Dungeon Crawl Stone Soup version 0.21-a0-442-g848f44b (webtiles) character file. 2074 murtidash the Chiller (level 8, 0/67 HPs) Began as a Demigod Ice Elementalist on Nov 15, 2017. Shot with a sling bullet by Joseph (4 damage) ... on level 7 of the Dungeon. The game lasted 00:16:08 (9973 turns). murtidash the Chiller (Demigod Ice Elementalist) Turns: 9973, Time: 00:16:08 Health: 0/67 AC: 3 Str: 17 XL: 8 Next: 77% Magic: 1/16 EV: 14 Int: 23 God: Gold: 291 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . SeeInvis . b - +0 short sword (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . u - +0 robe rPois . Spirit . x - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ K - amulet of rage {+Rage, !d} HPRegen 0.21/turn f - -3 ring of dexterity (curse) MPRegen 0.15/turn n - +6 ring of strength @: no status effects A: high mp 1 a: Evoke Berserk Rage You were on level 7 of the Dungeon. You were near starving. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 291 gold pieces. Inventory: Hand Weapons a - a +2 rapier of draining (You took it off Eustachio on level 5 of the Dungeon) b - a +0 short sword of venom (weapon) (You took it off a kobold in a sewer) h - a +0 dagger of draining (You took it off a goblin on level 2 of the Dungeon) Armour u - a +0 robe (worn) x - a +0 helmet (worn) (You found it on level 4 of the Dungeon) Jewellery f - a cursed -3 ring of dexterity (left hand) (You found it on level 2 of the Dungeon) n - a +6 ring of strength (right hand) (You found it on level 2 of the Dungeon) F - an uncursed ring of fire {unknown} (You found it on level 6 of the Dungeon) K - an amulet of rage (around neck) {+Rage, !d} (You found it on level 6 of the Dungeon) Wands m - a wand of digging (15/24) (You took it off a kobold on level 3 of the Dungeon) q - a wand of flame (0/48) (You took it off Sigmund on level 2 of the Dungeon) C - a wand of flame (22/48) (You found it on level 5 of the Dungeon) D - a wand of confusion (21/48) (You found it on level 5 of the Dungeon) E - a wand of enslavement (14/24) (You found it on level 5 of the Dungeon) G - a wand of flame (22/48) (You took it off a gnoll on level 6 of the Dungeon) H - a wand of enslavement (8/24) (You took it off a gnoll on level 6 of the Dungeon) Scrolls d - a scroll of immolation {unknown} j - 7 scrolls of identify {@r1} r - a scroll of fear {unknown} t - 5 scrolls of remove curse {unknown} v - a scroll of magic mapping {unknown} y - 4 scrolls of fog {unknown} I - a scroll of noise {unknown} L - a scroll of teleportation M - a scroll of random uselessness {unknown} Potions e - 4 potions of agility {unknown} g - 7 potions of heal wounds i - 2 potions of curing k - a potion of invisibility {unknown} l - a potion of cancellation {unknown} s - 2 potions of flight {unknown} w - a potion of might {unknown} z - 2 potions of resistance {unknown} A - a potion of berserk rage {unknown} B - a potion of haste {unknown} Books o - a book of Frost J - a book of Cantrips (You found it on level 6 of the Dungeon) Comestibles c - 2 bread rations {@e1} p - 2 royal jellies Skills: - Level 4.3 Fighting - Level 4.0 Dodging - Level 1.7 Stealth - Level 3.6 Spellcasting + Level 6.1 Conjurations + Level 6.3 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice #### 1% 1 None c - Throw Icicle Conj/Ice ####.... 9% 4 ####... x - Throw Frost Conj/Ice ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 Annotations: D:7 Joseph, Menkaure Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Aim: a bullfrog (severely wounded, slow) You freeze the bullfrog. The bullfrog barely misses you. Joseph shoots a sling bullet. The sling bullet hits you. You take 4 damage, and have 53/67 hp. You now have 13/16 mp. Aim: a bullfrog (almost dead, slow) You freeze the bullfrog. You kill the bullfrog! You now have 12/16 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up, spattered with blood here. You see here a sling bullet. You don't know that spell. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (chance to defeat MR: 28%) Joseph easily resists. Evoking this partially-identified wand wasted a few charges. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (chance to defeat MR: 28%) Joseph easily resists. Evoking this partially-identified wand wasted a few charges. Joseph shoots a sling bullet. The sling bullet hits you! You take 12 damage, and have 45/67 hp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (chance to defeat MR: 28%) Joseph easily resists. Evoking this partially-identified wand wasted a few charges. Joseph shoots a sling bullet. The sling bullet barely misses you. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (chance to defeat MR: 28%) Joseph appears confused. Evoking this partially-identified wand wasted a few charges. Joseph unwields an uncursed hunting sling. Joseph wields an uncursed quarterstaff. Joseph hits you with an uncursed quarterstaff! You take 8 damage, and have 38/67 hp. MP restored: 16 You are too injured to fight recklessly! You hit Joseph but do no damage. Joseph is poisoned. Joseph misses you. Joseph laughs at nothing. Joseph seems less confused. Joseph unwields an uncursed quarterstaff. Joseph wields an uncursed hunting sling. Joseph shoots a sling bullet. The sling bullet barely misses you. There is a stone staircase leading up, spattered with blood here. You see here 3 sling bullets. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (lightly wounded, poisoned, chance to defeat MR: 28%) Joseph easily resists. Evoking this partially-identified wand wasted a few charges. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (lightly wounded, poisoned, chance to defeat MR: 28%) Joseph easily resists. Evoking this partially-identified wand wasted a few charges. Joseph shoots a sling bullet. The sling bullet hits you! You take 7 damage, and have 33/67 hp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (lightly wounded, poisoned, chance to defeat MR: 28%) Joseph appears confused. Evoking this partially-identified wand wasted a few charges. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (lightly wounded, poisoned, confused) The shard of ice hits Joseph. You are near starving! You now have 12/16 mp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (moderately wounded, poisoned, confused) The shard of ice hits Joseph. Joseph shouts, "What's happening?!" You now have 8/16 mp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (heavily wounded, poisoned, confused) The puff of frost hits Joseph. You now have 6/16 mp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (heavily wounded, poisoned, confused) The puff of frost hits Joseph. Joseph looks more healthy. You now have 4/16 mp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (severely wounded, confused) The puff of frost hits Joseph. You now have 2/16 mp. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (severely wounded, confused) The puff of frost hits Joseph. You now have 0/16 mp. You don't have enough magic to cast that spell. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (almost dead, confused) The puff of flame hits Joseph. Joseph appears unharmed. Evoking this partially-identified wand wasted a few charges. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (almost dead, confused) The puff of flame hits Joseph. Joseph completely resists. Evoking this partially-identified wand wasted a few charges. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (almost dead, confused) The puff of flame hits Joseph. Joseph resists. Evoking this partially-identified wand wasted a few charges. Aim: Joseph, wielding a hunting sling, wearing a runed leather armour and wearing a glittering platinum ring (almost dead, confused) The puff of flame hits Joseph. Joseph resists. Evoking this partially-identified wand wasted a few charges. Joseph seems less confused. Joseph shoots a sling bullet. The sling bullet hits you!! * * * LOW HITPOINT WARNING * * * You take 21 damage, and have 15/67 hp. MASSIVE DAMAGE!! Joseph smiles happily. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. You see here 5 sling bullets. You take 11 damage, and have 4/67 hp. Joseph shoots a sling bullet. The sling bullet hits you. You die... ....................)....).... #####..####(.#####.#####)#### ##.# #†...@...# #)# #.# #..####.@# #(## .#####.####..# #..#####.†# #............# ##.......(# #.#####.......########..##(# #..#..............##(# ##..#(##@#########.##.# #..@...(.(.# .##.### #......#.#.# .##.... #......(...# .###### #..#.#.##..# .# #..#.#.. ..... .. #. #.#.. .....> ## ..#### ..