Dungeon Crawl Stone Soup version 0.21-a0-417-g0adc95b (webtiles) character file. 0 murtidash the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Nov 3, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (5 damage) ... on level 1 of the Abyss. The game lasted 00:00:27 (104 turns). murtidash the Skirmisher (Formicid Abyssal Knight) Turns: 104, Time: 00:00:28 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 19 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, murtidash the Formicid Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Lua error: attempt to yield across metamethod/C-call boundary Found a gateway leading out of the Abyss. You now have 19 gold pieces. You sense a monster nearby. You sense a monster nearby. A small abomination comes into view. The small abomination moves out of view. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. You feel ill. You feel ill. You feel ill. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ancient zyme hits you. You die... { . .# .## ..#......# ######.#####.# # ....##...### #..#.##.....# ..#. #.....#.(# # .. #.x.###.## .# # . #@#.##.#.##. #....#.###..#.. #.#..###..#.#.#.# ..#. ##..#.#.# #...#..##....#. #...###.#..#.##.# ≈≈≈ ≈ #.###... # ≈≈♣♣≈≈ #.. # #. .# ≈ ≈≈ ## . #.#..∩. You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | murtidash the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 70 | Abyss:1 | Noticed a small abomination 74 | Abyss:1 | Noticed an ancient zyme 104 | Abyss:1 | Slain by an ancient zyme Vault maps used: Abyss:1: hangedman_abyss_or_decor_lesser_grid Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 104 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: Abyss:1: hangedman_abyss_or_decor_lesser_grid Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 60.6 | 104.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 60.6 | 104.0 +-------+-------+-------+-------+-------+----------------------