ASSERT(in_bounds(mg.pos)) in 'mon-place.cc' at line 2916 failed. Version: Dungeon Crawl Stone Soup 0.24-a0-788-g2b66604 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13055514298328006832, deterministic pregen: 1 Command line: /usr/games/crawl-git-2b6660483a -name miscthings -rc /dgldir/rcfiles/crawl-git/miscthings.rc -macro /dgldir/rcfiles/crawl-git/miscthings.macro -morgue /dgldir/morgue/miscthings/ -webtiles-socket /crawl-master/webserver/sockets/miscthings:2019-10-09.10:08:32.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-git-2b6660483a(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x610ee3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-2b6660483a(_Z13do_crash_dumpv+0x419) [0x618af9]: do_crash_dump() /usr/games/crawl-git-2b6660483a(_Z20crash_signal_handleri+0x9c) [0x61116c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f1f5b65c0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f1f5b9f6b7b]: /usr/games/crawl-git-2b6660483a() [0x6180c9] /usr/games/crawl-git-2b6660483a() [0x618431] /usr/games/crawl-git-2b6660483a(_Z14create_monster9mgen_datab+0x2c8) [0x9441c8]: create_monster(mgen_data, bool) /usr/games/crawl-git-2b6660483a(_Z15fedhas_overgrowv+0x473) [0xab28c3]: fedhas_overgrow() /usr/games/crawl-git-2b6660483a() [0x572fcb] /usr/games/crawl-git-2b6660483a(_Z15activate_talentRK6talent+0x90) [0x575340]: activate_talent(talent const&) /usr/games/crawl-git-2b6660483a(_Z16activate_abilityv+0x1d4) [0x575724]: activate_ability() /usr/games/crawl-git-2b6660483a(_Z15process_command12command_type+0x116a) [0xc460ba]: process_command(command_type) /usr/games/crawl-git-2b6660483a() [0xc47ec9] /usr/games/crawl-git-2b6660483a(main+0x555) [0xc4c285]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f1f5b6477ed]: /usr/games/crawl-git-2b6660483a() [0x569fb9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f1f5b9f684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f1f5b9f684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000061159b in call_gdb (file=0x7f1f5b9e1180) at crash.cc:435 gdb = attach_cmd = "attach 13009\000\000\000\000\000\000\000" #2 0x0000000000618b19 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/miscthings/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(in_bounds(mg.pos)) in 'mon-place.cc' at line 2916 failed." file = 0x7f1f5b9e1180 t = 1570615737 name = "/dgldir/morgue/miscthings/crash-miscthings-20191009-100857.txt", '\000' #3 0x000000000061116c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f1f5b9f6b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000006180c9 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffaf1add80 "ASSERT(in_bounds(mg.pos)) in 'mon-place.cc' at line 2916 failed.", assert=) at dbg-asrt.cc:816 No locals. #7 0x0000000000618431 in AssertFailed (expr=0xc742c0 "in_bounds(mg.pos)", file=0xc73ffe "mon-place.cc", line=2916, text=0x0) at dbg-asrt.cc:854 mesg = "ASSERT(in_bounds(mg.pos)) in 'mon-place.cc' at line 2916 failed.\000\377\377\377\377\377\377\377", '\000' "\223, W\305", '\000' , "(\000\000\000\377\177\000\000\000\000\000\000\000\000\000\000s\016g[\037\177", '\000' "\222, W\305\000\000\000\000\000\001", '\000' , " \a\236[\037\177\000\000\177\337\032\257\377\177\000\000\031\002\000\000\000\000\000\000 \n\032\001\000\000\000\000\b\357\321\001\000\000\000\000P\340\032\257\377\177\000\000\305~j[\037\177\000\000\000\000\000\000\000\000\000\000\031\002\000\000\000\000\000\000\177\337\032\257\377\177\000\000\260"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x0, reg_save_area = 0x0}} fileName = #8 0x00000000009441c8 in create_monster (mg=..., fail_msg=) at mon-place.cc:2916 montype = summd = #9 0x0000000000ab28c3 in _overgrow_wall (pos=...) at spl-summoning.cc:3551 plant = feat = what = "the rock wall" mgen = {cls = MONS_BURNING_BUSH, behaviour = BEH_FRIENDLY, summoner = 0x10a2260, abjuration_duration = 5, summon_type = 0, pos = {x = 39, y = 0}, foe = 27001, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 2}, god = GOD_NO_GOD, base_type = MONS_NO_MONSTER, colour = -1, proximity = PROX_ANYWHERE, place = {branch = BRANCH_ELF, depth = 1}, hd = 18, hp = 0, extra_flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}, mname = "", non_actor_summoner = "", initial_shifter = RANDOM_MONSTER, preferred_grid_feature = DNGN_UNSEEN, map_mask = 0, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }, xp_tracking = XP_NON_VAULT} #10 fedhas_overgrow () at spl-summoning.cc:3578 site = {x = 39, y = 0} __for_range = std::set with 3 elements tgt = { = {_vptr.targeter = 0xd4fbd0, origin = {x = 39, y = 3}, aim = {x = 40, y = 0}, agent = 0x10a2260, why_not = "You cannot see that place.", obeys_mesmerise = false}, affected_positions = std::set with 3 elements} args = {hitfunc = 0x7fffaf1ae990, restricts = DIR_TARGET, mode = TARG_ANY, range = 8, just_looking = false, needs_path = false, unrestricted = false, self = prompt, target_prefix = 0x0, top_prompt = "Aiming: Overgrow", behaviour = 0x0, show_floor_desc = false, show_boring_feats = true, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x1c2, _M_const_object = 0x1c2, _M_function_pointer = 0x1c2, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x1c2, this adjustment 140736131167064}, _M_pod_data = "\302\001\000\000\000\000\000\000X\363\032\257\377\177\000"}, _M_manager = 0}, _M_invoker = 0x7fffaf1aebb0}, default_place = {x = 0, y = 0}} sdirect = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, target = {x = 40, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 39.25, y = 3.5}, dir = {x = 1, y = -2}}, on_corner = false, cycle_idx = 0}} #11 0x0000000000572fcb in _do_ability (fail=fail@entry=false, abil=) at ability.cc:2860 abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 14, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} #12 