Dungeon Crawl Stone Soup version 0.21-a0-417-g0adc95b (webtiles) character file. 0 murtidash the Skirmisher (level 1, 4/18 HPs) Began as a Formicid Abyssal Knight on Nov 3, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (85 turns). murtidash the Skirmisher (Formicid Abyssal Knight) Turns: 85, Time: 00:00:34 Health: 4/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire + . . SeeInvis + a - +1 mace rCold x . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn d - ring of fire {rF+, rC-} MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of fire (left hand) {rF+, rC-} (You found it on level 2 of the Abyss) Comestibles c - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, murtidash the Formicid Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Lua error: attempt to yield across metamethod/C-call boundary Found a gateway leading out of the Abyss. Found a gateway leading out of the Abyss. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Beware, you cannot shaft yourself on this level. You see here 30 stones. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. An ice beast comes into view. The ynoxinul gestures at you. The iron shot hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 3/18 hp. MASSIVE DAMAGE!! You see here a moonstone ring. d - a moonstone ring You pass through the gate. You can no longer depart the Abyss at will. A kobold comes into view. The kobold shouts! There is a staircase leading out of the dungeon here. You now have 1/2 mp. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to fire. d - a ring of fire (left hand) .. #(...##....# ..##..........# ............... ............... ............... .............). ............... .......@...K... ............... .........?..... ............... ............... ............... ##..........##. #....##....# You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | murtidash the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 67 | Abyss:2 | Noticed a ynoxinul 75 | Abyss:2 | Noticed an ice beast 76 | Abyss:2 | HP: 3/18 [ynoxinul/iron shot (15)] 83 | D:1 | Escaped the Abyss 85 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_stonehenge_12_columns, minmay_split_cup_large Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 85 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_stonehenge_12_columns, minmay_split_cup_large Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.3 Dungeon | 2.4 | 2.4 | 0.0 | 0.0 | 0.0 | 2.0 Abyss | 97.6 | 97.6 | 0.0 | 0.0 | 0.0 | 41.5 +-------+-------+-------+-------+-------+----------------------