits the jelly. You kill the jelly! Vehumet accepts your kill. You start resting. MP restored: 15 y - 2 scrolls labeled WUROUT XUETZE (gained 1) Things that are here: a club; an orc corpse You butcher the orc corpse. t - 4 chunks of flesh {@w0} Things that are here: a club; an orc skeleton Things that are here: a dagger; a robe; an orc corpse You butcher the orc corpse. t - 5 chunks of flesh {@w0} (gained 1) Things that are here: a dagger; a robe There isn't anything to butcher here. You start waiting. Eating one of 5 chunks of flesh {@w0}. You continue eating. x2 Aim: a centaur, wielding a dagger (hasn't noticed you) The magic dart hits the centaur. The centaur shouts! The centaur unwields an uncursed dagger. The centaur wields a shortbow. The centaur shoots an arrow of frost. The arrow of frost closely misses you. You now have 14/15 mp. Aim: a centaur, wielding a shortbow The magic dart hits the centaur. The centaur shoots an arrow of frost. The arrow of frost barely misses you. You now have 13/15 mp. Aim: a centaur, wielding a shortbow (lightly wounded) Okay, then. Aim: a centaur, wielding a shortbow (lightly wounded) The spray of energy hits the centaur. The centaur is dazzled. You are feeling hungry. You now have 10/15 mp. The centaur shoots an arrow of frost. The arrow of frost hits you! The arrow of frost freezes you. Things that are here: a dagger; a robe You take 11 damage, and have 52/63 hp. The centaur unwields an uncursed shortbow. The centaur wields an uncursed dagger. The centaur hits you with an uncursed dagger. You take 3 damage, and have 49/63 hp. You hit the centaur but do no damage. The centaur closely misses you. The centaur hits you but does no damage. You hit the centaur but do no damage. The centaur hits you but does no damage. You hit the centaur. You tail-slap the centaur. The centaur unwields an uncursed dagger. The centaur wields an uncursed shortbow. The centaur shoots an arrow of frost. The arrow of frost misses you. The centaur is no longer blind. The centaur unwields an uncursed shortbow. The centaur wields an uncursed dagger. The centaur closely misses you. Aim: a centaur, wielding a dagger (severely wounded) The spray of energy hits the centaur. The centaur is dazzled. The centaur closely misses you. You now have 8/15 mp. You hit the centaur. You kill the centaur! Vehumet accepts your kill. Items here: ( )) † an uncursed dagger; an uncursed shortbow; 9 arrows of frost; a centaur corpse You butcher the centaur corpse. t - 10 chunks of flesh {@w0} (gained 6) Things that are here: an uncursed dagger; an uncursed shortbow; 9 arrows of frost You start resting. Eating one of 10 chunks of flesh {@w0}. You continue eating. x2 The crimson imp hits you with a twisted spear {pierce}. Things that are here: an uncursed dagger; an uncursed shortbow; 9 arrows of frost You take 8 damage, and have 45/63 hp. You miss the crimson imp. Aim: a crimson imp, wielding a twisted spear {pierce} The spray of energy misses the crimson imp. The crimson imp hits you but does no damage. You now have 7/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} The spray of energy hits the crimson imp. The crimson imp is dazzled. The crimson imp drinks a potion. The crimson imp seems to speed up. You now have 5/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} (heavily wounded, fast, blind) The spray of energy misses the crimson imp. The crimson imp zaps a wand. The puff of frost hits you! You resist. It is a wand of frost. The crimson imp hits you with a twisted spear {pierce}. You take 6 damage, and have 39/63 hp. You now have 2/16 mp. You hit the crimson imp. You tail-slap the crimson imp, but do no damage. The crimson imp blinks! The crimson imp throws a stone. The stone completely misses you. The crimson imp throws a stone. The stone barely misses you. The crimson imp zaps a wand. The puff of frost hits you! You hit the crimson imp. The crimson imp blinks! The crimson imp zaps a wand. The puff of frost misses you. The crimson imp is no longer blind. The crimson imp throws a stone. The stone hits you but does no damage. The crimson imp throws a stone. The stone hits you but does no damage. You see here 2 stones. The crimson imp throws a stone. The stone hits you but does no damage. You see here a stone. The crimson imp throws a stone. The stone hits you but does no damage. You see here a stone. The crimson imp throws a stone. The stone hits you but does no damage. Things that are here: a stone; a dagger; a leather armour There is a stone staircase leading down here. The crimson imp throws a stone. The stone hits you