Dungeon Crawl Stone Soup version 0.21-a0-414-gba8bdf1 (webtiles) character file. 0 murtidash the Skirmisher (level 1, -5/18 HPs) Began as a Formicid Abyssal Knight on Nov 3, 2017. Was a Follower of Lugonu. Slain by a tentacled starspawn (23 damage) ... on level 1 of the Abyss. The game lasted 00:00:14 (96 turns). murtidash the Skirmisher (Formicid Abyssal Knight) Turns: 96, Time: 00:00:15 Health: -5/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 11 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, murtidash the Formicid Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found 11 gold pieces. Found a corrupted altar of Lugonu. Lua error: attempt to yield across metamethod/C-call boundary You now have 11 gold pieces. You sense a monster nearby. A small abomination comes into view. A large abomination comes into view. A tentacled starspawn comes into view. A sun demon comes into view. The sun demon shouts! The sun demon moves out of view. A tentacle flies out from the starspawn's body! A starspawn tentacle comes into view. The tentacled starspawn bites you!! Ouch! That really hurt! You die... {##...#{ ....##.. # #.#...#{##..#.#.##.# #.# #.w.#...#.##.#.. #... ###..###.... #. .###.##....#.##..# . .......###.#.#..###.# #..#..#.#{....#..# #...X.#.......# #@..3#....##.. #.......#.# ##...#### .# ####.# .. #.. ## ... ..# .# { . You could see a tentacled starspawn and a sun demon. Vanquished Creatures (others) 2 starspawn tentacles (Abyss:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | murtidash the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 68 | Abyss:1 | Noticed a small abomination 69 | Abyss:1 | Noticed a large abomination 85 | Abyss:1 | Noticed a tentacled starspawn 90 | Abyss:1 | Noticed a sun demon 96 | Abyss:1 | Slain by a tentacled starspawn Vault maps used: Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 96 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 69.8 | 96.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 69.8 | 96.0 +-------+-------+-------+-------+-------+----------------------