0x0000000000575340 in activate_talent (tal=...) at ability.cc:1761 fail = false ability_result = #13 0x0000000000575724 in activate_ability () at ability.cc:1292 talents = std::vector of length 6, capacity 8 = {{which = ABIL_FEDHAS_WALL_OF_BRIARS, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_FEDHAS_GROW_BALLISTOMYCETE, hotkey = 98, fail = 14, is_invocation = true}, {which = ABIL_FEDHAS_OVERGROW, hotkey = 99, fail = 12, is_invocation = true}, {which = ABIL_FEDHAS_GROW_OKLOB, hotkey = 100, fail = 34, is_invocation = true}, {which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}, {which = ABIL_STOP_FLYING, hotkey = 102, fail = 0, is_invocation = false}} selected = #14 0x0000000000c460ba in process_command (cmd=cmd@entry=CMD_USE_ABILITY) at main.cc:1888 No locals. #15 0x0000000000c47ec9 in _input () at main.cc:1149 cmd = CMD_USE_ABILITY player_disabled = {was_disabled = false} #16 0x0000000000c4c285 in _launch_game () at main.cc:471 game_start = false #17 _launch_game_loop () at main.cc:380 game_ended = false #18 main (argc=, argv=) at main.cc:334 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2b6660483a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2b6660483a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2b6660483a/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 1 Level id: Elf:1 Level build method = random_map_for_place, level layout type = city, absdepth0 = 15 Level vaults: elf_arrival_002 layout_onion_city elven_spread orc_legates minivault_24 minmay_misc_feat_pillars Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (39, 3): Terrain change marker (33->32, 77) Marker #1, type 0 at (39, 4): feature (stone_stairs_up_i) Marker #2, type 9 at (39, 5): Terrain change marker (33->32, 93) Marker #3, type 9 at (39, 6): Terrain change marker (33->32, 73) Marker #4, type 9 at (39, 7): Terrain change marker (33->32, 66) Marker #5, type 9 at (40, 4): Terrain change marker (33->32, 151) Marker #6, type 9 at (40, 6): Terrain change marker (33->32, 93) Marker #7, type 9 at (41, 4): Terrain change marker (33->32, 101) Marker #8, type 9 at (41, 5): Terrain change marker (33->32, 113) Marker #9, type 9 at (41, 6): Terrain change marker (33->32, 60) Marker #10, type 9 at (42, 4): Terrain change marker (33->32, 104) Marker #11, type 9 at (42, 5): Terrain change marker (33->32, 148) Marker #12, type 9 at (42, 6): Terrain change marker (33->32, 127) Marker #13, type 9 at (43, 3): Terrain change marker (33->32, 35) Marker #14, type 9 at (43, 4): Terrain change marker (33->32, 72) Marker #15, type 9 at (43, 5): Terrain change marker (33->32, 63) Marker #16, type 9 at (43, 6): Terrain change marker (33->32, 67) Marker #17, type 9 at (43, 7): Terrain change marker (33->32, 41) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The ice dragon is severely wounded. Firing (i - inventory. (/) - cycle) d - 333 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice dragon Aim: an ice dragon (severely wounded, catching its breath) You shoot an arrow. The arrow hits the ice dragon!! The arrow burns the ice dragon! You kill the ice dragon! Fedhas accepts your kill. Your Bows skill increases to level 19! No target in view! d - 337 arrows (gained 5) You see here an ice dragon corpse. d - 339 arrows (gained 2) You see here an ice dragon corpse. d - 345 arrows (gained 6) d - 346 arrows (gained 1) You now have 155 gold pieces (gained 9). You now have 181 gold pieces (gained 26). You now have 199 gold pieces (gained 18). You now have 226 gold pieces (gained 27). Key pressed, stopping explore. You now have 236 gold pieces (gained 10). You now have 241 gold pieces (gained 5). You now have 256 gold pieces (gained 15). You now have 275 gold pieces (gained 19). You now have 304 gold pieces (gained 29). You now have 327 gold pieces (gained 23). You now have 328 gold pieces (gained 1). You now have 339 gold pieces (gained 11). You now have 355 gold pieces (gained 16). Key pressed, stopping explore. You now have 373 gold pieces (gained 18). Your pack is full. You see here an amulet of harm. You now have 384 gold pieces (gained 11). You now have 403 gold pieces (gained 19). You now have 426 gold pieces (gained 23). You now have 450 gold pieces (gained 24). You now have 460 gold pieces (gained 10). Your pack is full. You see here a ring of strength. You now have 468 gold pieces (gained 8). You now have 494 gold pieces (gained 26). Your pack is full. You see here an emerald ring. You now have 510 gold pieces (gained 16). You now have 536 gold pieces (gained 26). Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a +3 ring of strength. M - a large tourmaline ring Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or H - a ring of protection from cold; > or C - a ring of fire You remove your ring of fire. M - a ring of flight (right hand) You remove your ring of flight. You drop an uncursed ring of flight. M - an emerald ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel slightly jumpy. Oops, that ring feels deathly cold. M - a cursed ring of teleportation (right hand) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. You remove your ring of teleportation. You drop an uncursed ring of teleportation. M - a knobbly agate ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. M - a +5 ring of dexterity (right hand) You remove your +5 ring of dexterity. You feel clumsy. You drop a +5 ring of dexterity. M - a ring of strength Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. M - a +5 ring of strength (right hand) Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Your pack is full. You see here an amulet of harm. