Dungeon Crawl Stone Soup version 0.24-a0-347-g1a3e1d3 (console) character file. Game seed: 3750716556116060095 0 minmay the Ducker (level 1, 2/16 HPs) Began as an Octopode Monk on May 22, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:00:05 (29 turns). minmay the Ducker (Octopode Monk) Turns: 29, Time: 00:00:06 Health: 2/16 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 12 God: Gold: 6 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles c - 12 stones (quivered) Comestibles b - 2 rations Skills: - Level 3.0 Fighting - Level 3.0 Long Blades - Level 3.0 Dodging - Level 2.6 Stealth + Level 0.0 Spellcasting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, minmay the Octopode Monk. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found 12 stones and a mace. Found an escape hatch in the floor. No target in view! You now have 6 gold pieces. b - 2 rations (gained 1) You see here 12 stones. c - 12 stones There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. A leopard gecko and a kobold come into view. The kobold shouts! Found a ring mail. Unknown command. There are monsters nearby! A bat comes into view. The bat moves out of view. A rat comes into view. An adder comes into view. The kobold closely misses you. You closely miss the kobold. The adder hisses angrily. You grab the kobold. You constrict the kobold, but do no damage. The kobold hits you with a +0 short sword. The kobold misses you. The leopard gecko bites you. You closely miss the bat. Your grab misses the bat. Your squeeze misses the bat. You constrict the kobold. The bat hits you but does no damage. The bat barely misses you. You riposte. You barely miss the bat. You grab the bat. The bat escapes! The leopard gecko bites you. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # r.#. .#.#.######### ............# #..#.......# #..#.......# #...b.....# #.........# ##..@l....# #..K.....# #........# #........# ##...S...# #.##.#### .. .# #. .# You could see an adder, a leopard gecko, a bat, a kobold and a rat (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minmay the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 29 | D:2 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic D:2: layout_rooms, xom_redecorated Action || total -------------------------++------- Melee: Falchion || 2 Constrict || 2 Armor: Skin || 1 Dodge: Dodged || 3 Rpst.: Falchion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------