Dungeon Crawl Stone Soup version 0.21-a0-417-g0adc95b (webtiles) character file. 0 murtidash the Skirmisher (level 1, 7/18 HPs) Began as a Formicid Abyssal Knight on Nov 3, 2017. Was a Follower of Lugonu. Quit the game on level 2 of the Abyss. The game lasted 00:00:56 (1443 turns). murtidash the Skirmisher (Formicid Abyssal Knight) Turns: 1443, Time: 00:00:56 Health: 7/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 19 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were very hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) d - a +0 ring mail (You found it on level 1 of the Abyss) Comestibles c - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You are feeling hungry. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You are feeling very hungry. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. You sense a monster nearby. You extend your mandibles. Unknown command. Unknown command. Unknown command. Unknown command. You drop a scroll labeled SADWEX WALIK. You are already prepared to dig. You dig through the rock wall. An earth elemental, a starcursed mass, a small abomination, a raiju and a worldbinder come into view. The raiju barks! You hear a bark! The worldbinder calls forth creatures from the Vaults! The small abomination hits you. A starcursed mass splits. The small abomination closely misses you. You hear a bark! You hear an angry growl. You hear a bark! You take 2 damage, and have 16/18 hp. Unknown command. Unknown command. Unknown command. You retract your mandibles. You see here a scroll labeled SADWEX WALIK. You extend your mandibles. You can't dig through that. You extend your mandibles. You dig through the rock wall. A bone dragon and a small abomination come into view. The worldbinder barely misses you. The worldbinder closely misses you. The raiju completely misses you. The worldbinder hits you but does no damage. The worldbinder barely misses you. The small abomination misses you. The yaktaur hits you! Ouch! That really hurt! A tentacled starspawn comes into view. You take 9 damage, and have 7/18 hp. MASSIVE DAMAGE!! Unknown command. You can't dig through that. You extend your mandibles. You can't dig through that. Unknown command. .≈. #.# #.## {{ pxX { #D# ##c### {{ ##cxh?# { #.#@# {#x## {.E{### #.# X # #X {{ ## {{ { { You could see a bone dragon, an ironheart preserver, a tentacled starspawn, 2 yaktaurs, a worldbinder, a raiju and 2 small abominations. Vanquished Creatures (others) A large abomination (Abyss:2) A raiju (Abyss:2) A small abomination (Abyss:2) A white imp (Abyss:2) A lurking horror (Abyss:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | murtidash the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1215 | Abyss:2 | Killed a large abomination 1437 | Abyss:2 | Killed a raiju 1440 | Abyss:2 | Noticed a raiju 1440 | Abyss:2 | Noticed a small abomination 1440 | Abyss:2 | Noticed a starcursed mass 1440 | Abyss:2 | Noticed a worldbinder 1440 | Abyss:2 | Noticed an earth elemental 1441 | Abyss:2 | Noticed a yaktaur 1441 | Abyss:2 | Noticed an ironheart preserver 1441 | Abyss:2 | Noticed a yaktaur 1442 | Abyss:2 | Noticed a bone dragon 1442 | Abyss:2 | Noticed a small abomination 1443 | Abyss:2 | Noticed a tentacled starspawn 1443 | Abyss:2 | Quit the game Vault maps used: Abyss:2: hangedman_cross_veins Action || total -------------------------++------- Abil: Dig || 4 Armor: Leather armour || 1 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1443 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: Abyss:2: hangedman_cross_veins Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 96.9 | 0.0 | 721.5 Abyss | 100.0 | 100.0 | 0.0 | 96.9 | 0.0 | 721.5 +-------+-------+-------+-------+-------+----------------------