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? You see here an amulet of harm. You see here a +5 ring of dexterity. You see here an uncursed ring of teleportation. You now have 551 gold pieces (gained 15). You now have 570 gold pieces (gained 19). You now have 580 gold pieces (gained 10). A rime drake comes into view. Found 130 gold pieces. Firing (i - inventory. (/) - cycle) d - 346 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (resting) You shoot an arrow. The arrow hits the rime drake. The arrow burns the rime drake. The rime drake hisses angrily. The rime drake is moderately wounded. Firing (i - inventory. (/) - cycle) d - 345 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (moderately wounded) You shoot an arrow. The arrow hits the rime drake! The arrow burns the rime drake. The rime drake is severely wounded. Firing (i - inventory. (/) - cycle) d - 344 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (severely wounded) You shoot an arrow. The arrow hits the rime drake! The arrow burns the rime drake. You kill the rime drake! Fedhas accepts your kill. No target in view! d - 344 arrows (gained 1) You see here a rime drake corpse. d - 345 arrows (gained 1) You now have 590 gold pieces (gained 10). You now have 605 gold pieces (gained 15). d - 346 arrows (gained 1) You now have 618 gold pieces (gained 13). You now have 626 gold pieces (gained 8). You now have 646 gold pieces (gained 20). You now have 661 gold pieces (gained 15). You now have 671 gold pieces (gained 10). You now have 691 gold pieces (gained 20). You now have 710 gold pieces (gained 19). Done exploring. Done exploring. You see here a rime drake skeleton. There is an ice choked empty arch of ancient stone here. There is an ice covered gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Found a stone staircase leading up. d - 347 arrows (gained 1) Things that are here: a +0 robe; a +1 vampiric dagger d - 348 arrows (gained 1) d - 349 arrows (gained 1) A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant spiked club. The two-headed ogre shouts in stereo! You hear a shout! An ettin comes into view. It is wielding two +0 dire flails. A deep troll comes into view. You hear a shout! There are monsters nearby! Firing (i - inventory. (/) - cycle) d - 349 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club You shoot an arrow. The ettin shouts in stereo! The arrow hits the two-headed ogre! The arrow burns the two-headed ogre. The two-headed ogre is moderately wounded. Firing (i - inventory. (/) - cycle) d - 348 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (moderately wounded) You shoot an arrow. The arrow barely misses the two-headed ogre. Firing (i - inventory. (/) - cycle) d - 347 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (lightly wounded) You shoot an arrow. The arrow hits the two-headed ogre!! The arrow burns the two-headed ogre. The two-headed ogre is severely wounded. Firing (i - inventory. (/) - cycle) d - 346 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (severely wounded) You shoot an arrow. The arrow hits the two-headed ogre!! The arrow burns the two-headed ogre. You kill the two-headed ogre! Fedhas accepts your kill. Casting: Portal Projectile (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Firing (i - inventory. (/) - cycle) d - 345 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - ettin Aim: an ettin, wielding two +0 dire flails You shoot an arrow. The arrow hits the ettin!!! The arrow burns the ettin!! The ettin is almost dead. Firing (i - inventory. (/) - cycle) d - 344 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ettin Aim: an ettin, wielding two +0 dire flails (almost dead) You shoot an arrow. The arrow hits the ettin! The arrow burns the ettin. You kill the ettin! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 343 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll You shoot an arrow. The arrow hits the deep troll! The arrow burns the deep troll. The deep troll is moderately wounded. Firing (i - inventory. (/) - cycle) d - 342 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (moderately wounded) You shoot an arrow. The arrow barely misses the deep troll. Firing (i - inventory. (/) - cycle) d - 341 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (moderately wounded) You shoot an arrow. The arrow hits the deep troll! The arrow burns the deep troll. The deep troll is heavily wounded. Firing (i - inventory. (/) - cycle) d - 340 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (heavily wounded) You shoot an arrow. The arrow hits the deep troll!! The arrow burns the deep troll. The deep troll is almost dead. Firing (i - inventory. (/) - cycle) d - 339 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (almost dead) You shoot an arrow. The arrow barely misses the deep troll. A yaktaur comes into view. Firing (i - inventory. (/) - cycle) d - 338 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (almost dead) You shoot an arrow. The arrow barely misses the deep troll. The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! The deep troll bites you. The deep troll claws you! The deep troll barely misses you. Firing (i - inventory. (/) - cycle) d - 337 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (almost dead) You shoot an arrow. The arrow hits the deep troll. The arrow burns the deep troll. You kill the deep troll! