Dungeon Crawl Stone Soup version 0.23.0-3-gf3c87f2 (webtiles) character file. Game seed: 8912138402396485031 168 moonlapse the Insei (level 5, -9/45 HPs) Began as a Draconian Monk on Feb 23, 2019. Mangled by a crocodile (12 damage) ... in a sewer. The game lasted 00:05:51 (2519 turns). moonlapse the Insei (Draconian Monk) Turns: 2519, Time: 00:05:51 Health: -9/45 AC: 5 Str: 14 XL: 5 Next: 23% Magic: 5/5 EV: 13 Int: 10 God: Gold: 120 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . h - +0 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.15/turn f - ring of protection from magic {MR+, !d} MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 120 gold pieces. Inventory: Hand Weapons h - a +0 blowgun (weapon) (You took it off a kobold in a sewer) Missiles b - 12 poisoned needles (quivered) Jewellery f - a ring of protection from magic (left hand) {MR+, !d} (You found it on level 1 of the Dungeon) Scrolls d - a scroll of enchant weapon g - 2 scrolls of enchant armour k - a scroll of amnesia Potions c - a potion of resistance i - a potion of flight Comestibles a - a ration Skills: - Level 3.2 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 6.0 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Moving in this stuff is going to be slow. A crocodile comes into view. A crocodile is nearby! Okay, then. As you read the scroll of identify, it crumbles to dust. i - a potion of flight As you read the scroll of identify, it crumbles to dust. c - a potion of resistance Okay, then. You barely miss the crocodile. The crocodile completely misses you. You hit the crocodile but do no damage. The crocodile barely misses you. You barely miss the crocodile. The crocodile bites you. You take 4 damage, and have 41/45 hp. You punch the crocodile! You tail-slap the crocodile, but do no damage. The crocodile bites you! You take 11 damage, and have 30/45 hp. MASSIVE DAMAGE!! You closely miss the crocodile. Your tail-slap misses the crocodile. The crocodile bites you! You take 16 damage, and have 14/45 hp. MASSIVE DAMAGE!! As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The crocodile looks frightened! You feel better. You regained 8 hp, and now have 22/45 hp. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 dagger; 3 poisoned needles; a kobold skeleton b - 3 poisoned needles b - 4 poisoned needles (gained 1) You see here a jackal skeleton. b - 5 poisoned needles (gained 1) You see here 2 stones. You see here a jackal skeleton. Things that are here: a +0 dagger; a kobold skeleton b - 19 poisoned needles (gained 14) Things that are here: a +0 club; a +0 blowgun; a kobold skeleton Things that are here: a +0 club; a +0 blowgun; a kobold skeleton h - a +0 blowgun You start resting. The crocodile is too close now for your liking. You regained 7 hp, and now have 35/45 hp. Firing (i - inventory) No suitable missiles. Aim: a crocodile (hasn't noticed you) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) h - a +0 blowgun (weapon) Firing (i - inventory) b - 19 poisoned needles (quivered) Aim: a crocodile You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile is poisoned. You hear a splash. Firing (i - inventory) b - 18 poisoned needles (quivered) Aim: a crocodile (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile looks even sicker. You hear a splash. Firing (i - inventory) b - 17 poisoned needles (quivered) Aim: a crocodile (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle barely misses the crocodile. You hear a splash. Firing (i - inventory) b - 16 poisoned needles (quivered) Aim: a crocodile (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle barely misses the crocodile. Firing (i - inventory) b - 15 poisoned needles (quivered) Aim: a crocodile (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile looks even sicker. The crocodile bites you. You take 3 damage, and have 32/45 hp. Firing (i - inventory) b - 14 poisoned needles (quivered) Aim: a crocodile (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile looks as sick as possible! The crocodile bites you! You take 16 damage, and have 16/45 hp. MASSIVE DAMAGE!! Firing (i - inventory) b - 13 poisoned needles (quivered) Aim: a crocodile (moderately wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 1/45 hp. MASSIVE DAMAGE!! There is a gate leading back out of this place here. Okay, then. You feel better. The crocodile bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The crocodile barely misses you. The crocodile bites you! You die... ### #≈# #### #≈###### .≈.### ##≈##...# .≈≈..### #.((#.∩.# ##...≈.### #.≈...t.# ###...≈.###())(@..# ##.≈≈≈.((≈≈.##### ###≈....###.≈.....# ##.≈≈≈.### #.≈)....# .≈≈..### #.≈.#...# ...### ##≈##...# #### #≈###.## #≈##..# #≈##..# You could see a crocodile. Vanquished Creatures 4 gnolls 2 adders (D:2) 2 worms (D:3) 2 dart slugs (D:2) 5 leopard geckos 5 orcs (D:3) 8 bats 8 giant cockroaches 5 hobgoblins 4 jackals A quokka (D:3) 6 frilled lizards 12 goblins 15 kobolds 11 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moonlapse the Draconian Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 80 | D:1 | Reached XP level 2. HP: 21/26 MP: 2/2 262 | D:1 | Reached skill level 4 in Unarmed Combat 396 | D:1 | Reached XP level 3. HP: 31/31 MP: 3/3 885 | D:2 | Reached XP level 4. HP: 33/38 MP: 4/4 900 | D:2 | HP: 9/38 [gnoll/+0 spear (7)] 1174 | D:1 | Reached skill level 5 in Unarmed Combat 1908 | D:3 | HP: 9/38 [orc priest/divine providence (9)] 1934 | D:3 | Reached XP level 5. HP: 38/45 MP: 5/5 2046 | D:3 | Found a glowing drain. 2056 | D:3 | Reached skill level 6 in Unarmed Combat 2071 | Sewer | Entered a sewer 2128 | Sewer | HP: 11/45 [poisoned by a kobold] 2406 | Sewer | Noticed a crocodile 2513 | Sewer | HP: 1/45 [crocodile (15)] 2519 | Sewer | Mangled by a crocodile Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Unarmed Combat | 4 5 6 | 6.0 Fighting | | 3.2 Dodging | | 2.6 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 130 | 143 || 273 Tailslap | 10 | 18 || 28 Punch | 2 | 2 || 4 Fire: Blowgun | | 7 || 7 Use: Scroll | 3 | 10 || 13 Potion | 1 | 3 || 4 Stab: Sleeping | 6 | 3 || 9 Eat: Chunk | | 5 || 5 Armor: Skin | 37 | 28 || 65 Dodge: Dodged | 86 | 96 || 182 Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, chequers_serial_rivers_micro_c D:2: layout_basic, minmay_fountain_box D:3: layout_loops_ring, gup_sewer_entry_pipe Sewer: sewer_the_crocodile Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 30.0 | 38.5 | 621.5 Dungeon | 82.2 | 82.0 | 1.6 | 22.2 | 44.4 | 679.3 Sewer | 17.8 | 18.0 | 0.0 | 65.8 | 12.1 | 448.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 60.0 Dungeon | 94.4 | 94.4 | N/A | N/A | 96.7 | 77.3 Sewer | 5.6 | 5.6 | N/A | N/A | 3.3 | 8.0 +-------+-------+-------+-------+-------+----------------------