Dungeon Sprint DCSS version 0.18-a0-776-g7a8d288 (webtiles) character file. 25 mumblz the Vexing (level 3, -11/24 HPs) Began as a Human Enchanter on Dec 13, 2015. Mangled by an ogre ... wielding a +0 giant spiked club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:27 (254 turns). mumblz the Vexing (Human Enchanter) Turns: 254, Time: 00:01:27 Health: -11/24 AC: 3 Str: 8 XL: 3 Next: 17% Magic: 0/7 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 3 memorised, 2 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a bread ration i - a chunk of flesh Skills: + Level 0.2 Fighting + Level 1.2 Short Blades + Level 3.0 Dodging + Level 4.1 Stealth * Level 3.3 Spellcasting + Level 4.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 None b - Ensorcelled Hibernat Hex/Ice #..... 12% 2 ##..... c - Confuse Hex ###..... 12% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The ogre resists with some effort. The ogre closely misses you. There is an open door here. Things that are here: a dagger; a chain mail There is an open door here. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (severely wounded, chance to defeat MR: 47%) The ogre appears confused. You are too injured to fight recklessly! You hit the ogre. The ogre is almost dead. You hit the ogre but do no damage. The ogre is almost dead. The ogre grins madly. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<.#..'..# #.O').#..+ #@.#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre (confused). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | mumblz the Human Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 51 | D | Killed Ijyb 51 | D | Reached skill level 4 in Stealth 51 | D | Reached XP level 2. HP: 10/19 MP: 4/6 51 | D | Reached XP level 3. HP: 12/24 MP: 4/7 228 | D | Learned a level 2 spell: Ensorcelled Hibernation 235 | D | Learned a level 3 spell: Confuse 236 | D | Noticed an ogre 254 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Dagger || 48 Cast: Corona || 3 Confuse || 2 Ensorcelled Hiber || 1 Use: Potion || 1 Stab: Sleeping || 1