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 336 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest You shoot an arrow. The arrow hits the yaktaur! The arrow burns the yaktaur! The yaktaur is heavily wounded. The yaktaur shoots a bolt. The bolt closely misses you. You hear a shout! Firing (i - inventory. (/) - cycle) d - 335 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (heavily wounded) You shoot an arrow. The arrow hits the yaktaur. The arrow burns the yaktaur. The yaktaur is severely wounded. Firing (i - inventory. (/) - cycle) d - 334 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (severely wounded) You shoot an arrow. The arrow hits the yaktaur! The arrow burns the yaktaur. You kill the yaktaur! Fedhas accepts your kill. No target in view! No target in view! No target in view! d - 334 arrows (gained 1) d - 336 arrows (gained 2) Items here: )))) † a +0 dire flail x3; a +0 giant spiked club; an ettin corpse A deep elf knight comes into view. It is wielding a +0 long sword. A deep elf knight is nearby! A deep elf knight is nearby! Firing (i - inventory. (/) - cycle) d - 336 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail (hasn't noticed you) You shoot an arrow. The arrow misses the deep elf knight. The deep elf knight shouts! Firing (i - inventory. (/) - cycle) d - 335 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail You shoot an arrow. The arrow hits the deep elf knight!! The arrow burns the deep elf knight! The deep elf knight is severely wounded. Firing (i - inventory. (/) - cycle) d - 334 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail (severely wounded) You shoot an arrow. The arrow barely misses the deep elf knight. The deep elf knight hits you with a +0 long sword! Firing (i - inventory. (/) - cycle) d - 333 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail (severely wounded) You shoot an arrow. The arrow hits the deep elf knight! The arrow burns the deep elf knight. The deep elf knight is almost dead. Firing (i - inventory. (/) - cycle) d - 332 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail (almost dead) You shoot an arrow. The arrow hits the deep elf knight. The arrow burns the deep elf knight. You kill the deep elf knight! Fedhas accepts your kill. No target in view! You now have 723 gold pieces (gained 13). d - 336 arrows (gained 5) Things that are here: a +0 long sword; a +0 ring mail A vampire mosquito comes into view. You see here an arrow. A vampire mosquito is nearby! A vampire mosquito is nearby! Firing (i - inventory. (/) - cycle) d - 336 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (hasn't noticed you) You shoot an arrow. The arrow completely misses the vampire mosquito. The vampire mosquito buzzes angrily. Firing (i - inventory. (/) - cycle) d - 335 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito You shoot an arrow. The arrow hits the vampire mosquito!! The arrow burns the vampire mosquito. The vampire mosquito is almost destroyed. No target in view! No target in view! d - 335 arrows (gained 1) The vampire mosquito is too close now for your liking. A vampire mosquito is nearby! A vampire mosquito is nearby! Firing (i - inventory. (/) - cycle) d - 335 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (almost destroyed) You shoot an arrow. The arrow hits the vampire mosquito!!! The arrow burns the vampire mosquito. You destroy the vampire mosquito! Fedhas accepts your kill. No target in view! No target in view! d - 337 arrows (gained 3) d - 338 arrows (gained 1) A vampire mosquito comes into view. The vampire mosquito buzzes angrily. You hear a horrible gurgling sound! You hear an angry buzzing noise. You see here an arrow. A vampire mosquito is nearby! A vampire mosquito is nearby! Firing (i - inventory. (/) - cycle) d - 338 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito You shoot an arrow. The arrow closely misses the vampire mosquito. Firing (i - inventory. (/) - cycle) d - 337 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito You shoot an arrow. The arrow misses the vampire mosquito. Firing (i - inventory. (/) - cycle) d - 336 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito You shoot an arrow. The arrow hits the vampire mosquito!! The arrow burns the vampire mosquito! You destroy the vampire mosquito! Fedhas accepts your kill. No target in view! No target in view! d - 336 arrows (gained 1) A vampire mosquito comes into view. There are monsters nearby! There are monsters nearby! Firing (i - inventory. (/) - cycle) d - 336 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing! The brown ugly thing is heavily wounded. Firing (i - inventory. (/) - cycle) d - 335 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (heavily wounded) You shoot an arrow. The arrow hits the vampire mosquito!! The arrow burns the vampire mosquito. You destroy the vampire mosquito! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 334 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing (heavily wounded) You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing. The brown ugly thing is almost dead. Firing (i - inventory. (/) - cycle) d - 333 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (almost dead) You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing. You kill the brown ugly thing! Fedhas accepts your kill. No target in view! No target in view! The cyan ugly thing gurgles horribly! The purple ugly thing is too close now for your liking. There are monsters nearby! There are monsters nearby! Firing (i - inventory. (/) - cycle) d - 332 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing Aim: a cyan ugly thing You shoot an arrow. The arrow closely misses the cyan ugly thing. The cyan ugly thing basks in the mutagenic energy from its kin and changes! Firing (i - inventory. (/) - cycle) d - 331 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing You shoot an arrow. The cyan ugly thing gurgles horribly! The arrow hits the purple ugly thing!! The arrow burns the purple ugly thing. The purple ugly thing is heavily wounded. Firing (i - inventory. (/) - cycle) d - 330 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (heavily wounded) You shoot an arrow. The brown ugly thing gurgles horribly! The arrow hits the purple ugly thing but does no damage. The purple ugly thing is heavily wounded. Firing (i - inventory. (/) - cycle) d - 329 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (heavily wounded) You shoot an arrow. The arrow hits the purple ugly thing! The arrow burns the purple ugly thing. The purple ugly thing is severely wounded. Firing (i - inventory. (/) - cycle) d - 328 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (severely wounded) You shoot an arrow. The arrow hits the purple ugly thing. The arrow burns the purple ugly thing. The purple ugly thing is severely wounded. Firing (i - inventory. (/) - cycle) d - 327 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (severely wounded) You shoot an arrow. The arrow hits the purple ugly thing. The arrow burns the purple ugly thing. The purple ugly thing is almost dead. The purple ugly thing basks in the mutagenic energy from its kin and changes! The cyan ugly thing basks in the mutagenic energy from its kin and changes! Firing (i - inventory. (/) - cycle) d - 326 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (almost dead) You shoot an arrow. The arrow hits the purple ugly thing! The arrow burns the purple ugly thing. You kill the purple ugly thing! Fedhas accepts your kill. The brown ugly thing basks in the mutagenic energy from its kin and changes! You see here a bolt. Firing (i - inventory. (/) - cycle) d - 325 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing You shoot an arrow. The arrow hits the brown ugly thing. The arrow burns the brown ugly thing. The brown ugly thing is lightly wounded. Firing (i - inventory. (/) - cycle) d - 324 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (lightly wounded) You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing! The brown ugly thing is heavily wounded. Firing (i - inventory. (/) - cycle) d - 323 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (heavily wounded) You shoot an arrow. The arrow hits the brown ugly thing but does no damage. The brown ugly thing is heavily wounded. Firing (i - inventory. (/) - cycle) d - 322 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (heavily wounded) You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing! The brown ugly thing is almost dead. Firing (i - inventory. (/) - cycle) d - 321 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (almost dead) You shoot an arrow. The arrow hits the brown ugly thing! The arrow burns the brown ugly thing. You kill the brown ugly thing! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 320 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - green ugly thing Aim: a green ugly thing You shoot an arrow. The arrow hits the green ugly thing!!! The arrow burns the green ugly thing! The green ugly thing is almost dead. Firing (i - inventory. (/) - cycle) d - 319 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green ugly thing Aim: a green ugly thing (almost dead) You shoot an arrow. The arrow hits the green ugly thing! The arrow burns the green ugly thing. You kill the green ugly thing! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 318 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing You shoot an arrow. The arrow hits the brown ugly thing! The arrow burns the brown ugly thing. The brown ugly thing is lightly wounded. Firing (i - inventory. (/) - cycle) d - 317 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (lightly wounded) You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing. The brown ugly thing is heavily wounded. Firing (i - inventory. (/) - cycle) d - 316 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (heavily wounded) You shoot an arrow. The arrow hits the brown ugly thing!! The arrow burns the brown ugly thing! The brown ugly thing is almost dead. Firing (i - inventory. (/) - cycle) d - 315 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (almost dead) You shoot an arrow. The arrow hits the brown ugly thing! The arrow burns the brown ugly thing. You kill the brown ugly thing! Fedhas accepts your kill. No target in view! d - 315 arrows (gained 1) d - 317 arrows (gained 2) Items here: )))) † a +0 dire flail x3; a +0 giant spiked club; an ettin corpse d - 321 arrows (gained 4) Things that are here: a +0 long sword; a +0 ring mail d - 322 arrows (gained 1) d - 323 arrows (gained 1) d - 325 arrows (gained 2) You see here an ugly thing corpse. d - 326 arrows (gained 1) d - 327 arrows (gained 1) d - 328 arrows (gained 1) d - 329 arrows (gained 1) d - 331 arrows (gained 2) Key pressed, stopping explore. d - 332 arrows (gained 1) d - 333 arrows (gained 1) d - 334 arrows (gained 1) d - 335 arrows (gained 1) HP restored. d - 336 arrows (gained 1) d - 337 arrows (gained 1) You see here an ugly thing corpse. d - 338 arrows (gained 1) You see here a vampire mosquito corpse. Found a staircase to the Depths. d - 339 arrows (gained 1) d - 340 arrows (gained 1) d - 341 arrows (gained 1) Things that are here: a +0 arbalest; 22 bolts; a yaktaur corpse A kobold demonologist comes into view. It is wielding a +0 dagger. Firing (i - inventory. (/) - cycle) d - 341 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (hasn't noticed you) You shoot an arrow. The kobold demonologist shouts! The arrow hits the kobold demonologist! The arrow burns the kobold demonologist. The kobold demonologist is moderately wounded. Firing (i - inventory. (/) - cycle) d - 340 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (moderately wounded) You shoot an arrow. The arrow hits the kobold demonologist!! The arrow burns the kobold demonologist! You kill the kobold demonologist! Fedhas accepts your kill. No target in view! Found a scroll of remove curse. Firing (i - inventory. (/) - cycle) d - 339 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff (hasn't noticed you) You shoot an arrow. The hippogriff screeches! The arrow hits the hippogriff. The arrow