but does no damage. The crimson imp throws a stone. The stone closely misses you. You climb downwards. There is a stone staircase leading up here. You start resting. Some of the chunks of flesh in your inventory have rotted away. Health restored: 63; MP restored: 16 You climb upwards. The crimson imp blinks! There is a stone staircase leading down here. You see here 2 stones. Things that are here: a stone; a leather armour; a dagger Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 3} The spray of energy misses the crimson imp. The crimson imp blinks! You now have 13/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 3} The spray of energy hits the crimson imp. The crimson imp is dazzled. The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 1 damage, and have 62/63 hp. You now have 10/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 4} (moderately wounded, blind) The spray of energy hits the crimson imp. The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 4 damage, and have 58/63 hp. You now have 7/16 mp. The crimson imp throws a stone. The stone hits you but does no damage. There is a stone staircase leading down here. You see here 3 stones. The crimson imp throws a stone. The stone hits you but does no damage. You see here a stone. The crimson imp laughs crazily. The crimson imp zaps a wand. The puff of frost hits you! The crimson imp is no longer blind. The crimson imp zaps a wand. The puff of frost hits you! You hit the crimson imp but do no damage. The crimson imp blinks! The crimson imp throws a stone. The stone barely misses you. You see here a stone. The crimson imp throws a stone. The stone closely misses you. The crimson imp throws a stone. The stone hits you but does no damage. You see here a stone. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 7} You miscast Dazzling Spray. You are very lightly contaminated with residual magic. You hear an indistinct dissonance whispering inside your mind. You are feeling hungry. The crimson imp throws a stone. The stone hits you but does no damage. You now have 5/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 7} The spray of energy misses the crimson imp. The crimson imp blinks! You now have 3/16 mp. The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 2 damage, and have 58/63 hp. The crimson imp throws a stone. The stone hits you but does no damage. There is a stone staircase leading down here. You see here 4 stones. The crimson imp closely misses you. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp misses you. You barely miss the crimson imp. The crimson imp zaps a wand. The puff of frost hits you! You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 3 damage, and have 57/63 hp. You closely miss the crimson imp. The crimson imp blinks! The crimson imp zaps a wand. The puff of frost hits you! The crimson imp throws a stone. The stone closely misses you. The crimson imp zaps a wand. The puff of frost hits you! You resist. There is a stone staircase leading down here. You see here 4 stones. You take 1 damage, and have 56/63 hp. The crimson imp zaps a wand. The puff of frost misses you. The crimson imp blinks! The crimson imp throws a stone. The stone hits you but does no damage. You see here a stone. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The crimson imp grins evilly. The crimson imp throws a stone. The stone barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The crimson imp zaps a wand. The puff of frost hits you! You resist. Your magical contamination has completely faded away. You take 1 damage, and have 55/63 hp. Unknown command. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 14} The spray of energy hits the crimson imp. The crimson imp is dazzled. The crimson imp zaps a wand. The puff of frost misses you. You now have 3/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 15} (heavily wounded, blind) The spray of energy misses the crimson imp. The crimson imp shouts, "Flee, thou pox-marked ill-nurtured brigand!" The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 1 damage, and have 54/63 hp. You now have 0/16 mp. You don't have enough magic to cast that spell. You hit the crimson imp. The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 4 damage, and have 50/63 hp. You hit the crimson imp but do no damage. The crimson imp is no longer blind. The crimson imp grinds its teeth. The crimson imp zaps a wand. The puff of frost hits you! You hit the crimson imp. You tail-slap the crimson imp. The crimson imp zaps a wand. The puff of frost hits you! The crimson imp zaps a wand. The puff of frost