Dungeon Crawl Stone Soup version 0.19.0-19-g8c6edcc (webtiles) character file. 0 murtidash the Ducker (level 1, -1/10 HPs) Began as a Felid Abyssal Knight on Nov 14, 2016. Was a Follower of Lugonu. Slain by a thrashing horror (11 damage) ... on level 2 of the Abyss. The game lasted 00:00:30 (293 turns). murtidash the Ducker (Felid Abyssal Knight) Turns: 293, Time: 00:00:30 Health: -1/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 13 God: Lugonu [*.....] Gold: 11 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Potions c - a potion of flight {unknown} Comestibles a - a meat ration {@e2} b - a beef jerky Skills: + Level 3.0 Fighting + Level 3.2 Dodging + Level 2.0 Unarmed Combat + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, murtidash the Felid Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Lua error: attempt to yield across metamethod/C-call boundary You are suddenly pulled into a different region of the Abyss! Found a gateway leading deeper into the Abyss. You see here a dagger. b - a beef jerky You now have 11 gold pieces. A chaos spawn comes into view. The chaos spawn moves out of view. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. c - a brown potion You see here 7 arrows. A quasit comes into view. The quasit gives a chilling moan. The quasit barely misses you. The quasit misses you. x2 A small abomination comes into view. 2 thrashing horrors come into view. The thrashing horror roars! The thrashing horror tramples you! Ouch! That really hurt! You die... ..##x#...#.#......#. ##..#...##.###.#..#.. ..#.#.#.#..#..... ## .##.#.....#.#.#..# .##.. ##.......#.. #.#.## #.#...#.#.. #.####.#5.# #.... ....# #....#X### ####......# #..@#......X . ..... #..#.#..#..# #..... ....# #.#..# ...##. ...### #....# .. # ## ##### You could see a thrashing horror and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | murtidash the Felid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 204 | Abyss:1 | Noticed a chaos spawn 256 | Abyss:2 | Noticed a quasit 286 | Abyss:2 | Noticed a small abomination 292 | Abyss:2 | Noticed a thrashing horror 292 | Abyss:2 | Noticed a thrashing horror 293 | Abyss:2 | Slain by a thrashing horror Action || total -------------------------++------- Dodge: Dodged || 3 Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 8.3 | 30.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 8.3 | 30.0 +-------+-------+-------+-------+-------+----------------------