burns the hippogriff. The hippogriff is lightly wounded. The hippogriff enters a dispersal trap! You blink. The hippogriff blinks! Firing (i - inventory. (/) - cycle) d - 338 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded) You shoot an arrow. The arrow hits the hippogriff! The arrow burns the hippogriff. The hippogriff is heavily wounded. Firing (i - inventory. (/) - cycle) d - 337 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (heavily wounded) You shoot an arrow. The arrow hits the hippogriff! The arrow burns the hippogriff. The hippogriff is almost dead. The hippogriff barely misses you. The hippogriff pecks you but does no damage. The hippogriff closely misses you. Firing (i - inventory. (/) - cycle) d - 336 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (almost dead) You shoot an arrow. The arrow hits the hippogriff! The arrow burns the hippogriff. You kill the hippogriff! Fedhas accepts your kill. d - 338 arrows (gained 3) You see here a hippogriff corpse. d - 339 arrows (gained 1) d - 341 arrows (gained 2) Things that are here: a +0 dagger; a +0 robe A - 12 scrolls of remove curse (gained 1) Found an escape hatch in the ceiling. c - 51 rations (gained 1) d - 359 arrows (gained 18) Your pack is full. You see here a scroll of enchant weapon. As you read the scroll of enchant weapon, it crumbles to dust. Your +8 longbow of flaming glows red for a moment. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Okay, then. d - 360 arrows (gained 1) d - 363 arrows (gained 3) d - 364 arrows (gained 1) d - 365 arrows (gained 1) You see here 22 stones. An acid dragon comes into view. An acid dragon is nearby! Firing (i - inventory. (/) - cycle) d - 365 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon You shoot an arrow. The arrow hits the acid dragon!! The arrow burns the acid dragon! You kill the acid dragon! Fedhas accepts your kill. No target in view! d - 365 arrows (gained 1) You are feeling hungry. A sky beast comes into view. Firing (i - inventory. (/) - cycle) d - 365 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast You shoot an arrow. The arrow hits the sky beast!! The arrow burns the sky beast. The sky beast is severely wounded. Firing (i - inventory. (/) - cycle) d - 364 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (severely wounded) You shoot an arrow. The arrow hits the sky beast!!! The arrow burns the sky beast. You kill the sky beast! Fedhas accepts your kill. No target in view! Found a robe. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop the cursed +0 chain mail of the Solstice {rN+ Int+2}. S - a large marble ring Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or H - a ring of protection from cold; > or M - a +5 ring of strength You remove your +5 ring of strength. You feel weaker. Oops, that ring feels deathly cold. S - a cursed ring of attention (right hand) Okay, then. You see here the cursed +0 chain mail of the Solstice {rN+ Int+2}. You can't carry that many items. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop 5 throwing nets. You see here the cursed +0 chain mail of the Solstice {rN+ Int+2}. z - the cursed +0 chain mail of the Solstice {rN+ Int+2} Wear which item? (? for menu, Esc to quit) Really wear z - the cursed +0 chain mail of the Solstice {rN+ Int+2}? You start removing your armour. You continue taking off your +0 troll leather armour. x4 You finish taking off your +0 troll leather armour. You start putting on your armour. You continue putting on the cursed +0 chain mail of the Solstice {rN+ Int+2}. x5 You finish putting on the cursed +0 chain mail of the Solstice {rN+ Int+2}. Oops, that feels deathly cold. As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You remove your ring of attention. You drop an uncursed ring of attention. Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. M - a +5 ring of strength (right hand) Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off the +0 chain mail of the Solstice {rN+ Int+2}. x4 You finish taking off the +0 chain mail of the Solstice {rN+ Int+2}. You start putting on your armour. You continue putting on your +0 troll leather armour. x5 You finish putting on your +0 troll leather armour. You see here 5 throwing nets. S - 5 throwing nets d - 364 arrows (gained 1) Found a scroll of enchant weapon. d - 365 arrows (gained 1) Key pressed, stopping explore. There is a stone staircase leading up here. A centaur warrior zombie comes into view. Firing (i - inventory. (/) - cycle) d - 365 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur warrior zombie Aim: a centaur warrior zombie You shoot an arrow. The arrow hits the centaur warrior zombie! The arrow burns the centaur warrior zombie. The centaur warrior zombie is moderately damaged. Firing (i - inventory. (/) - cycle) d - 364 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (moderately damaged) You shoot an arrow. The arrow hits the centaur warrior zombie! The arrow burns the centaur warrior zombie. The centaur warrior zombie is heavily damaged. Firing (i - inventory. (/) - cycle) d - 363 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (heavily damaged) You shoot an arrow. The arrow hits the centaur warrior zombie but does no damage. The centaur warrior zombie is heavily damaged. Firing (i - inventory. (/) - cycle) d - 362 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (heavily damaged) You shoot an arrow. The arrow hits the centaur warrior zombie!! The arrow burns the centaur warrior zombie. The centaur warrior zombie is severely damaged. Firing (i - inventory. (/) - cycle) d - 361 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (severely damaged) You shoot an arrow. The arrow hits the centaur warrior zombie!! The arrow burns the centaur warrior zombie! You destroy the centaur