hits you! The crimson imp zaps a wand. The puff of frost hits you! You resist. You take 7 damage, and have 43/63 hp. The crimson imp zaps a wand. The puff of frost hits you! The crimson imp blinks! The crimson imp blinks! The crimson imp hits you but does no damage. The crimson imp blinks! The crimson imp zaps a wand. The puff of frost hits you! You see here a stone. The crimson imp blinks! There is a stone staircase leading down here. You see here 4 stones. You climb downwards. There is a stone staircase leading up here. You start resting. Eating one of 6 chunks of flesh {@w0}. You continue eating. x2 All of the chunks of flesh in your inventory have rotted away. Health restored: 63; MP restored: 16 You climb upwards. The crimson imp hits you but does no damage. There is a stone staircase leading down here. You see here 4 stones. The crimson imp barely misses you. Things that are here: an arrow of frost; a robe; a dagger The crimson imp hits you from afar with a twisted spear {pierce}. You take 3 damage, and have 60/63 hp. Okay, then. The crimson imp blinks! Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 23} You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 12/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 23} The orb of energy hits the crimson imp. The orb of energy explodes! The crimson imp barely misses you. You now have 8/16 mp. Aim: a crimson imp, wielding a twisted spear {pierce} and carrying a wand of frost {zapped: 23} (severely wounded) The orb of energy hits the crimson imp. You kill the crimson imp! Vehumet accepts your kill. The orb of energy explodes! You are feeling hungry. You now have 4/16 mp. t - a twisted spear {pierce}; B - a wand of frost {zapped: 23} You now have 223 gold pieces (gained 9). Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel less protected. It sticks to your hand! t - the cursed +3 spear "Amomud" (weapon) {pierce, rC+} You start resting. Your magical contamination has completely faded away. Health restored: 63 You regained 3 mp, and now have 8/16 mp. C - a glowing mace Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) As you read the scroll labeled WAYSIASHOVA, it crumbles to dust. It is a scroll of enchant armour. Enchant which item? (? for menu, Esc to quit) Your +0 cloak glows green for a moment. Read which item? (? for menu, Esc to quit) As you read the scroll labeled WUROUT XUETZE, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. Read which item? (? for menu, Esc to quit) As you read the scroll labeled KYJ QUOR FAU, it crumbles to dust. The dust glows mottled umber! It was a scroll of random uselessness. Read which item? (? for menu, Esc to quit) As you read the scroll labeled HENWESTR LEERE, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a croak. You hear a shout! You hear a shout! You hear a shout! Read which item? (? for menu, Esc to quit) Blink to where? You are very lightly contaminated with residual magic. As you read the scroll labeled CAICVAJIAT, it crumbles to dust. It was a scroll of blinking. Read which item? (? for menu, Esc to quit) As you read the scroll labeled AZXOAGI NOIPE, it crumbles to dust. It is a scroll of recharging. Charge which item? (? for menu, Esc to quit) Your wand of fireball glows for a moment. Drop what? 25/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Things that are here: a scale mail; a flail Drink which item? (? for menu, Esc to quit) Okay, then. An ice beast and a skeleton come into view. The giant frog skeleton moves out of view. Things that are here: an arrow of frost; a robe; a dagger Aim: an ice beast The orb of energy hits the ice beast. You now have 8/16 mp. Aim: an ice beast (lightly wounded) The orb of energy hits the ice beast. The orb of energy explodes! You are feeling very hungry. You now have 4/16 mp. Aim: an ice beast (heavily wounded) The spray of energy hits the ice beast. You now have 1/16 mp. The ice beast barely misses you. Aim: an ice beast (heavily wounded) You fail to use your ability. The ice beast hits you but does no damage. Aim: an ice beast (heavily wounded) You fail to use your ability. The ice beast hits you but does no damage. Aim: an ice beast (heavily wounded) You spit a glob of burning liquid. The splash of liquid fire misses the ice beast. You feel somewhat more hungry. The ice beast misses you. You see here a stone. You have got your breath back. Your magical contamination has completely faded away. You see here a robe. Aim: an ice beast (moderately wounded) You spit a glob of burning liquid. The splash of liquid fire hits the ice beast. The ice beast melts! The ice beast is covered in liquid flames! You are near starving! The ice beast burns! The ice beast barely misses you. The ice beast burns! You kill the ice beast! Vehumet accepts your kill. You see here an arrow of frost. You start resting. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a giant frog skeleton (hasn't noticed you) You can't see any item there. You can't see any item there. The magic dart hits the giant frog skeleton. Aim: a giant frog skeleton The spray of energy hits the giant frog skeleton. You now have 3/16 mp. Aim: a giant frog skeleton The spray of energy hits the giant frog skeleton. The giant frog skeleton closely misses you. The giant frog skeleton hits you but does no damage. You now have 0/16 mp. You barely miss the giant frog skeleton. The giant frog skeleton hits you. You take 1 damage, and have 62/63 hp. You hit the giant frog skeleton. You tail-slap the giant frog skeleton. The giant frog skeleton hits you but does no damage. Health restored: 63 You hit the giant frog skeleton. You destroy the giant frog skeleton! Vehumet accepts your kill. Your Conjurations skill increases to level 8! You don't know that spell. Okay, then. This spell is very dangerous to cast! Memorise Iskenderun's Battlesphere, consuming 5 spell levels and leaving 5? You have got your breath back. You start memorising the spell. You continue memorising. You continue memorising. x4 You finish memorising. Spell assigned to 'z'. Unknown command. Eat which item? (? for menu, Esc to quit) You continue eating. x2 You finish eating. That bread ration really hit the spot! You see here 2 stones. Items here: (( )) 2 stones; an uncursed dagger; 9 arrows of frost; an uncursed shortbow An orc wizard comes into view. It is wielding a dagger. The orc wizard moves out of view. You hear a distant blaring wail to the east. An orc comes into view. It is wielding a hand axe. 2 orcs come into view. The orc wizard shouts! The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc shouts! x2 Attack whom? Aim: an orc wizard, wielding a dagger and wearing a robe You reach to attack! You closely miss the orc wizard. The orc shouts! The orc wizard casts a spell at you. The puff of flame hits you! You take 6 damage, and have 57/63 hp. Attack whom? Aim: an orc wizard, wielding a dagger and wearing a robe You reach to attack! You barely miss the orc wizard. A quokka and 2 jackals come into view. You barely miss the orc wizard. The jackal barks! Your tail-slap misses the orc wizard. The orc wizard hits you but does no damage. x2 The orc wizard gestures at you while chanting. The puff of flame hits you! The orc closely misses you. You take 10 damage, and have 47/63 hp. An adder comes into view. The jackal misses you. A giant frog comes into view. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The jackal bites you but does no damage. A giant frog skeleton comes into view. The jackal bites you but does no damage. You see here a stone. Things that are here: a stone; a leather armour; a dagger There is a stone staircase leading down here. You see here 4 stones. The orc barely misses you. The quokka bites you but does no damage. You climb downwards. There is a stone staircase leading up here. You barely miss the orc. The quokka barely misses you. The orc misses you. The quokka bites you. You take 1 damage, and have 51/63 hp. You barely miss the orc. The orc hits you but does no damage. The quokka bites you but does no damage. You barely miss the orc. Your tail-slap misses the orc. The orc misses you. The quokka bites you. You take 1 damage, and have 51/63 hp. You hit the orc. The quokka bites you. The orc hits you with a hand axe. You take 6 damage, and have 45/63 hp. You hit the orc. You kill the orc! Vehumet accepts your kill. The quokka barely misses you. The quokka bites you but does no damage. Things that are here: a hand axe; an orc corpse You barely miss the quokka. The quokka barely misses you. You hit the quokka. You kill the quokka! Vehumet accepts your kill. There is a stone staircase leading up here. You see here a quokka corpse. You butcher the quokka corpse. There is a stone staircase leading up here. Things that are here: 2 chunks of flesh {@w0}; a quokka skeleton There isn't anything to butcher here. Things that are here: a hand axe; an orc corpse You butcher the orc corpse. Things that are here: a hand axe; 2 chunks of flesh {@w0} There isn't anything to butcher here. There isn't anything to butcher here. There is a stone staircase leading up here. Things that are here: 2 chunks of flesh {@w0}; a quokka skeleton There isn't anything to