Dungeon Crawl Stone Soup version 0.25-a0-701-gb30f108 (webtiles) character file. Game seed: 17333019583052323753, levelgen mode: deterministic 0 mortress the Firebug (level 1, 12/14 HPs) Began as a Demigod Fire Elementalist on Apr 3, 2020. Got out of the dungeon alive. The game lasted 00:00:46 (15 turns). mortress the Firebug (Demigod Fire Elementalist) Turns: 15, Time: 00:00:47 Health: 12/14 AC: 2 Str: 11 XL: 1 Next: 6% Magic: 5/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 0.0 Fighting + Level 1.8 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 26% 3 ###.... Inner Flame Hex/Fire #....... 30% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Welcome, mortress the Demigod Fire Elementalist. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Found 13 bolts. Found a staircase leading out of the dungeon. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. A giant cockroach comes into view. A frilled lizard comes into view. The frilled lizard hisses angrily. A hobgoblin comes into view. It is wielding a +0 club. You hit the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 12/14 hp. You hit the frilled lizard. You kill the frilled lizard! A goblin comes into view. There is a staircase leading out of the dungeon here. You see here a frilled lizard corpse. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #........###... #.......#......# ........#.#..#.g. .........#...#..... .s...#####.....##### ......#...........#. .......#.........#.. ...s#..#....@....#.. ......#...........#. .....#####.....##### ..........#...#..... ##.##..##..#.#..#### ....# ##..#..## #..... #....## #.K.. ..#### .>... #.## You could see a goblin (wandering). Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortress the Demigod Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 15 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: scummos_arrival_star, layout_rooms, minmay_heptomino_w4 Action || total -------------------------++------- Melee: Unarmed || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: scummos_arrival_star, layout_rooms, minmay_heptomino_w4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 26.7 | 15.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 26.7 | 15.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------