# You could see Joseph. Vanquished Creatures A hippogriff (D:6) Sigmund (D:2) Eustachio (D:5) A water moccasin (D:5) An orc warrior (D:5) A phantom (D:4) 2 ogres 2 big kobolds A bullfrog (D:7) 4 scorpions A crimson imp (D:5) A centaur zombie (D:5) A hound (D:6) 5 orc priests 2 orc wizards A worker ant (D:5) 12 adders 6 gnolls 7 river rats 4 worms 4 dart slugs 7 leopard geckos 16 orcs 2 ball pythons (Sewer) 4 giant cockroaches 11 hobgoblins 9 jackals 27 kobolds A quokka (D:4) 12 bats 7 frilled lizards 7 goblins A leopard gecko skeleton (D:4) 25 rats 188 creatures vanquished. Vanquished Creatures (others) 4 fungi (D:4) 4 creatures vanquished. Grand Total: 192 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | murtidash the Demigod Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 195 | D:1 | Reached skill level 2 in Spellcasting 292 | D:1 | Reached skill level 3 in Ice Magic 351 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 355 | D:1 | Learned a level 2 spell: Throw Frost 503 | D:1 | Reached skill level 1 in Conjurations 1244 | D:2 | Reached XP level 3. HP: 25/26 MP: 7/9 1725 | D:2 | Reached skill level 2 in Conjurations 1758 | D:2 | Noticed Sigmund 1767 | D:2 | Killed Sigmund 1767 | D:2 | Reached skill level 3 in Spellcasting 1767 | D:2 | Reached skill level 3 in Conjurations 1767 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/12 1767 | D:2 | Reached XP level 5. HP: 38/38 MP: 0/13 1777 | D:2 | Learned a level 4 spell: Throw Icicle 2165 | D:3 | Found a stormy altar of Qazlal. 2388 | D:3 | Found a glowing drain. 2393 | Sewer | Entered a sewer 2998 | Sewer | Reached XP level 6. HP: 20/45 MP: 5/14 3269 | Sewer | Reached skill level 4 in Conjurations 3695 | Sewer | Reached skill level 4 in Ice Magic 4471 | D:4 | Reached XP level 7. HP: 50/50 MP: 12/15 4612 | D:4 | Reached skill level 5 in Conjurations 4642 | D:4 | Reached skill level 5 in Ice Magic 5329 | D:4 | HP: 10/50 [worm (9)] 6183 | D:5 | Entered Level 5 of the Dungeon 6452 | D:5 | Reached skill level 6 in Conjurations 6625 | D:5 | Reached skill level 6 in Ice Magic 6628 | D:5 | Reached XP level 8. HP: 58/58 MP: 7/16 6752 | D:5 | Reached skill level 2 in Dodging 6918 | D:5 | Reached skill level 1 in Fighting 7347 | D:5 | Noticed Eustachio 7378 | D:5 | Killed Eustachio 7378 | D:5 | Reached skill level 2 in Fighting 7626 | D:6 | Reached skill level 3 in Dodging 7714 | D:6 | HP: 9/62 [water moccasin (7)] 8115 | D:6 | Found a stormy altar of Qazlal. 8226 | D:6 | Reached skill level 3 in Fighting 8449 | D:6 | Found a staircase to the Ecumenical Temple. 8885 | D:5 | Reached skill level 4 in Dodging 9039 | D:7 | Noticed Joseph 9129 | D:7 | HP: 7/63 [Joseph/sling bullet (10)] 9415 | D:7 | Noticed a hippogriff 9416 | D:7 | Noticed Menkaure 9431 | D:6 | HP: 10/63 [hippogriff (9)] 9439 | D:6 | Killed a hippogriff 9439 | D:6 | Reached skill level 4 in Fighting 9972 | D:7 | HP: 4/67 [Joseph/sling bullet (11)] 9973 | D:7 | Shot with a sling bullet by Joseph Vault maps used: D:1: minmay_arrival_stair_chambers D:2: first_bread, due_unseen_surprise, uniq_sigmund D:3: overflow_temple_1_default, gup_sewer_entry_bowl D:4: old_forge D:5: st_stairs_13, uniq_eustachio D:6: minmay_temple_entry_trees, grunt_qazlal_sundering D:7: uniq_menkaure, uniq_crazy_yiuf_cottage, uniq_joseph Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 | 3.6 Ice Magic | 3 4 6 | 6.3 Conjurations | 1 3 4 6 | 6.1 Dodging | 4 | 4.0 Fighting | 4 | 4.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 47 | 7 | 8 || 62 Short sword | | 34 | 73 || 107 Rapier | | | 8 || 8 Cast: Freeze | 48 | 118 | 126 || 292 Throw Frost | 4 | | 39 || 43 Throw Icicle | | | 11 || 11 Evoke: Wand | | | 23 || 23 Use: Potion | 1 | | 3 || 4 Scroll | | 2 | 1 || 3 Stab: Sleeping | 7 | 1 | || 8 Eat: Chunk | 3 | 5 | 15 || 23 Bread ration | | 1 | || 1 Royal jelly | | | 1 || 1 Armor: Robe | 14 | 24 | 41 || 79 Dodge: Dodged | 58 | 116 | 159 || 333 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2963 | 0.0 | 0 | 188 | 0.0 | 9973 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 40 | 0.0 | 0 | 23 | 0.0 | 1016 D:2 | 0 | 261 | 0.0 | 0 | 22 | 0.0 | 977 D:3 | 0 | 160 | 0.0 | 0 | 22 | 0.0 | 746 D:4 | 0 | 688 | 0.0 | 0 | 33 | 0.0 | 2155 D:5 | 0 | 885 | 0.0 | 0 | 19 | 0.0 | 1791 D:6 | 0 | 441 | 0.0 | 0 | 10 | 0.0 | 1322 D:7 | 0 | 224 | 0.0 | 0 | 11 | 0.0 | 405 Sewer | 0 | 264 | 0.0 | 0 | 48 | 0.0 | 1561 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_stair_chambers D:2: first_bread, due_unseen_surprise, uniq_sigmund D:3: overflow_temple_1_default, gup_sewer_entry_bowl D:4: old_forge D:5: st_stairs_13, uniq_eustachio D:6: minmay_temple_entry_trees, grunt_qazlal_sundering D:7: uniq_menkaure, uniq_crazy_yiuf_cottage, uniq_joseph Sewer: sewer_minmay_treatment Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.2 | 0.4 | 83.7 | 1232.1 Dungeon | 84.3 | 84.2 | 1.4 | 0.4 | 83.7 | 1185.1 Sewer | 15.7 | 15.8 | 0.0 | 0.1 | 84.1 | 1561.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 370.4 Dungeon | 74.5 | 74.5 | N/A | N/A | 91.1 | 385.6 Sewer | 25.5 | 25.5 | N/A | N/A | 8.9 | 264.0 +-------+-------+-------+-------+-------+----------------------