Dungeon Crawl Stone Soup version 0.18.1-2-ga659475 (webtiles) character file. 2 murtidash the Magician (level 1, 1/13 HPs) Began as a Mummy Wizard on May 8, 2016. Safely got out of the dungeon. The game lasted 00:00:20 (141 turns). murtidash the Magician (Mummy Wizard) Turns: 141, Time: 00:00:21 Health: 1/13 AC: 2 Str: 10 XL: 1 Next: 33% Magic: 2/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . b - +0 hat rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} Books c - a book of Minor Magic Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting + Level 1.1 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, murtidash the Mummy Wizard. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found three staircases leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary There is a staircase leading out of the dungeon here. A giant newt comes into view. Aim: a giant newt (resting) The magic dart hits the giant newt. You now have 3/4 mp. Aim: a giant newt (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Your bandages stand on end. You now have 2/4 mp. Aim: a giant newt (heavily wounded) The magic dart hits the giant newt. You kill the giant newt! You now have 1/4 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You start resting. MP restored: 4 A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! Your Conjurations skill increases to level 1! You now have 3/4 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 4 Found a stone staircase leading down. A hobgoblin comes into view. Aim: a hobgoblin (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 3/4 mp. Aim: a hobgoblin (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 2/4 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 4 d - a scroll labeled YNOAWAU ACKYL 3 jackals come into view. The jackal barks! x2 The jackal moves out of view. Aim: a jackal (hasn't noticed you) The magic dart hits the jackal. The jackal barks! The jackal moves out of view. There are monsters nearby! You now have 3/4 mp. Aim: a jackal The magic dart hits the jackal. A jackal comes into view. You now have 2/4 mp. Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal barks! You now have 1/4 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal barely misses you. You now have 0/4 mp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. The jackal bites you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. x2 You take 5 damage, and have 5/13 hp. MASSIVE DAMAGE!! The jackal barely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 4/13 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a staircase leading out of the dungeon here. You take 2 damage, and have 2/13 hp. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You have escaped! ##....#....## #...#####..# ##..## #.(# #..## ##..# #..# #..## #<.## ##..# ##..####..## ##.##hhh## #.<.@h### ####### You could see 4 jackals. Vanquished Creatures A hobgoblin (D:1) A giant newt (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | murtidash the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 43 | D:1 | Reached skill level 1 in Conjurations 139 | D:1 | HP: 2/13 [jackal (2)] 141 | D:$ | Safely got out of the dungeon. Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.1 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 3.0 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Cast: Magic Dart || 9 Armor: Robe || 1 Dodge: Dodged || 6 Vault maps used: D:1: dpeg_arrival_round_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 11.6 | 8.7 | 69.0 Dungeon | 100.0 | 100.0 | 0.0 | 11.6 | 8.7 | 69.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------