Dungeon Sprint DCSS version 0.21-a0-349-g0c35859 (webtiles) character file. 5 monkey2 the Skirmisher (level 1, -7/19 HPs) Began as a Formicid Fighter on Oct 7, 2017. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:17 (36 turns). monkey2 the Skirmisher (Formicid Fighter) Turns: 36, Time: 00:00:17 Health: -7/19 AC: 6 Str: 20 XL: 1 Next: 88% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 flail rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration Skills: + Level 4.0 Fighting * Level 3.4 Maces & Flails - Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. You block the bat's attack. You thump the bat! You kill the bat! Your Fighting skill increases to level 4! You see here a bat corpse. You start resting. HP restored. You open the door. A jackal, a worm, an ogre, a skeleton and a howler monkey come into view. The ogre shouts! You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! You barely miss the ogre. The ogre is lightly wounded. You block the ogre's attack. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓@▓ ▓O▓ ▓Z▓ ▓h▓ ▓h▓ ▓w▓ ▓.▓ ▓+▓ You could see an ogre, a worm, a howler monkey, a jackal and a bat skeleton. Vanquished Creatures 2 bats (D) A giant cockroach (D) A hobgoblin (D) A kobold (D) 5 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | monkey2 the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Banished a spatial maelstrom 13 | D | Reached skill level 4 in Fighting 34 | D | Noticed an ogre 34 | D | Noticed a howler monkey 36 | D | Mangled by an ogre Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Maces & Flails | 3 | 3.4 Fighting | 4 | 4.0 Armour | | 3.2 Shields | | 3.6 Action || total -------------------------++------- Melee: Flail || 8 Armor: Scale mail || 2 Dodge: Dodged || 3 Block: Shield || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 36 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 36 +---------+---------+-------+---------+---------+-------+---------