Dungeon Crawl Stone Soup version 0.25-a0-164-gb55e97d (console) character file. Game seed: 11842090919749265068, levelgen mode: deterministic 14 minmay the Ducker (level 2, 21/21 HPs) Began as an Octopode Fighter on Nov 23, 2019. Quit the game on level 3 of the Dungeon. The game lasted 00:00:22 (377 turns). minmay the Ducker (Octopode Fighter) Turns: 377, Time: 00:00:22 Health: 21/21 AC: 1 Str: 15 XL: 2 Next: 41% Magic: 2/2 EV: 11 Int: 12 God: Gold: 54 SH: 8 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . e - +2 ring of intelligence rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) g - a +0 hunting sling (You found it on level 1 of the Dungeon) Armour b - a +0 shield (worn) Jewellery e - a +2 ring of intelligence (left tentacle) (You found it on level 1 of the Dungeon) Scrolls i - a scroll of teleportation {unknown} Potions c - a potion of might f - a potion of curing {unknown} Comestibles d - a ration Skills: + Level 3.2 Fighting + Level 2.2 Long Blades + Level 3.2 Dodging + Level 3.1 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The orc shouts! x2; You hear a shout! There is a stone staircase leading up here. There are monsters nearby! An orc comes into view. It is wielding a -1 hand axe. A goblin comes into view. It is wielding a +0 dagger. Found 28 stones. An orc comes into view. It is wielding a +0 hand axe. There is a stone staircase leading up here. The orc shouts! You barely miss the orc. You grab the orc. You squeeze the orc! You kill the orc! Your shield prevents you from hitting the orc. You grab the orc. You constrict the orc. You block the orc's attack. You slash the orc! You kill the orc! You have reached level 2! The orc hits you with a cursed -1 hand axe. You hit the orc but do no damage. You grab the orc. You constrict the orc, but do no damage. You block the orc's attack. The orc struggles to escape constriction. You slash the orc! You kill the orc! The orc hits you with a +0 hand axe! You hit the orc but do no damage. You grab the orc. You constrict the orc. You block the orc's attack. You hit the orc. You squeeze the orc, but do no damage. The orc is heavily wounded. You constrict the orc. You block the orc's attack. You hit the orc but do no damage. The orc is heavily wounded. You constrict the orc, but do no damage. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. You squeeze the orc. You kill the orc! You block the goblin's attack. You hit the goblin. You grab the goblin. The goblin is severely wounded. You constrict the goblin, but do no damage. The goblin closely misses you. Your shield prevents you from hitting the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! No target in view! Things that are here: a +0 short sword; an orc corpse You butcher the orc corpse. h - 3 chunks of flesh (gained 2) Things that are here: a +0 short sword; an orc skeleton Items here: %% )))) [[[ Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. x2 h - 5 chunks of flesh (gained 2); h - 7 chunks of flesh (gained 2) Items here: %% )))) [[[ Okay, then. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 All of the chunks of flesh in your inventory have rotted away. HP restored. Found an escape hatch in the floor. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...##...#...#### #...#....#........ ......#.......... #............. #..))......... #..<#........> ...#####......... #............... ########@....... #........ #........ .....#### .###.# .. .# .. # ... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:2) 4 orcs (D:3) A goblin (D:3) A hobgoblin (D:1) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minmay the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 87 | D:2 | Found a white marble altar of Elyvilon. 130 | D:3 | Reached XP level 2. HP: 21/21 MP: 2/2 377 | D:3 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_corners D:2: layout_basic, regret_index_temple_of_mockery, elyvilon_altar_5, minitemple D:3: layout_basic, first_ration Action || total -------------------------++------- Melee: Long sword || 17 Constrict || 7 Tentacles || 4 Stab: Sleeping || 1 Dodge: Dodged || 3 Block: Shield || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 D:3 | 14 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------