Dungeon Crawl Stone Soup version 0.21-a0-414-gba8bdf1 (webtiles) character file. 0 murtidash the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on Nov 3, 2017. Was a Follower of Lugonu. Slain by an ancient zyme (11 damage) ... on level 2 of the Abyss. The game lasted 00:00:54 (59 turns). murtidash the Skirmisher (Formicid Abyssal Knight) Turns: 59, Time: 00:00:54 Health: -2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 22 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of noise {unknown} Comestibles c - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, murtidash the Formicid Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a scroll labeled GYQOGU OWNA. Found a corrupted altar of Lugonu. Lua error: attempt to yield across metamethod/C-call boundary Welcome back, murtidash the Formicid Abyssal Knight. Lugonu says: Spread carnage and corruption! Lua error: attempt to yield across metamethod/C-call boundary Found a gateway leading deeper into the Abyss. d - a scroll labeled GYQOGU OWNA There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Beware, you cannot shaft yourself on this level. You now have 22 gold pieces. You start waiting. You sense a monster nearby. You start waiting. You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. An ancient zyme is nearby! The ancient zyme hits you! Ouch! That really hurt! The ancient zyme hits you! Ouch! That really hurt! You die... . #.... . ... . . . . . ..#.# ..###. ..... .. . #. . .. .#.#...#.## .##. ... ..#..###.# . #.. .#..# . . ##.# .# . { #..x#.# # .#@## ##.##.# ...### ..## #.# . You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | murtidash the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 58 | Abyss:2 | Noticed an ancient zyme 59 | Abyss:2 | Slain by an ancient zyme Vault maps used: Abyss:2: hangedman_decor_lopped, hangedman_abyss_or_decor_slice Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 59 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: Abyss:2: hangedman_decor_lopped, hangedman_abyss_or_decor_slice Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 40.7 | 0.0 | 29.5 Abyss | 100.0 | 100.0 | 0.0 | 40.7 | 0.0 | 29.5 +-------+-------+-------+-------+-------+----------------------