butcher here. Things that are here: a hand axe; 2 chunks of flesh {@w0} There is a stone staircase leading up here. Things that are here: 2 chunks of flesh {@w0}; a quokka skeleton k - 2 chunks of flesh {@w0} You start resting. Health restored: 63; MP restored: 16 Things that are here: a hand axe; 2 chunks of flesh {@w0} There isn't anything to butcher here. There is a stone staircase leading up here. You see here a quokka skeleton. You start waiting. A giant cockroach comes down the stairs. You hit the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. You see here a giant cockroach corpse. You see here a giant cockroach corpse. You butcher the giant cockroach corpse. You see here a chunk of flesh {@w0}. There isn't anything to butcher here. There is a stone staircase leading up here. You see here a quokka skeleton. You see here a chunk of flesh {@w0}. k - 3 chunks of flesh {@w0} (gained 1) You start waiting. Done waiting. There is a stone staircase leading up here. You see here a quokka skeleton. Things that are here: a hand axe; 2 chunks of flesh {@w0} There is a stone staircase leading up here. You see here a quokka skeleton. There isn't anything to butcher here. Things that are here: a hand axe; 2 chunks of flesh {@w0} There isn't anything to butcher here. There is a stone staircase leading up here. You see here a quokka skeleton. Things that are here: a hand axe; 2 chunks of flesh {@w0} k - 5 chunks of flesh {@w0} (gained 2) You start waiting. Some of the chunks of flesh in your inventory have rotted away. Done waiting. A jelly comes into view. The jelly quivers. A jelly is nearby! Unknown command. Aim: a jelly The magic dart hits the jelly. You now have 15/16 mp. You hit the jelly. Your hands burn! The jelly hits you but does no damage. You take 4 damage, and have 59/63 hp. You hit the jelly. Your hands burn! The jelly hits you but does no damage. You take 2 damage, and have 57/63 hp. Unknown command. You hit the jelly. You kill the jelly! Vehumet accepts your kill. MP restored: 16 You start resting. All of the chunks of flesh in your inventory have rotted away. Health restored: 63 A giant frog comes into view. Aim: a giant frog (resting) Okay, then. Aim: a giant frog (resting) Okay, then. Aim: a giant frog (resting) The magic dart hits the giant frog. You now have 15/16 mp. Attack whom? Aim: a giant frog (moderately wounded) You reach to attack! You hit the giant frog. Attack whom? Aim: a giant frog (heavily wounded) You barely miss the giant frog. You tail-slap the giant frog. The giant frog hits you but does no damage. The giant frog hits you. You take 5 damage, and have 58/63 hp. Attack whom? Aim: a giant frog (severely wounded) You closely miss the giant frog. Your tail-slap misses the giant frog. The giant frog hits you but does no damage. You puncture the giant frog! You kill the giant frog! Vehumet accepts your kill. You see here a giant frog corpse. You butcher the giant frog corpse. You see here 3 chunks of flesh {@w0}. MP restored: 16 You start resting. Health restored: 63 You see here 3 chunks of flesh {@w0}. You see here a hand axe. A worker ant comes into view. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. You hit the worker ant but do no damage. The worker ant bites you. The worker ant barely misses you. You take 5 damage, and have 58/63 hp. You hit the worker ant but do no damage. Your tail-slap misses the worker ant. The worker ant closely misses you. You hit the worker ant. The worker ant bites you but does no damage. You hit the worker ant but do no damage. Your tail-slap misses the worker ant. The worker ant misses you. The worker ant bites you. You take 1 damage, and have 58/63 hp. You completely miss the worker ant. The worker ant closely misses you. You hit the worker ant. The worker ant misses you. You barely miss the worker ant. The worker ant bites you but does no damage. The worker ant misses you. You closely miss the worker ant. The worker ant bites you but does no damage. You closely miss the worker ant. The worker ant closely misses you. You hit the worker ant. You kill the worker ant! Vehumet accepts your kill. Your Spellcasting skill increases to level 6! You see here a worker ant corpse. You butcher the worker ant corpse. You see here a chunk of flesh {@w0}. You see here a chunk of flesh {@w0}. k - a chunk of flesh {@w0} MP restored: 17 There are no items here. You see here 17 stones. You see here 3 chunks of flesh {@w0}. Health restored: 63 You see here 3 chunks of flesh {@w0}. k - 4 chunks of flesh {@w0} (gained 3) An ice beast comes into view. Aim: an ice beast (resting) The