warrior zombie! Fedhas accepts your kill. No target in view! A slime creature comes into view. The slime creature quivers. A slime creature is nearby! A slime creature is nearby! Firing (i - inventory. (/) - cycle) d - 360 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature You shoot an arrow. The arrow barely misses the slime creature. Firing (i - inventory. (/) - cycle) d - 359 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature You shoot an arrow. The arrow hits the slime creature!! The arrow burns the slime creature! The slime creature is heavily wounded. Firing (i - inventory. (/) - cycle) d - 358 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) You shoot an arrow. The arrow hits the slime creature! The arrow burns the slime creature. The slime creature is almost dead. Firing (i - inventory. (/) - cycle) d - 357 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded) You shoot an arrow. The arrow hits the slime creature! The arrow burns the slime creature. You kill the slime creature! Fedhas accepts your kill. No target in view! No target in view! d - 357 arrows (gained 1) d - 358 arrows (gained 1) d - 359 arrows (gained 1) d - 362 arrows (gained 3) d - 363 arrows (gained 1) 3 slime creatures come into view. The slime creature quivers. You see here an arrow. There are monsters nearby! Firing (i - inventory. (/) - cycle) d - 363 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature You shoot an arrow. The arrow hits the slime creature! The arrow burns the slime creature. The slime creature quivers. The slime creature is moderately wounded. The slime creature quivers. Firing (i - inventory. (/) - cycle) d - 362 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded) You shoot an arrow. The arrow hits the slime creature!! The arrow burns the slime creature! You kill the slime creature! Fedhas accepts your kill. Firing (i - inventory. (/) - cycle) d - 361 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature You shoot an arrow. The arrow completely misses the slime creature. Firing (i - inventory. (/) - cycle) d - 360 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature You shoot an arrow. The arrow hits the slime creature!! The arrow burns the slime creature. The slime creature is heavily wounded. Firing (i - inventory. (/) - cycle) d - 359 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) You shoot an arrow. The arrow hits the slime creature!! The arrow burns the slime creature! You kill the slime creature! Fedhas accepts your kill. No target in view! You see here 2 arrows. Firing (i - inventory. (/) - cycle) d - 358 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature You shoot an arrow. The arrow hits the slime creature! The arrow burns the slime creature. The slime creature is lightly wounded. Firing (i - inventory. (/) - cycle) d - 357 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded) You shoot an arrow. The arrow barely misses the slime creature. The slime creature hits you! Firing (i - inventory. (/) - cycle) d - 356 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded) You shoot an arrow. The arrow hits the slime creature. The arrow burns the slime creature. The slime creature is moderately wounded. The slime creature hits you but does no damage. Firing (i - inventory. (/) - cycle) d - 355 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded) You shoot an arrow. The arrow hits the slime creature!! The arrow burns the slime creature! The slime creature is almost dead. The slime creature closely misses you. Firing (i - inventory. (/) - cycle) d - 354 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (almost dead) You shoot an arrow. The arrow hits the slime creature. The arrow burns the slime creature. You kill the slime creature! Fedhas accepts your kill. No target in view! d - 355 arrows (gained 2) d - 356 arrows (gained 1) A centaur warrior skeleton comes into view. You see here 4 arrows. A centaur warrior skeleton is nearby! A centaur warrior skeleton is nearby! Firing (i - inventory. (/) - cycle) d - 356 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur warrior skeleton Aim: a centaur warrior skeleton You shoot an arrow. The arrow hits the centaur warrior skeleton! The arrow burns the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) d - 355 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior skeleton Aim: a centaur warrior skeleton (lightly damaged) You shoot an arrow. The arrow hits the centaur warrior skeleton!! The arrow burns the centaur warrior skeleton! The centaur warrior skeleton is severely damaged. Firing (i - inventory. (/) - cycle) d - 354 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior skeleton Aim: a centaur warrior skeleton (severely damaged) You shoot an arrow. The arrow hits the centaur warrior skeleton!! The arrow burns the centaur warrior skeleton! You destroy the centaur warrior skeleton! Fedhas accepts your kill. No target in view! No target in view! No target in view! d - 357 arrows (gained 4) d - 358 arrows (gained 1) d - 359 arrows (gained 1) d - 360 arrows (gained 1) You are feeling very hungry. There is a stone staircase leading up here. Things that are here: a +0 arbalest; 22 bolts; a yaktaur skeleton You see here a bolt. Items here: )))) ÷ a +0 dire flail x3; a +0 giant spiked club; an ettin skeleton You see here a bolt. Things that are here: a +0 arbalest; 22 bolts; a yaktaur skeleton Done exploring. Done exploring. You eat one of the 51 rations. That ration really hit the spot! Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - D:15 @ (x,y), ? - help) Okay, then. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 troll leather armour. x4 You finish taking off your +0 troll leather armour. You start putting on your armour. You continue putting on the +0 chain mail of the Solstice {rN+ Int+2}. x5 You finish putting on the +0 chain mail of the Solstice {rN+ Int+2}. Unknown command. Casting: Portal Projectile (quite dangerous; 65% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Wear which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or H - a ring of protection from cold; > or M - a +5 ring of strength You remove your ring of protection from cold. Q - a ring of wizardry (left hand) Casting: Portal Projectile (safe; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - D:15 @ (x,y), ? - help) What level of the Elven Halls? (default 1, ? - help) There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. You see here a scarf of spirit shield. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 giant spiked club; a +0 dire flail You fly upwards. There is a stone staircase leading down here. You see here a wand of random effects (15). There is an open door here. There is a staircase to the Orcish Mines here. You fly downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. Things that are here: a +0 plate armour; a +0 glaive You see here a +0 short sword. Things that are here: a +0 leather armour; a +0 whip Things that are here: a +0 robe; a +0 dagger; a +4 mace There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a staircase to the Elven Halls here. Welcome back, miscthings the Centaur Hunter. Fedhas says: Spread life and death. Press ? for a list of commands and other information. Found a halberd. Found a staircase back to the Mines. A dancing weapon, a deep elf knight and 8 deep elf magi come into view. There is a +0 mace of draining. Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the phial where? Press: ? - help, Shift-Dir - straight line The torrent of water hits the deep elf mage!! The deep elf mage is severely wounded. The deep elf mage shouts! The wave splashes down. The water rises up and takes form. The deep elf mage shouts! x5; The deep elf knight shouts! The deep elf mage shouts! x2; You hear a shout! x7 Evoke which item? (* to show all) (? for menu, Esc to quit) You reach into the bag... ...but nothing happens. The deep elf mage splashes around in the water. The deep elf mage gestures at you while chanting. The bolt of negative energy hits you! You partially resist. You feel drained. The deep elf mage points at you and mumbles some strange words. The bolt of lightning hits your water elemental! Your water elemental resists. The bolt of lightning hits you! Evoke which item? (* to show all) (? for menu, Esc to quit) You reach into the bag... ...and things crawl out! The +0 mace of draining hits you but does no damage. You partially resist. You feel drained. The deep elf mage gestures at you while chanting. The shard of ice hits you. You partially resist. The deep elf mage gestures wildly while chanting. The deep elf mage blinks! The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf mage casts a spell. The deep elf mage blinks! The deep elf mage casts a spell. The deep elf mage blinks! Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Okay, then. You swap places. The deep elf mage points at you and mumbles some strange words. The bolt of fire hits the +0 mace of draining. The +0 mace of draining resists. The bolt of fire hits your redback!!! Your redback dies! Your redback's corpse disappears in a puff of smoke! The bolt of fire misses you. The +0 mace of draining closely misses your water elemental. The deep elf knight hits your redback! Press: ? - help, Dir - move target cursor A ballistomycete grows from the ground. You feel somewhat more hungry. The deep elf mage gestures wildly while chanting. The deep elf mage blinks! The deep elf knight hits your redback. A deep elf mage comes into view. It is wielding a +0 short sword. Your water elemental hits the deep elf mage! Casting: Portal Projectile (slightly dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Overgrow Press: ? - help, Dir - move target cursor >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-788-g2b66604 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [miscthings] Species: Centaur Job: Hunter HP: 110/128; mods: 0/0 MP: 18/22; mod: 0 Stats: 23 (23) 14 (14) 11 (11) Position: (39, 3), god: Fedhas (16), turn_is_over: 0, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 3433 | 633/650 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | X | 1 | 100 | 19 | 8134 | 821/981 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 8 | 3290 | 263/757 Dodging | X | 0 | 0 | 8 | 3535 | 508/757 Stealth | X | 0 | 0 | 0 | 43 | 43/100 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 558 | 54/336 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 3 | 503 | 147/238 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 3 | 535 | 179/238 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 10 | 2491 | 137/547 Evocations | X | 0 | 0 | 9 | 3148 | 473/654 Spell bugs: Durations: Attributes: #12: 3693 #13: 2970 #22: 1 #23: 26746 #24: -1783539118 #27: 148604 #35: 32 #49: 4080 #59: 1 Mutations: hooves: 3 (innate) deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #16: +9 longbow of flaming eq slot #1, inv slot #29: scarf of resistance eq slot #2, inv slot #6: +2 helmet eq slot #3, inv slot #46: +0 pair of gloves eq slot #4, inv slot #34: +2 centaur barding of flying eq slot #6, inv slot #25: +0 chain mail of the Solstice {rN+ Int+2} eq slot #7, inv slot #42: ring of wizardry eq slot #8, inv slot #38: +5 ring of strength eq slot #9, inv slot #13: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############# ##...P.......## ......§§§.e.... ...e8.E@.e8≈..e ......§(§≈≈≈... ...e..8e8§≈≈..e ....E..≈≈s≈≈... 8...e..≈.e.≈..8 ............... ....8.....8.... ##.......)e..## ##.###.###.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>