magic dart hits the ice beast. You now have 16/17 mp. Aim: an ice beast (lightly wounded) The magic dart hits the ice beast. You now have 15/17 mp. Aim: an ice beast (moderately wounded) The magic dart hits the ice beast. Aim: an ice beast (moderately wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 14/17 mp. Aim: an ice beast (moderately wounded) You spit a glob of burning liquid. The splash of liquid fire hits the ice beast. The ice beast is covered in liquid flames! You feel somewhat more hungry. The ice beast burns! The ice beast hits you but does no damage. The ice beast burns! You see here a hand axe. You hit the ice beast but do no damage. The ice beast burns! You kill the ice beast! Vehumet accepts your kill. You start resting. MP restored: 17 Your magical contamination has completely faded away. You have got your breath back. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. The jackal barks! x2 You hear a croak. The orc hits you but does no damage. There is a stone staircase leading down here. You see here 4 stones. Attack whom? Aim: an orc Okay, then. Attack whom? Aim: an orc Okay, then. Aim: a jackal Okay, then. The orc hits you but does no damage. You are poisoned. The orc hits you but does no damage. The jackal misses you. Aim: an orc, wielding a whip of venom and wearing a ring mail You spit a glob of burning liquid. The splash of liquid fire hits the orc. The orc is covered in liquid flames! The sticky flame splashes onto the orc! The orc is covered in liquid flames! You feel somewhat more hungry. You feel sick. The orc burns! The orc burns! The jackal closely misses you. The orc completely misses you. The jackal misses you. The orc hits you. The jackal barely misses you. You take 2 damage, and have 61/63 hp. The spray of energy hits the orc wizard. The orc wizard is dazzled. The spray of energy misses the jackal. The spray of energy misses the orc. You feel sick. The orc burns! You kill the orc! Vehumet accepts your kill. The orc burns! You kill the orc! Vehumet accepts your kill. The jackal bites you. The jackal bites you but does no damage. You take 4 damage, and have 57/63 hp. You now have 14/17 mp. Aim: an orc wizard, wielding a dagger and wearing a robe (moderately wounded, blind) The spray of energy hits the orc wizard. The orc wizard is dazzled. The spray of energy hits the jackal. You feel sick. The jackal bites you. The jackal bites you but does no damage. The orc wizard closely misses you. The jackal barely misses you. The jackal misses you. You take 2 damage, and have 55/63 hp. You now have 11/17 mp. You hit the orc wizard but do no damage. The jackal closely misses you. The jackal misses you. You puncture the jackal! You kill the jackal! Vehumet accepts your kill. You feel sick. The jackal misses you. The giant frog hits you but does no damage. The jackal misses you. Aim: an orc wizard, wielding a dagger and wearing a robe (heavily wounded, blind) You miscast Dazzling Spray. You are very lightly contaminated with residual magic. Strange energies run through your body. You feel sick. The giant frog hits you but does no damage. The jackal bites you but does no damage. The giant frog barely misses you. You take 1 damage, and have 54/63 hp. You now have 8/17 mp. Aim: an orc wizard, wielding a dagger and wearing a robe (heavily wounded, blind) The spray of energy hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. The spray of energy hits the giant frog. The giant frog is dazzled. The jackal bites you but does no damage. The giant frog barely misses you. The jackal barely misses you. You now have 6/17 mp. You barely miss the giant frog. Your tail-slap misses the giant frog. You feel sick. The giant frog hits you but does no damage. The jackal barely misses you. The giant frog barely misses you. You take 1 damage, and have 53/63 hp. You barely miss the giant frog. The jackal bites you but does no damage. The giant frog completely misses you. The jackal closely misses you. You catch the helpless giant frog completely off-guard! You hit the giant frog. You feel sick. The giant frog hits you but does no damage. The jackal bites you. The giant frog hits you! You take 10 damage, and have 43/63 hp. You barely miss the giant frog. The jackal bites you but does no damage. The giant frog hits you! The jackal bites you but does no damage. The giant frog misses you. You take 9 damage, and have 34/63 hp. You barely miss the giant frog. You feel sick. The giant frog is no longer blind. The giant frog skeleton hits you. The jackal barely misses you. The giant frog barely misses you. The giant frog skeleton closely misses you. You take 2 damage, and have 32/63 hp. Aim: a giant frog (heavily wounded) The spray of energy hits the giant frog. You kill the giant frog! Vehumet accepts your kill. The spray of energy hits the giant frog skeleton. The jackal bites you but does no damage. The giant frog skeleton hits you. The jackal bites you but does no damage. You take 4 damage, and have 28/63 hp. You now have 3/17 mp. You hit the giant frog skeleton. You tail-slap the giant frog skeleton. You have got your breath back. The giant frog skeleton completely misses you. The jackal barely misses you. You hit the giant frog skeleton. You tail-slap the giant frog skeleton. The giant frog skeleton misses you. The jackal bites you but does no damage. The jackal barely misses you. The giant frog skeleton hits you but does no damage. You hit the giant frog skeleton. You tail-slap the giant frog skeleton. You feel sick. The jackal closely misses you. The giant frog skeleton hits you. You take 2 damage, and have 27/63 hp. You completely miss the giant frog skeleton. You tail-slap the giant frog skeleton. The jackal barely misses you. The giant frog skeleton closely misses you. The jackal completely misses you. The giant frog skeleton hits you. You take 4 damage, and have 23/63 hp. Aim: a giant frog skeleton The spray of energy hits the giant frog skeleton. You destroy the giant frog skeleton! Vehumet accepts your kill. The jackal barely misses you. You now have 1/17 mp. You hit the jackal. You feel sick. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. Your tail-slap misses the jackal. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. You puncture the jackal! You kill the jackal! Vehumet accepts your kill. You feel sick. There is a stone staircase leading down here. You see here 4 stones. You take 1 damage, and have 22/63 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 22/63 hp. You start resting. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an arrow of frost. There is a stone staircase leading down here. You see here 4 stones. You start resting. Your magical contamination has completely faded away. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. Unknown command. You regained 39 hp, and now have 62/63 hp. MP restored: 17 You start resting. Health restored: 63 Items here: ( ) [ ÷ a stone; a leather armour; a dagger; an orc skeleton Things that are here: a whip of venom; a ring mail; an orc skeleton There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything here! Things that are here: a dagger; a robe; an orc skeleton There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. Things that are here: a whip of venom; a ring mail; an orc skeleton Okay, then. You see here 13 gold pieces. You see here a hand axe. A giant frog comes into view. Aim: a giant frog (hasn't noticed you) The magic dart hits the giant frog. The giant frog gives a loud, deep croak! You now have 16/17 mp. Aim: a giant frog (lightly wounded) The spray of energy hits the giant frog. You now have 13/17 mp. Aim: a giant frog (heavily wounded) The orb of energy hits the giant frog. You now have 9/17 mp. Aim: a giant frog (severely wounded) The orb of energy hits the giant frog. You kill the giant frog! Vehumet accepts your kill. You are feeling very hungry. A gnoll comes into view. It is wielding a club. You now have 5/17 mp. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [musclemanjr] Species: Mottled Draconian Job: Conjurer HP: 63/63; mods: 0/0 MP: 5/17; mod: 0 Stats: 10 (10) 17 (17) 13 (13) Position: (44, 4), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 260 | 8/168 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 3 | 300 | 0/200 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 50 | 6 | 1459 | 211/416 Conjurations | X | 1 | 50 | 8 | 2081 | 281/450 Hexes | X | 0 | 0 | 3 | 360 | 4/238 Charms | X | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 223 #23: 11059 #24: 110927567 #27: 2755 #49: 358 #59: 1 Mutations: cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #19: cursed +3 spear "Amomud" {pierce, rC+} eq slot #1, inv slot #21: +1 cloak eq slot #7, inv slot #5: ring of stealth {Stlth+} eq slot #8, inv slot #26: ring of protection from cold {rC+, !d} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # #####.# ###########.....#. #................# ##.#######@......# #..# #........ # #.## #........ .######.## #.......g ...#.....## ......... ..........#### ......... ......###............... ... .....####......######......#### .....###..##..# ....#... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>